Left 4 Dead 2

Left 4 Dead 2

Custom Scripted Weapon Example
11 kommentarer
三民主义青年团 13. sep. kl. 21:53 
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Roshiro 17. jan. 2018 kl. 11:54 
Thanks! You're awesome!
Rectus  [ophavsmand] 30. juni 2017 kl. 1:05 
Nope. You would need to change the game code for that.
Chinese Name 29. juni 2017 kl. 20:55 
Is there a simple solution to adding an additional regular gun to the game so that it can spawn regularly without replacing another weapon? I'm not quite sure how to do it, but I figure people here might help.
Rectus  [ophavsmand] 27. mar. 2017 kl. 14:28 
Sure. It won't work with my other weapons though.
Jimmy Bob 27. mar. 2017 kl. 14:17 
could we just use it for fun?
Pegasis-Vera (She/They) 14. aug. 2016 kl. 0:19 
I will try this tool out and give you credit for the base code.
Ktreus 10. aug. 2016 kl. 12:19 
thanks bro
Coach473 7. mar. 2016 kl. 19:32 
If people start doing this, 2016 will be a good year
Rectus  [ophavsmand] 5. mar. 2016 kl. 15:48 
Yeah a lot of the fetures are L4D2 only. You probably could track weapons in all games with VScript, but making new weapons, finding out when players fire the weapon and spawning entities wouldn't work.
Mad Filter 5. mar. 2016 kl. 15:06 
WoW! Looks kinda complicated :S Does it only work for L4d2?