安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Another slick futurism from Quad!
That is a bad building if I didn't use the "stop whining" mode :v
@Wolfie_
Now that no longer possible since C:S only allow 12m deep :')
Now with the new game patch. Rest in peace.
One request, have you ever considered making a two tunnel (4 platform) version? In other words, two tunnels running parallel, with the second one lower down (to allow for connecting tunnels to go under/over each other), and walking paths so pedestrians can disembark from a metro train on any platform and be able to walk either to the exit or to any other platform ( could draw up a diagram if this explanation not making sense ).
i can't wait for it,thanks
i would try and make one, as well as some buildings with green rooftops, but i really don't know how to work in modelling programs.
anyways, thanks a lot for all the mods you've been sharing with the community, i hope you consider my suggestion :p
@anvaho @EricD112 - I may try, but I think the train path for the station, like any pathing is fixed and without mods, it is unchangable. Probably it gonna take sometimes.
I wonder why vanilla subways produce excessive noise but is also vital in high-densed residential zones. Unless it was the Third Rail station....
Perhaps, CO doesn't want metro systems to be too overpowered as everyone mentioned.