Team Fortress 2

Team Fortress 2

Fifthcurve
70 kommentarer
ICS ❱❱❱  [ophavsmand] 10. mar. 2023 kl. 13:29 
I'm aware this is played in many community servers and a lot of people like it. Thanks for it and all your feedback and kind words!

I am actually making a spiritual successor for this map at the moment for the summer update. Hopefully I get it ready on time. Still lots of things to do but its getting there! I will post it into my workshop page as soon as its playable. Thanks!
shego 6. mar. 2023 kl. 2:28 
dood im sure most of ppls play this map a lot in community server just like me hell yes
ICS ❱❱❱  [ophavsmand] 10. feb. 2023 kl. 12:10 
Thanks for the kind words!
gary, 43, soul sucking 9-5 10. feb. 2023 kl. 11:01 
This map is incredible and so are you. Really hope valve adds this!! 🤞
ICS ❱❱❱  [ophavsmand] 20. juni 2022 kl. 21:03 
You can actually see the information from the workshop url address.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=648227046 -> map workshop/ 648227046
ME GUSTA! 20. juni 2022 kl. 14:54 
I would recommend putting the playtest command in the descriptions for every further new map you make so that i wont have to keep asking you. Either way what do i need to type?
ICS ❱❱❱  [ophavsmand] 30. juni 2021 kl. 7:25 
I guess time will tell. I do hope that this would be accepted, as it is a solid map played among many servers already. Thanks for your thoughts!
ICS ❱❱❱  [ophavsmand] 28. juni 2021 kl. 20:11 
This map exists as halloween version, Brimstone in the game. Valve folks havent seen fit to add this one to the game, despite many people liking it. Its very old map, almost 10 years or so. Pier was even older and that got added last christmas. There could perhaps be still hope to this one. Thanks.
Tommy's Thumbs Hurt 28. juni 2021 kl. 12:37 
Wish this map was added to the game. I played it recently on Creators.tf and it was the most fun i've had on the game in years. Sadly noone votes for it.
Ashur_Arbaces 30. dec. 2020 kl. 13:31 
Cool map but sniper sightlines are a bit too oppressive even by payload standarts. First can be a pain in the ass to push because the part where the cart rolls back immediatly right next to the point I suggest removing that because sometimes red just ditches the first area and goes super heavy on the defense in the area right behind first while trying to get blue off the cart with airblast and sentry knockback. As long as they don't let blue reach the point they can easily hold first like this.
Third point also lacks a proper flank route. Lastly there's a small visual bug in the first area if you stand on top on the blue container as sniper and scope in on the blue spawn door on the opposite side you can see 2 white vents while scoped in but you can't see them while in regular vision.
ICS ❱❱❱  [ophavsmand] 6. mar. 2020 kl. 14:16 
I just released an update to the map. The RC1 version was sitting on my disk for over 3 years. I was busy so i didnt get to it untill now.

However, while i was at it, i was told from a couple of issues within the map. Its currently part of creators.tf community update, so i wanted to get those fixed as soon as possible. Changelog here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=648227046

Have fun!
ICS ❱❱❱  [ophavsmand] 5. maj 2017 kl. 21:29 
This is a solid working map so naturally i would like to see it in the game and played more. I've spend a lot of time and effort to make it better over the years and tested it a lot with actual players with full server.

Maybe you should mail to Valve and tell your opinion. It might help!
twunny phaiv 5. maj 2017 kl. 15:50 
Do you think this will be like Sunshine, where we get the halloween version before the regular one, and this one will be released in the Pyro update? That's what i'm hoping.
ICS ❱❱❱  [ophavsmand] 6. sep. 2016 kl. 11:21 
New update out, fixing the transparent wall among other slight changes
ICS ❱❱❱  [ophavsmand] 13. aug. 2016 kl. 15:08 
Yeah, i found that out few days ago. I have fixed it in the current version but it's not yet released here. It's on my list of things to do. Thanks.
Chdata 13. aug. 2016 kl. 15:07 
You have like... a void wall.

http://imgur.com/a/Lwaby
ICS ❱❱❱  [ophavsmand] 6. aug. 2016 kl. 13:33 
New update out to the map!
CAMOFLAUGE_CEC 31. maj 2016 kl. 12:15 
nice
ICS ❱❱❱  [ophavsmand] 27. mar. 2016 kl. 16:38 
Update is now out and i can finally go to sleep. Have fun!
ICS ❱❱❱  [ophavsmand] 27. mar. 2016 kl. 13:55 
Finishing up the update right now, should be out in a couple of hours. Thanks!
uberhappy 25. mar. 2016 kl. 23:57 
cool map ,must play
80 25. mar. 2016 kl. 21:29 
Cool Map definitely needs to be in TF2
BaconBlitz 25. mar. 2016 kl. 19:07 
If this map isn't included in ugc or added to the game eventually, I will lose my shit because this map is fantastic :8bitheart:
Mc.Tân 25. mar. 2016 kl. 6:43 
nice
ICS ❱❱❱  [ophavsmand] 25. mar. 2016 kl. 6:25 
Thanks to all of you for your comments and feedback. I had to use google translate for couple of them but i know what you said regardless! :)

I'm working still with this map, planning for new update. It will be out as soon as i am done with it. I am fine tuning some of the parts of the map to playe even better. Thanks.
Mefisto 25. mar. 2016 kl. 6:21 
Nise map in deadmatch :steamhappy:
sasmadar 25. mar. 2016 kl. 4:13 
Cool
:steamhappy:
siv 25. mar. 2016 kl. 4:01 
Very cool!:steamhappy:
Nanes 24. mar. 2016 kl. 18:45 
Muito dahora esse mapa me divirto muito nele recomendo :)
ScallyWiggle 24. mar. 2016 kl. 15:33 
sandvich u say????????????????!!!!!!!!!!!!!!!!!!!!!
MYRZanos 24. mar. 2016 kl. 11:03 
wow cool dude:steamhappy:
2011 VLKSWGN JETTA 24. mar. 2016 kl. 7:48 
Very interesting
ode 24. mar. 2016 kl. 4:45 
OMFG WHO PLAYS TF2 ANYMORE!
Sir. Gameboy 23. mar. 2016 kl. 21:23 
Wow, it looks amazing from the screenshots. The spawnrooms could use a little touching up though, look a little plain with props just strewn across the place. Great job though. Thumbs up! :chipofftheblock:
valify_sh 23. mar. 2016 kl. 20:53 
Pics look nice, Amazingly done ICS, I'm curious 2 play d map
Neurodievirgin 23. mar. 2016 kl. 15:25 
We've played 5curve a lot on No Heroes. I'll ask the admin to add this to the rotation.
goodnight 23. mar. 2016 kl. 10:17 
That map took a long time to do, I don't do maps myself so I don't know how long they take but it's a great map and you took alot of time to make this I belive!
esclava remix 23. mar. 2016 kl. 7:17 
gr8 map . im going play in it .:steamhappy:
oreo7 23. mar. 2016 kl. 4:33 
great job i want this in the tf2 :-)
kopraji 23. mar. 2016 kl. 4:31 
Наааайс :3
WaDeSLaNDeR 23. mar. 2016 kl. 1:58 
Nice map I want to play in it................:steammocking:
W/\r Is He|| 22. mar. 2016 kl. 22:08 
its looks unbalanced :(
ZERO 22. mar. 2016 kl. 20:17 
looks very nice! keep it up
ICS ❱❱❱  [ophavsmand] 22. mar. 2016 kl. 15:14 
Thank you all! I'll do my best!
Chib 22. mar. 2016 kl. 14:06 
Respectable work here. Very nice and well made. + kudos.
TXbizzlV 22. mar. 2016 kl. 13:25 
looks like map on which i would spend my next day :)
CAMOFLAUGE_CEC 22. mar. 2016 kl. 13:16 
looks cool keep going
K-milo. 22. mar. 2016 kl. 7:00 
°O°
Knusperfrosch 21. mar. 2016 kl. 21:45 
Oh, I always liked pl_5curve (the one with the dynamic trolley cart) and pl_curve. The final point was a bit difficult to push, despite the flank routes through the buildings, because of Sniper sightlines and because RED had height advantages, I felt.
We played both versions several times on our server during custom maps events, and no-one outright voted the map off.
I especially like the starting area in front of BLU base. BLU base's exits are nicely spaced out and thus hard to camp by RED.
Toasty 21. mar. 2016 kl. 16:18 
This is amazing, I hope to see this inside the game soon!