Source Filmmaker

Source Filmmaker

"Master of Puppets" Medic Set SFM Session
54 kommentarer
Ghostly 11. dec. 2024 kl. 18:42 
i didn't expect any other person here to quote master of puppets. nice to know more people listen to cool music
SocknessMonster 23. aug. 2024 kl. 19:36 
MASTER. MASTER.
The Philly Cheesesteak Plunderer 9. sep. 2022 kl. 13:20 
JUST CALL MY NAME, 'CUS I'LL HEAR YOU SCREAM!
AAAAnto 9. sep. 2022 kl. 6:03 
BLINDED BY ME YOU CAN'T SEE A THING
The Philly Cheesesteak Plunderer 12. sep. 2021 kl. 19:25 
MASTER OF PUPPETS, I'M PULLING THE STRINGS

TWISTING YOUR MIND AND SMASHING YOUR DREAMS
Astute  [ophavsmand] 13. sep. 2020 kl. 10:58 
Sounds like the session was corrupted. I would unsub and resub to get a fresh copy.
DANNY1(#FIXTF2) 13. sep. 2020 kl. 7:34 
I'M TRYING TO LOAD THE SESSION BUT ALL THAT I GET IS
"Document was not opened because of a error reading the file

C:\program files
(x86)\Steam\Steamapps\common\sourcefilmmaker\game\workshop\elements\promo_puppet_collection_page.dmx"
I DONT KNOW WHY THAT THE SESSION ISENT IN THE sessions FOLDER,SO I MOVED IT THERE,BUT NOTHING CHANGED
29$ Dollars 9. sep. 2020 kl. 11:03 
ok thank you
Astute  [ophavsmand] 18. aug. 2020 kl. 20:02 
The puppet rigs should be identical to their TF2 counterparts. To attach a weapon to a class, you need to expand the hierarchy of the class's rig and drag and drop the weapon bones of the class rig onto the weapon bones of the weapon you would like to parent.

Example: drag and drop Medic's weapon_bone onto Syringe's weapon_bone. A padlock should appear next to Syringe's weapon_bone.

From there, click on the motion editor, select the weapon_bone of your gun, and then use the One/Zero/Default presets to move the gun into position. From there, you have a gun that now follows the hands of your class.
29$ Dollars 18. aug. 2020 kl. 14:12 
how do i give the puppets their guns?
Astute  [ophavsmand] 7. aug. 2020 kl. 16:12 
The strings are inside the cross, and are bound to a bone that you stretch out away from the string's origin.

Puppet Fortress has a detailed description of this in the notes.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=635459755
Billy Justsjo 7. jan. 2020 kl. 3:43 
but i promise im not a scammer or anythin!
Billy Justsjo 7. jan. 2020 kl. 3:36 
:(ok
Astute  [ophavsmand] 6. jan. 2020 kl. 10:29 
Sorry Piggy, but I'm not currently accepting any friend requests.
Billy Justsjo 6. jan. 2020 kl. 6:59 
THX @Astute wanna be friends?
Astute  [ophavsmand] 5. jan. 2020 kl. 9:41 
@Piggy, Good catch, it is indeed based on Dustbowl stage one.
Billy Justsjo 5. jan. 2020 kl. 9:33 
OMG i did not think of it first but the background is dustbowl
RisitasLeGrand 14. juli 2017 kl. 10:24 
By reading the title, i was thinking about Metallica
Kafka Star Rail 31. mar. 2017 kl. 20:08 
I used this mod for the puppet cross, and it worked great! Really helpful!
Sharkgoat 25. okt. 2016 kl. 22:07 
gmod plz
crypto prestige skin when? 5. sep. 2016 kl. 2:43 
Ok i will thanks for the help mate.
Astute  [ophavsmand] 4. sep. 2016 kl. 23:25 
I know that the problem you are mentioning is SFM-related, and not asset-related. I do not think I can talk you through how scaling is done from the comments section. You'd be better off checking the numerous guides in the Source Filmmaker Guides section. Try searching for "Scale Models" under the Guides tab, there are several tutorials available related to SFM model scaling. They'll be able to step you through the process far better than I can, especially since they have pictures and videos.
crypto prestige skin when? 4. sep. 2016 kl. 22:46 
But i cant shrink' em.
crypto prestige skin when? 4. sep. 2016 kl. 22:46 
I Think i did Roottransform scale.
Astute  [ophavsmand] 4. sep. 2016 kl. 14:46 
I'm not sure then, as that's how the puppets in this session are setup. Were you able to create a scale transform at all? If so, are you in the motion editor when you attempt to scale the model?
crypto prestige skin when? 4. sep. 2016 kl. 13:32 
I've tried that and it dosent work.
Astute  [ophavsmand] 4. sep. 2016 kl. 12:58 
You can scale down the puppets by adding a Scale transform to the RootTransform bone. I don't have SFM in front of me at the moment, but I believe simply right clicking on RootTransform and selected "Add Scale Transform to Bone" or something like that should give you what you want. From there, simply slide the scale value down.
crypto prestige skin when? 4. sep. 2016 kl. 12:40 
They are to big how do you make em smaller?
krazedpizza200 8. aug. 2016 kl. 17:09 
ok thanks I shall be waiting if they ever do come out! :3
Astute  [ophavsmand] 8. aug. 2016 kl. 15:58 
Sure, they would be pretty neat additions for GMod. I might pursue this when I give these guys a second pass. However, for the time being, I'm in no shape to work on anything.

So, Yes I may port them. When? I have no idea.
krazedpizza200 8. aug. 2016 kl. 12:36 
Astute again can these be made for Gmod at all? thanks you again!:steamhappy:
Astute  [ophavsmand] 8. aug. 2016 kl. 11:16 
Yes, the blank puppet is included with Puppet Fortress. Subbing to Puppet Fortress gets you the 9 classes, the marionette cross, and the blank puppet.
ObungaGaming 8. aug. 2016 kl. 3:51 
Is it possible to get that completly blank puppet that is in the puppet scrip picture
krazedpizza200 29. maj 2016 kl. 13:22 
Astute could these ever be made in ZGarry's Mod? I have a Very good video and some nice pictures I could make if you do! thanks for your time!:steamhappy:
Queen-Koopa 19. maj 2016 kl. 7:54 
AAWWWW SO CTE
Astute  [ophavsmand] 26. apr. 2016 kl. 11:02 
Sounds fine, these are fair use for whatever you want. I should also mention that, in the event you win while using one of my assets, I will not request/require any sort of compensation(credit, a Saxxy, money, endorsements, etc). These assets(and anything I've released to SFM) are as fair game as the original 9 TF2 classes.

I should probably update my profile info pertaining to this.
Peas 26. apr. 2016 kl. 10:53 
If I give you creds, can I use these in a SAXXY submission?:steamhappy:
Astute  [ophavsmand] 20. apr. 2016 kl. 14:20 
Sure, go right ahead.
GKWINNER 20. apr. 2016 kl. 11:55 
Is it alright if I use these for tf2 animation?
Astro 28. mar. 2016 kl. 16:02 
You made the puppets so clean!
Bionic Garguliski 6. mar. 2016 kl. 8:20 
MASTER!
MASTER!
DANADANADANADANA
But this is awesome.
Astute  [ophavsmand] 5. mar. 2016 kl. 20:24 
"SourceFilmmaker\game\workshop\elements"

It gives me an error if I upload from any other folder for some strange reason. I'll add the path into the description.
C0DEGreen 5. mar. 2016 kl. 18:10 
I can't find the session. Why is this? ( I'd appreciate the folder location maybe??? )
SoSucculent 1. mar. 2016 kl. 15:40 
I toggled the clips but it doesn't let me manipulate models in the class line up and marionette medic clips
SoSucculent 1. mar. 2016 kl. 14:54 
Idk how to toggle them is the issue because it's not in the main clip
Astute  [ophavsmand] 1. mar. 2016 kl. 14:51 
Have you toggled whether or not the models are selectable? I usually turn off models I'm not using to make it less cluttered when I'm posing other models. Be sure to click the little cursor next to the name to enable selection if you haven't already.
SoSucculent 1. mar. 2016 kl. 14:26 
Okay, so can you make them separate or something. Because I only have control of the first clip. I can't edit models in the second or third clip.
SoSucculent 1. mar. 2016 kl. 14:11 
OH! Okay! Thank you. I thought they were all seperate sessions.
Astute  [ophavsmand] 1. mar. 2016 kl. 14:10 
All three of them are clips in the same session. It's just how I originally made the render.

As for why it's not under sessions, that's something I didn't have control over. Uploading from "elements\sessions" would cause an error in SFM for some reason. It would only accept sessions uploaded from "elements". It was just weird like that.
SoSucculent 1. mar. 2016 kl. 14:10 
There is no file.