Cities: Skylines

Cities: Skylines

Large Ploppable Farm (Now Slope-Tolerable)
61 kommentarer
stockjr97  [ophavsmand] 10. mar. 2018 kl. 17:23 
@tonycoolbek
There is, but it is a little more annoying to place multiple copies of a sub-building using the tool in the vanilla game. The mod still works, however. I still use it for some of my private projects.
Aku TY 10. mar. 2018 kl. 16:36 
Anyway to make it without the depreciated sub-building mod? :(
Larmina El Akmar Betouche 22. apr. 2017 kl. 10:50 
Hello, thanks for your job! But is it normal I don't see people on the roads around it, like going to work? Thanks!
stockjr97  [ophavsmand] 30. nov. 2016 kl. 5:02 
@danloveschrista
It does appear that Ploppable RICO is broken. There is a testing version that does work with 1.6, but I think its best to wait until the main mod is fixed to push out a fix for this. Until then, I'll be working on something else. Thank you for letting me know.
danloveschrista 29. nov. 2016 kl. 19:24 
This is broken in the 1.6 update. Maybe Ploppable RICO, or the asset, but it doesn't show an error until loading a city with this placed. Comes out in weird flat way, and not functional.
JM 27. juni 2016 kl. 2:05 
Real farms at last! Awesome job!
longbaugh01 8. juni 2016 kl. 0:50 
@stockjr97 If that's the case, is it possible to change this one to use 4x4s? Would that help with the LOD?
stockjr97  [ophavsmand] 7. juni 2016 kl. 17:16 
@Longbaugh01
I may have a reason. This farm uses several 16x8 lots, while the other farms uses several 4x4 lots. The 16x8 lots has more tris than the 4x4 lot, so its LOD would look worse than the smaller lot with less tris.
longbaugh01 5. juni 2016 kl. 23:35 
@stockjr97 Not sure you're aware of this or not, but at varying levels of zoomed out this looks pretty messed up. For example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=698432824

Messing with graphics settings didn't seem to make a difference. Interestingly enough, this only happens with this farm, not your other 2.

Also, I'm using Realistic Pop. and Consumption mod and there's the known issue that with that this only has 2 jobs. I think AJ3d or whoever said there was going to be a fix for that a while ago. Any idea?
Jax 31. mar. 2016 kl. 16:23 
Also btw your link to the rico mod is broken, it links to

http://%28http/gtm.steamproxy.vip/sharedfiles/filedetails/?id=586012417&searchtext=rico)

It should be

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=586012417

Just FYI the steam formatting for links is [ url=LINK] TEXT [/] without the spaces.
Jax 31. mar. 2016 kl. 16:15 
Woohoo! Thank you, they look great. I especially like the new barn, it look really good with the three lots mixed together. Now I really can't wait for Realistic Pop to update! My city will suddenly have 2 or 3 thousand more jobs..

Have you thought about doing forestry? I feel like it could really benefit from a big lot building too. Heck, just a large lot with trees and a few windy dirt roads would look way better than what we have now.
Apple 31. mar. 2016 kl. 1:47 
This is the best idea concerning farms so far, love it! But you may want to use vanilla farm buildings instead
C4mp4 31. mar. 2016 kl. 0:36 
Great job, please, make more farm with different crops/dimensions! Great job!!:steamhappy:
DerKrieger 29. mar. 2016 kl. 3:36 
works as stated with rico mod :) pls do more farms!
stockjr97  [ophavsmand] 28. mar. 2016 kl. 16:47 
@Jax
I'm happy that you love it!
Classes got in the way, so I haven't been able to do much more work on it. But don't worry! I'll be sure to add more types of fields and barns!
Also, a donation link has been added (I don't know how to make it a button).
Jax 28. mar. 2016 kl. 14:31 
It's awesome to finally have massive, working farms. Thanks a lot for making this.

Would it be easy/possible for you to make a 1/2 or 3/4 size version, and just change the colors slightly? For example, dark grey/black roof on the farm, maybe darker red or brown siding and brown fence, and also change the color of the crops slightly? The crops are the main thing, I would love to have at least a couple shades of green to mix together to make my farm area look like this [www.key.aero]. Also maybe remove one of the slios on that version?

This mod has already made my farming area look 10x better, but it would look a lot better if there was a 2nd version with those slight changes so I could mix them together. I don't know much about modding, I just thought it wouldn't be too difficult since all the models could be re-used.

Either way, thanks again for making this, I love having it. :) You should add a donate button to your descriptions.
Webster 27. mar. 2016 kl. 6:24 
Got it. So when the status says "Not Working", that isn't necessarily true? There are still individuals employed, so I thought it was just a weird artificat.

Just wanted to be sure I didn't need to continue checking for other conflicts.
AJ3D 26. mar. 2016 kl. 17:12 
It will have the stated 75 workers without the Realistic Pop mod.
Webster 26. mar. 2016 kl. 5:25 
I see. So the issue occurs even if one doesnt use the Realistic Population Mod?
AJ3D 25. mar. 2016 kl. 0:57 
It will be a toggle you can set. It can't provide very accurate numbers for assets with large footprints or complex volumes, so its good to be able to override its numbers on some assets.
Zake 24. mar. 2016 kl. 23:23 
Will said fix override all changes made to RICO buildings? I was enjoying the adjustments it makes to RICO offices
AJ3D 24. mar. 2016 kl. 9:30 
Its related to the Realistic Pop mod. A fix will be coming soon.
Webster 24. mar. 2016 kl. 7:05 
I just downloaded the asset, but noticed that it only employs 2 workers (instead of the 72 stated in the description, here), and the status keeps alternating between "not working" and "operating."

I didn't see anyone mention this issue, so I'm guessing it must be a mod conflict. In any case, I wanted to check to see if this has happened to anyone else.
stockjr97  [ophavsmand] 23. mar. 2016 kl. 19:54 
@AJ3D
Farm is now reimported as a park.
AJ3D 23. mar. 2016 kl. 18:27 
Try reimporting it as a park or unique building.
AJ3D 23. mar. 2016 kl. 18:27 
Somthing may have gotten courrupted on the Barn .crp. Have you tried reimporting it? This happened on one of my assets. I just had to re make the .crp.

The RICO mod converts the asset, and that may be replacing the corrupt base data.
stockjr97  [ophavsmand] 23. mar. 2016 kl. 18:09 
@AJ3D
I remember getting that error when I disabled the RICO mod. Once I reactivated it, it didn't show up. Should I list the mod as a required item?
AJ3D 23. mar. 2016 kl. 18:06 
Hmmm, Im getting another user complaining of that error. Ill cant reproduce it, so Ill need more information. Can you offer some more info on the Report Issues Here thread on the RICO mod page? Are you getting this error only with this asset?
Gear 23. mar. 2016 kl. 17:40 
@stockjr97 ok thanks:steamhappy:
stockjr97  [ophavsmand] 23. mar. 2016 kl. 16:33 
@gearhead15
The error should go away if you subscribe to it.
Gear 23. mar. 2016 kl. 16:32 
@stockjr97 no
stockjr97  [ophavsmand] 22. mar. 2016 kl. 17:38 
@gearhead15
Are you subscribed to the Ploppable RICO mod?
Gear 22. mar. 2016 kl. 17:00 
Any one else get this error?: Division by zero [System.DivideByZeroException]

Details:
No details
stockjr97  [ophavsmand] 21. mar. 2016 kl. 20:03 
@AJ3D
I haven't made a version without the barn, yet. The update was just to make the fields slope tolerable. The next version will be it's own asset.
AJ3D 21. mar. 2016 kl. 19:45 
Did you remove the barn from the asset?

Get in touch with me on Steam Chat, and I can help you get this working.
IIIWARIII3 18. mar. 2016 kl. 6:06 
i checked and theres a few tractors and 1 combine, but there not very good .since your good at this mod stuff Stockjr97 you should make more farm equipment i think they would be a big hit to your farm mod
IIIWARIII3 18. mar. 2016 kl. 5:55 
love the farm it makes the farming so much more fun now ! all we need is Combine harvester and tractors now get to work lol
stockjr97  [ophavsmand] 17. mar. 2016 kl. 15:29 
I managed to make the crops slope tolerable. Update should be coming soon, along with a barnless field.
IIIWARIII3 17. mar. 2016 kl. 8:43 
Isolated Failures MOD,, i used this and it got the rico tab to show up and then your mod works !
IIIWARIII3 17. mar. 2016 kl. 8:38 
I GOT IT WORKING ! thanks ! this mod ROCKS,, the rico tab was not showing up and i installed it again and it works ,,go fig lol
IIIWARIII3 17. mar. 2016 kl. 7:55 
on 2 of them the farm did not even show up in my list ,,hope this helps
IIIWARIII3 17. mar. 2016 kl. 7:54 
tried all 3 ,same thing on each 1
IIIWARIII3 17. mar. 2016 kl. 6:19 
i checked and its the one it sends you to subsribe < the mod is wicked and i hope theres a fix i been waiting for a mod like this forever!
IIIWARIII3 17. mar. 2016 kl. 6:14 
war here ,,, ill check on that rico mod and get back thanks!
stockjr97  [ophavsmand] 16. mar. 2016 kl. 16:04 
@PikaOnFire
Sure.
PikaOnFire 16. mar. 2016 kl. 15:42 
Can you create one without the barn.
stockjr97  [ophavsmand] 16. mar. 2016 kl. 13:10 
@IIIWARIII3
Hmm, I'm not good at reading these. I'll try to recreate that error. Are you subscribed to the Ploppable RICO mod?
stockjr97  [ophavsmand] 16. mar. 2016 kl. 13:08 
@mistahlova
Similar to what Spike said. I could've used any other template (unique building, fire, police, park, etc.), but the first that came to mind was healthcare. I remember in one of the dev diaries that cities that had farms had easier access to healthier foods, so the city would have a small health boost. So farms, in my opinion, are closest to healthcare than anything else.
IIIWARIII3 16. mar. 2016 kl. 11:17 
Division by zero [System.DivideByZeroException]

Details:
No details
System.DivideByZeroException: Division by zero
at HospitalAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStepActive (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at PlayerBuildingAI < <<<<< cant get this to work i wish i could looks wicked >>>>>