Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I am surprised it did not crash the game
Thanks for the great script!
first of all, I like the 3D radar script. I used the super senor mod that goes up to 10km and it displays well. Its a little buggy like, sometimes it needs time to see the target and the distance is not really accurate (off by a few meters up to a km) but you can add the imagination that these ships first avoid the radar for a while before they get detected.
I find a few math faults in 213 and 242, also I've got a few questions about the script relating to how it exactly works and optimalizing rotor speed and sensor ranges. Next to that I also wonder if its possible to tweak the script in a way that you just have to place the displayRange in the title of the LCD screen (not thename) so that you have a long range and short range LCD.
Plz sent me a friend request on steam so we can chat in private and maybe making this script even better! ;)
Manny thanks! GB
Program(197,2): Error: The type or namespace name MyDetectedEntityInfo could not be found
Anyway, otherwise, great script. Shame it's confined by the limitations of the blocks and engine it's got to work with.
Program (197,2): Error: The type or namespace name 'MyDetectedEbtityInfo' could not be found (are you missing a using directive or an assembly reference?)
"Program(225,31): Error: Cannot implicitly convert type
'Sandbox.ModAPI.Ingame.MyDetectedEntityInfo' to
VRage.Game.ModAPI.Ingame.IMyEntity' "
Playing in Dev Branch by the way.