XCOM 2
Skulljack Feedback Fix
53 kommentarer
Varric 30. juni 2023 kl. 6:58 
No longer needed with the latest version of Highlander: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.25.0
Uncle Khai 24. juli 2022 kl. 9:32 
Guys! Is mod still working?
khumak 1. apr. 2022 kl. 12:52 
Nice to see a fix for this bug, it was pretty annoying.
Riekopo 20. dec. 2021 kl. 0:29 
does need update?
CP5 9. okt. 2020 kl. 21:05 
I had a soldier get this bug on them when doing a hack to give squad concealment, they took damage each time the game hid a unit, so they died pretty badly. Thought I saw the fix and thank you for putting it together.
Gorehowk 31. maj 2020 kl. 22:37 
Thank you. I just got affected by this the first time, and was really confused about what happened. Thankfully someone pointed me towards this mod.
gyozo 31. maj 2020 kl. 10:37 
Thank you, holy shit this bug was annoying!
Dragon32 10. feb. 2020 kl. 8:17 
@michael
I'm not sure, I'm pretty sure the bug in the vanilla game doesn't persist across missions. What you're suffering could be a bug caused by another mod, if you're using them.
michael 9. feb. 2020 kl. 22:33 
I'm not sure if this is what I need. I failed a hack on an officer when getting my first codex. The specialist took the usual small amount of damage. Killed the codex and finished the mission. Next mission another specialist hacked a lampost successfully and died when the gremlin returned, causing his squadmate to go berserk. Is this the mod I need?
Urah 13. nov. 2019 kl. 15:37 
Thank you. I can confirm this still happens.

I had to alt+f4 fast because I am playing Ironman mode, and that would have been ballbreaking really

Thanks for this fix!
Noob Train 2. aug. 2019 kl. 8:22 
We really need a skulljack mod that allows skulljack to work on mod added advent enemies.
Corran 13. mar. 2019 kl. 22:37 
The launcher is giving me a "not compatible, but only content changes" warning. Does this mod still work?
-bg-  [ophavsmand] 18. dec. 2018 kl. 6:05 
Yup, they have similar causes where it adds an ability and listens for trigger of "hack success/failed events"
LoneDigger 17. dec. 2018 kl. 22:30 
After a hack to mind control a random enemy. I hacked a MEC to shutdown and gains another random mind control. is this the same problem?
tiktaalik 12. dec. 2018 kl. 20:13 
[LW2] Per Pavonis' forums, this fix has been included from LW2 1.3 on.
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?t=26757
Weebos 8. aug. 2018 kl. 5:10 
This just happened to me last night in WOTC, thanks for this.
Vaeringjar 2. maj 2018 kl. 9:28 
is this mod still needed?
DroZzhat 4. sep. 2017 kl. 17:06 
How the hell did they not fix this for WotC? Thanks -bg-!
The BlackVision 2. sep. 2017 kl. 16:30 
Yeah, works in Wotc without issues for now.
-bg-  [ophavsmand] 2. sep. 2017 kl. 10:34 
The mod should work in wotc until they fully disable the old createganestate code
The BlackVision 2. sep. 2017 kl. 3:36 
Small note, the bug still exists in WoTC.
Arkhangel 29. aug. 2017 kl. 8:15 
Should probably check and see if this problem still exists in WoTC
Hanzō 3. juni 2017 kl. 3:33 
thank you for this
-bg-  [ophavsmand] 20. jan. 2017 kl. 9:25 
yes
Epidemius 20. jan. 2017 kl. 4:04 
does this mod work with long war 2?
I Beat Moderate AI 6. jan. 2017 kl. 22:04 
Happened to me quite recently, so this mod is still needed.
merccobb 5. aug. 2016 kl. 7:19 
Another odd bug that is likely related to the feedback damage being replicated... I skullmined an Advent (cant remember if I failed or succeeded) and then a couple turns later hacked a pole and succeeded on the mind control a random enemy. The random enemy I MC'd was a Dark VIP, which is the first time I had that happen. Next turn, I hacked an Andromedon shell and took control, and magically ANOTHER advent soldier also came under my control in the same turn, as though it had duplicated the pole hack again. Strange things happen when you hack into the Matrix, apparently :)
krj12 (Ken) 18. juli 2016 kl. 4:11 
Is this bug still occurring? I havent seen this specific bug, but I have seen some odd occurrences where random members of my team will just die when my specialist hacks something.
Arkhangel 13. juli 2016 kl. 10:28 
@sines: you need to. also.... it's not actually just hacks... it's specialist gremlin abilities PERIOD. I revival protocolled another trooper with a diff specialist and the failed skulljacker took damage.
Sines 2. juli 2016 kl. 6:16 
Doesn't look like this was fixed in the Shen's Last Gift patch. Can anyone confirm that I need to leave this mod on?
Nephi 4. juni 2016 kl. 8:15 
I got the dev tools just so I could figure out how to stop this ages ago but never managed it. Good work.

Also, just to make it absolutely clear for those that think this isn't a bug:
1) Ranger (or anyone) with Skulljack fails a hack, takes damage
2) Specialist hacks a turret and wins control.
3) Ranger takes damage again.
4) Repeat for ANY other hack that happens in that mission. Succeed or fail.

If it were a feature, your rewards would be a lot more than a slim chance for a cache or a facility lead because failing means you can't hack again.
Memoria 18. maj 2016 kl. 1:30 
I had no idea this was an isue until I lost my best and only hacker to a successful squad boost hack on a lamppost. Felt no shame in Alt-tabbing out of it even if it is Ironman. Still, why the hell hasn't Firaxis fixed this yet?!
Kanan 12. maj 2016 kl. 20:34 
Didnt realize I asked you the same thing on another mod, srry for that, sure you will update any mod that has any stealth patch :x
-bg-  [ophavsmand] 12. maj 2016 kl. 20:33 
nope
Kanan 12. maj 2016 kl. 20:27 
Has this been stealth patched maybe in the latest patch?
Xavier L. Wulf 9. apr. 2016 kl. 17:23 
This kind of glitch also occurs noticeably when you hack a lamppost (successfully) when it has the "Gain control of a random enemy for 2 turns." Each hack thereafter or so gives you an additional enemy. I was wondering if you could also add that to the fix.
Insufferable Smartypants 10. mar. 2016 kl. 19:32 
A lot of people seem to be giving irrelevant feedback about rangers and hacking, claiming that this mod isn't needed.

This mod prevents your soldiers from taking damage on a *successful* hack. That makes it a bug fix. How is this unnecessary?
Red 10. mar. 2016 kl. 11:54 
...I just got a specialist killed by this glitch. He failed a skulljack and then another specialist hacked a lamp post and the first specialist received constant damage every freaking second during my turn, dying in a matter of second.

How the fuck is this mod NOT useful??? I immediately came here and downloaded this fix so it would never happen again until Firaxis fixes this.
civilwarguy_2000 9. mar. 2016 kl. 20:21 
sry meant you shouldn't fail often with a specialist and upgraded Gremlin.
civilwarguy_2000 9. mar. 2016 kl. 20:20 
like someone said below while this mod is nice and all, it kind of defeats the purpose as seems like most people are complaining cause their RANGERS are dying from hacks. Rangers are NOT the hacking class and yeah you are gonna fail probably the vast majority of the time with rangers hacking. Sorry but use a Specialist for hacking things as if you get gremlins ungraded you should fail too often unless your always trying for the big gains.
criminelis 8. mar. 2016 kl. 13:03 
I'm sorry but I rarely experienced a failed skulljack.
Mastershake58 7. mar. 2016 kl. 0:37 
Seeing alot of people complainign about Rangers getting killed by feedback.

You need to skullmine with someone who has a high enough hacking stat to make the possibility of feedback negligible (cough...Specialist).

..or, I guess you could install a patch that makes it so you don't have to pay attention to things.

Traveler 4. mar. 2016 kl. 21:46 
The feed back is so severe and so high probability that I just stoped using it. Game needs a mindshield research project that provides feedback protection.
SakuraKoi 3. mar. 2016 kl. 13:29 
Before I turned on this Mod my Ranger at 10HP actually died which may have been a critical hit (couldn't see, only hear the scream) and during two slightly different plays only a few HP were lost (4... or was it 6?). I did not had the chance to hack another time and check but IIRC that mission I saved was one with a MEC(+Haywire Specialist) and additionally it was one with an Objective that has to be hacked.

I could check later if you like, now I'm rather too busy though to replay a mission.
-bg-  [ophavsmand] 3. mar. 2016 kl. 13:05 
@SakuraKoi another question, does the unit affected by the feedback before you turn on the mod take only 1 additional feedback damage and never again or still take feedback for every single hack after?
-bg-  [ophavsmand] 3. mar. 2016 kl. 10:43 
@SakuraKoi thanks, I'll put that in the description
Deadput 3. mar. 2016 kl. 10:19 
@JamisonWolf It is a bug though it's not a gameplay choice.
PSY 3. mar. 2016 kl. 6:59 
Weird I've never had this happen...
SakuraKoi 3. mar. 2016 kl. 5:58 
Now I know why my Master Ranger died suddenly and at least my new one, who started out on max level, does not need to die...

and I can confirm that it works for the lamp posts, however one has to keep in mind that it does only if the fix is applied before the failed skullmine attempt (I already have a save uploaded but decided first to test with an earlier save, at the mission start and that's the result).