XCOM 2
Start Your Own Missions
123 kommentarer
Wrath 30. maj kl. 10:08 
@chantzo this is the whole lwotc concept lol
chantzofdeth 21. maj 2023 kl. 22:58 
Does this work with LWOTC?
Dęąth Viper 27. juli 2021 kl. 14:38 
Dam they stole this for wotc lmfao
initium 26. feb. 2019 kl. 19:22 
Have you tried RealityMechina's WotC mod Additional Mission Types Redux?
电波 2. okt. 2018 kl. 9:38 
no, no WOTC
Tech_Marine_Solstice 2. juli 2018 kl. 22:29 
Tried this with WOTC and it didn't work. Anyone wanting to play WOTC with this, keep it in mind.
kimisabastard 10. maj 2018 kl. 2:52 
i don"t have WOTC installed , so cant say if it works with it
kimisabastard 10. maj 2018 kl. 2:51 
It works fine with LW2 :)
Dark King 2. feb. 2018 kl. 12:49 
Re: MasterTheHero. That's the one mission that didn't work. All the others I tried did.
MasterTheHero 2. feb. 2018 kl. 12:38 
This did not work well for me on WOTC. I spent 150 supplies and whatever Intel to conduct a search and rescue operation. When the research was complete, no mission popped. Very bummed about this.
rittstar 9. jan. 2018 kl. 7:24 
same question again, is it LW2 ready?
rumpeltinsky 20. dec. 2017 kl. 12:33 
does anyone know if it is LW2 compatible?
Dark King 29. sep. 2017 kl. 7:32 
OK, I have now tested this - it works in WOTC. At least it did on my system, and it isn't like I'm short of installed Workshop mods.

Considering that my biggest gripe with WOTC was the paucity of missions, this is a nice add-on.
hygorct 7. sep. 2017 kl. 21:08 
working in wotc?
Vaeringjar 31. aug. 2017 kl. 9:35 
is it WotC compatible?
Cytrix Drakani 14. aug. 2017 kl. 8:32 
so, a bit confused about the "retroactively added to the campaign" bit

does that mean this mod needs a new save, or just some features don't work without a new save?
久弥尘梵 9. juli 2017 kl. 8:28 
这mod是做什么用的?开局任务重置了?还是重置了所有任务?
Dragon32 8. juli 2017 kl. 7:17 
@badassgrunt:
No, those're supply raids with a UFO.
badassgrunt [Medicdiver] 7. juli 2017 kl. 10:23 
By UFO Shootdowns, do you mean Avenger Defense?
Traim 13. feb. 2017 kl. 12:46 
Continuation, or the mysterious part II:
During that mission only the lowest tier of enemies showed up, just 4-Health Advent Troopers and some basic sectoids. Not only that, after completing that mission the Avatar-Doom-Clock disappeared from the geoscope, there are no more dark events in place AND EVERY MISSION only spawns the lowest tier of enemies. It`s like the Advent-Aggression-Progress together with the Avatar-Progress did reset and is now like in the very beginning of the game again!
I dont know if this bug is directly connected to this mod, but the circumstances that lead to it can not be met without this mod (I suppose you cant get multiple Guerilla-OPs via Scanningobjectives by the vanilla ruleset).
Traim 13. feb. 2017 kl. 12:45 
Ok, I think I hit a quite interesting bug... I am very far in my Legendary/Ironman Campaign, I have all the techs, so nothing left to research but this mods items. Now I thought to screw Advent over by doing all the possible Guerilla OPs. So I researched one with this mod, did the regular one this month, started to research a third guerilla OP and than an Avenger-Scanning Item showed up granting me another guerilla OP... I did that one too and so when the research was done I had an Guerilla OP available through this mod with no corresponding Dark Event.
.... to be continued
Slade 26. jan. 2017 kl. 2:07 
yeah seems like it crashes with this added. Just removed it and i loaded in fine :/
I Beat Moderate AI 26. jan. 2017 kl. 1:26 
I'd bet not, because of the completelly new mechanics of starting missions.
Slade 26. jan. 2017 kl. 1:19 
Does this work with Lw2?
Destroyah 16. jan. 2017 kl. 14:10 
isn't their a limit either? or will they eventually take a year to complete?
RealityMachina  [ophavsmand] 16. jan. 2017 kl. 13:42 
It's permanent.
Destroyah 16. jan. 2017 kl. 13:31 
little question. is the increase of time after one research permanent? for example if i keep repeating supply raid will they eventually take like 100 days to complete? Is there a limit or is it going down after a while again?
DonqpeR 4. dec. 2016 kl. 7:23 
I noticed a strange behaviour in my current playthrough. I have researched the soldier rescue mission, I could even start it, but after my team has dropped from the Avenger my screen went black and I could do nothing apart from listening to the ambient sounds. The only option I had remained was to kill the xcom2 process manually in the task list. Has anyone ever had a similar expeience? I have this mod enabled a long time ago, but this was the first time I actually had enough resources to research one of the missions.
holgerschlegel 27. nov. 2016 kl. 7:36 
@RealityMachina
I created a german translation for this mod. If you want to include it, just download the file via the following link:
https://drive.google.com/open?id=0B2zReRE6W6hSM1FSNy1FU2Y3RlU
xShadowAxelx 6. nov. 2016 kl. 19:43 
How do I decrease the amount of days for a city center mission?
Autumn Sage 25. sep. 2016 kl. 15:56 
Great mod man, really helped me out in defeating the aliens
SPEEDRUNNER - Z 25. sep. 2016 kl. 15:38 
hey is it possible to add an alien hunt mission for the DLC? my game wont spawn them in for me for some reason and i think it would be a pretty good neeish to fill in
Dragon32 25. sep. 2016 kl. 12:09 
@Master Spold:
I never noticed that in my last playthrough with this mod loaded. I researched a couple of Guerilla Missions and at least on Facility Lead. So I know this mod was working right.
I never had any duplicate research items.
At a guess it's a conflict with another mod. Not Better Laboratory or Craft Loot!, I was running both of those research-affecting mods.
Splod 25. sep. 2016 kl. 10:49 
Found a bug, when researching any tech, all of the "start your own mission tech" duplicates. So basically there is two options to research the same thing, with one as a lower cost than the other.
Cernunnos 16. sep. 2016 kl. 7:34 
Awesome mod, i'ts really fun and immersive to play with it, congrats :)

I'd like to propose you a french translation for your mod, i translated names and explanations of the missions in the .ini file and it works. If i send it to u, it is possible to add it ?
R2_Opus2 28. aug. 2016 kl. 2:47 
I haven't noticed if there's a way to see the brute force facility lead more than once. The other missions recycle just fine with Guerilla Ops and Supply Raid missions increasing in research times as you do them. I mention this only cause I've noticed this, not clear on whether this is by design or not, but they function.

With the brute force facility one, do I need to have a certain number of facility lead items in inventory and if so, what is the amount?
aciel.samael 18. aug. 2016 kl. 22:39 
Getting an error in which the Guerilla Ops research is causing a freeze, i can get around it by re-laoding and pausing the research, but it will still cause the crash if i resume the project, even after letting a month pass and completing other projects.
Screaming Pandas 16. aug. 2016 kl. 22:23 
This has probably been answeerd but I am terrible at looking... do I need to start a new campaign to get this mod to apply? I downloaded it and it showed up in my research, I did a mission, came back and all the added techs are now gone. I've tried uninstalling and reinstalling it (and through Nexus too) but can't get them to reappear. I'm mostly confused because they were there and now they aren't...? I didn't download any mods in the interm.
Callyste 15. aug. 2016 kl. 16:23 
Holy crap, this mod is just what I wanted! You can have my babies.
d_valroth 18. juli 2016 kl. 12:41 
Soldier Rescue and City Center are the same mission as far as I know, the only difference is if you are rescuing a scientist/engineer or a soldier.
Lago 12. juli 2016 kl. 9:25 
The ini's missing soldier rescue.
Kunovega 6. juli 2016 kl. 5:40 
@xodarap777 change the values to whatever you want in the .ini as explained in the description...
Kunovega 6. juli 2016 kl. 5:39 
@Morr either your reading comprehension sucks or you've not actually played Xcom2 for very long. The description tells you exactly what it does: it gives you the ability to spawn missions through research...
Dragon32 5. juli 2016 kl. 14:14 
@Morr:
"Adds in repeatable research "techs" that [...] spawn a mission of the corresponding type"

Get Tygan to do some research, consuming some resources, and get a mission for your boys and girls.
Morr 5. juli 2016 kl. 14:11 
The description doesnt explain what this mod does.
grsspirit 3. juli 2016 kl. 14:42 
Hi! Thanks for this Mod I really like! I have noticed on your missions that AP rounds do not work. If i do a normal missions they work. Thanks
mlipski0 1. juli 2016 kl. 2:06 
Please update mod to latest shen's last gift dlc.
SPEEDRUNNER - Z 28. juni 2016 kl. 12:57 
i now appear to be missing the brute force facility lead mission, does it do that on its own or is this a bugg
SPEEDRUNNER - Z 23. juni 2016 kl. 19:59 
hate to bother you but i cant seem to preform the avatar autopsy after i got this
pierre.fagnan 11. juni 2016 kl. 23:20 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.