Space Engineers

Space Engineers

Battle Cannons and Turrets (DX11) Fixed Reload
95 kommentarer
人族狙击手 5. juli 2023 kl. 11:48 
HI. I want to have a friendly conversation.
ONE。
I displayed it by reading the data. This MOD has a bug.
The current maximum speed of ammunition in the game is 2000.
The speed exceeds 1500.
There will be a noticeable phenomenon of ammunition passing through the entity.
This effect is very noticeable within a range of 10000 meters.
Speeds exceeding 2000 are only suitable for orbital bombardment.
The range is between 40.0000 and 80.000. The bug effect will weaken.
TWO。
I want to ask. How to contact the original author. To obtain authorization.
I also created a new version of this MOD by fixing bugs.
He will work with all other versions of finance. I only used 5 turret models.
HEATHEN 29. apr. 2021 kl. 1:14 
Hi i am looking for 300mm Autocannon but not turret just single barrel. Can you guys help. :insurgent:
Ar_cv 19. feb. 2021 kl. 16:50 
need to update the mod
Celestine 30. jan. 2021 kl. 17:23 
am i the only one who is having problems with the 40mm bofors
Brian Stormborn 18. okt. 2020 kl. 19:44 
Little David isn’t firing
stoicboss101 6. juli 2019 kl. 16:17 
sadly this mod is bust... some guns dont shoot. others dont do damage when they shoot etc.
SinguLarity 31. mar. 2019 kl. 11:13 
Little David does now finnally reload with the fix but now it just fires and makes the sound but no projectile is coming out and it does no damage...........ls fix that
DSiren 8. mar. 2019 kl. 14:42 
little david doesnt shoot in survival
BOOTZ 25. feb. 2019 kl. 13:39 
900mm doesnt want to to use conveyors in survival for me. like HE or AP matters or is the a specific way to set up loading? sorter perhaps..
Satalar 40RUS 2. jan. 2019 kl. 15:05 
little David doesn't shoot
Satalar 40RUS 2. jan. 2019 kl. 15:04 
Yes, I have the same problem. and if you shoot on the starboard side, the hole is obtained from the left side from the inside. Sorry for my English. 300mm cannon gun
[HM] Deviousdyer 27. nov. 2018 kl. 9:46 
Yo! anyone had the same problem as me? The shells don't explode on the surface of ships. They either explode before in space and do little damage, or they explode inside the ship doing massive damage like a HEAT shell.
[MPW] ColTeH 🦄 26. nov. 2018 kl. 0:15 
yeah little David no longer fires.
fireshadow12 29. aug. 2018 kl. 11:14 
i can't fire or reload the little david
StarGreen 30. juli 2018 kl. 20:53 
This mod is great, but I want to have a set of Vulcans + BOFORs on automated defence whilst manually controlling a 300mm autocanon. As soon as you take control of the 300mm, it overrides all turrets from the same mod pack and you target and fire with all at once. Am I missing something basic?
Kinami 29. juli 2018 kl. 14:40 
Honestly there are so many versions of the original mod that I just don't know what works and what doesn't work anymore...
Dan_11 8. juli 2018 kl. 12:35 
Can you please update this mod and fix the Little David. Thanks
Entarlas 3. maj 2018 kl. 18:15 
PLEASE UPDATE THIS MOD
Kinami 30. okt. 2017 kl. 15:49 
Yes yes we all know this.
Petter_B_L 30. okt. 2017 kl. 10:35 
Little david does not work
Astaroth 29. okt. 2017 kl. 2:58 
Little david does not work
Shrouded Soul 20. sep. 2017 kl. 13:03 
Unfortunatly, that version also nerfs their damage potential, something I'd rather avoid at the moment.
Abisius Xarvenius Carbensius 20. sep. 2017 kl. 12:15 
@Chief Engineer Caswell: this version has no working little davids, but th elink below goes to a versio nwhere all weapons function

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=785762364
Shrouded Soul 20. sep. 2017 kl. 10:17 
Do the Little Davids work in this mod? If not someone posted a fix for them in the comments of the original mod, any chance you can have a look at it?
M0narch 17. sep. 2017 kl. 20:09 
Can you make it so that the weapons don't ignore shields.
IAmIdiot1137- 我はバカ1137 24. juli 2017 kl. 13:47 
Does Original Mod still work or do I need to subscribe to this one?
DräparN 25. mar. 2017 kl. 12:34 
Hey, first of all, Amazing mod! I can't live without this.
I have encountered a bud, the large grid canons don't target pirate npc ships (and stations). They do target ships that i change ownership on, but not the ones the game spawns.
If anyone knows a fix for this please tell me
Don Tortelini 2. mar. 2017 kl. 18:15 
someone has to tell her NOT to over do it!!!!!!!
kris220b 23. feb. 2017 kl. 1:37 
found a problem with big bertha

it appears to intirely ignore the modded shields, causing block damage while there is still around 30 million shield points left
wich would mean that the shell litterly phases trough the shields, wich is just not how its ment to work
Shroom 16. dec. 2016 kl. 12:30 
@Suchong The dozens of notifications from you posting the same useless comment on every fucking mod page are not appreciated.
VALT13L 16. dec. 2016 kl. 3:03 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Shroom 15. dec. 2016 kl. 23:00 
@McCloud Jr The issue is something Keen has to patch, not something that can be fixed by the mod authors.
McCloud Jr 15. dec. 2016 kl. 22:04 
please update this mod with new update that has come out
CaPn Beef 10. dec. 2016 kl. 18:53 
yo all of your guns are now purple after the newest update on dev branch. i like purple but i just wanted to let you know
The Field Marshal 29. nov. 2016 kl. 19:09 
is it possible to make a separate mod of those 3 blue ones in the corner i plan on making a desert survival and that one that looks like the intirior turret works flawlesly with my tank also epic mod man congrats to you and the origonal author.
Captain Balu 23. sep. 2016 kl. 19:51 
hey, any idea why the 300mm auto cannon and side cannon dont reload, even fill up itself? dont rly wanna fill about 50 side cannons by myself
Hawk Art 13. sep. 2016 kl. 17:40 
the range as far as I can tell for most of the small/medium (my ship is too small to mount the large guns) is roughly 700m (going to about 750 for the Big Bertha when mounted to satellite platform) the ai is only capable of firing at 650m but will acquire target at 675 (wont fire then though) also Big Birtha's fire rate is like 1 shot every 2-2.5 minutes
FreshAsIce 26. aug. 2016 kl. 1:08 
what is the ai targeting range on those weapons
holy knight chris 30. juli 2016 kl. 16:14 
big bertha kicks ass
kris220b 30. juli 2016 kl. 2:00 
welp i dont have a use for this then
i need a turret that can point sky high and shoot down low orbit targets
Kinami 29. juli 2016 kl. 20:37 
Jon, this is the fixed version of Rider's mod.
Kinami 29. juli 2016 kl. 20:35 
Well, I have confirmed that the little david can hit a target 8 km away and even as far as 11km. However you need a telescope from the telescope mod for this. This leads me to believe that the big bertha would have a range of over 20 km. As for the small caliber turrets (anything under 300mm) I would say a range of 1200 meters to 2500 meters. Anything under 100mm would probably have a range of less than 1200 meters. The 300 mm and 600mm turrets have a max range of 5 km.
kris220b 29. juli 2016 kl. 3:46 
so uhmm
ranges?
XXX_SniperSlayer42069_XXX 16. juli 2016 kl. 17:40 
What is the range of the little david?
Rozmetal 15. juli 2016 kl. 16:21 
Big Bertha shoot only once, dont know why, I am in creative...
Rozmetal 14. juli 2016 kl. 8:34 
Hello mate, I like this mod, but in my build (Kyoto ship from X3) I need better aiming radius of your autocannons, 600 meters is too small, because my ship is 1500 metres long and your cannons have aim radius only 600 meters. I can ram enemy before turrets find him :D, can you please make this radius 5000 meters? Thanks
Barbarian Jon 10. juli 2016 kl. 22:19 
Guy by the name of Rider posted this as well.
Alrius 19. juni 2016 kl. 7:07 
I solve the problem I think there are some corrupted files in my mod file. I cleared my mod file and reinstalled the mods aaaaand it worked. Thanks for help guys.
Silencer Ren  [ophavsmand] 19. juni 2016 kl. 0:20 
@Alrius Works fine for me in SP. If anything try setting your world to "private" instead of offline and see if that helps.
Shroom 18. juni 2016 kl. 18:04 
@Alrius I don't think you're going to find any devs here, lol. I would start searching for "space engineers mod not loading in SP when selected", or something like that.