Garry's Mod

Garry's Mod

ttt_der_riese_b5
94 kommentarer
roachisserie chicken  [ophavsmand] 5. juni kl. 4:29 
by all means
We go together 4. juni kl. 15:02 
Oh. Nevermind then, completely understandable. Just thought an interconnected mega-city would be nice. Mind if I follow you to support your works?
roachisserie chicken  [ophavsmand] 1. juni kl. 7:55 
uuuhhhh maybe? i'm not that good at remaking maps by eye, i have a particular process for my map making
We go together 31. maj kl. 14:02 
I've been watching Reboot as of lately and was wondering something as a question for @Roachisserie_Chicken:
Would it be possible for you to make all sectors of mainframe from the hit 90's show "Reboot" a huge explorable map? With Lost Angles included? The smokestacks on this map reminded me somehow of the TOR in the show...
GHForever 15. feb. 2021 kl. 16:49 
is there a navmesh, pls make a navmesh
roachisserie chicken  [ophavsmand] 10. feb. 2021 kl. 10:47 
oh, OH, yeah you need to do nav-mesh related commands in singleplayer, then when the nav mesh is finished generating, you can go into your maps folder and copy the .nav file into your dedicated server's maps folder
TeamFortress2Boss 10. feb. 2021 kl. 8:40 
This is running on my dedicated server btw
roachisserie chicken  [ophavsmand] 10. feb. 2021 kl. 8:03 
odd, not sure why it wouldn't work
TeamFortress2Boss 10. feb. 2021 kl. 7:54 
Yes but still nothing changed
roachisserie chicken  [ophavsmand] 8. feb. 2021 kl. 10:14 
was nav_edit set to 1 before you used nav_mark_walkable?
TeamFortress2Boss 8. feb. 2021 kl. 10:10 
I used nav_mark_walkable but still no walkable seeds? Any ideas that can make the map work for nav generation?
roachisserie chicken  [ophavsmand] 2. maj 2019 kl. 8:52 
no
Kamerad Kommissar 2. maj 2019 kl. 7:50 
Have it AI node?
roachisserie chicken  [ophavsmand] 9. jan. 2019 kl. 7:20 
i have never made a config for this map
Hellblazer 9. jan. 2019 kl. 4:41 
I downloaded your config for that map and whenever i load config there are missing weapons from box weapons
balltostrong83 19. aug. 2018 kl. 2:52 
@=WL= Rawch Thanks ill try that
roachisserie chicken  [ophavsmand] 19. aug. 2018 kl. 2:27 
The models are contained in the map's addon, if you downloaded the map from a server's FastDL but didn't download the models also, therein lies the problem.

Alternatively workshop may not have fully downloaded the addon, in which case you should unsub and resub to the addon.
balltostrong83 18. aug. 2018 kl. 20:19 
all the props in the map are errors for example the pack a puch room are errors and the main frame is an error too. Do you know the solution to this? If you do thank you.
roachisserie chicken  [ophavsmand] 18. juli 2018 kl. 4:48 
look at the ground and type nav_mark_walkable
Max <3 17. juli 2018 kl. 19:42 
Cool map and all, but there aren't any walkable seeds, so nav mesh generation is not possible.
john pissman 3. feb. 2018 kl. 13:34 
Roach! I didn't know you made a der riese map! Cool! Does it have AI_Nodes? In order to use your good'ol zombies, I need some NODES BOI!
Timka Kidala 8. dec. 2017 kl. 12:21 
@Rawch | Trade.tf Thanks a lot m8!
roachisserie chicken  [ophavsmand] 8. dec. 2017 kl. 12:21 
sure
Timka Kidala 8. dec. 2017 kl. 12:15 
I will credit you ofcourse!
Timka Kidala 8. dec. 2017 kl. 12:08 
Can I use your custom models in my map? ;)
Wayne Atreides 29. aug. 2017 kl. 8:47 
heeeey
roachisserie chicken  [ophavsmand] 5. maj 2017 kl. 14:53 
It goes up at the start of the preparing phase in TTT.
TyMK 5. maj 2017 kl. 14:36 
Hey Roach i am having a problem when i play the door doesnt go up like when you start the game the place where pap is wont go up
roachisserie chicken  [ophavsmand] 16. apr. 2017 kl. 7:55 
you need to look at the back of them to activate it
VanHalen212 16. apr. 2017 kl. 7:46 
how do the teleporters work cause when i turn the power on it doesnt do anything
MJRAHOLE 22. mar. 2017 kl. 19:17 
Wait the copyrightment is down, Might want to get that checked out, and thank you for making this map, the other one had requirements.
roachisserie chicken  [ophavsmand] 3. dec. 2016 kl. 16:54 
yeah
Angel <3 3. dec. 2016 kl. 16:49 
This map model is just like on the map derise off of Call Of Duty World At War or a DLC map map off of COD Black Ops 1
Frostywaffle 25. nov. 2016 kl. 15:49 
oh ok, thanks for the info
roachisserie chicken  [ophavsmand] 25. nov. 2016 kl. 15:37 
@Frostywaffle
No, at the moment. I'm waiting for nZombies to gain Hammer support before I recreate it for nZombies.
Frostywaffle 25. nov. 2016 kl. 15:28 
Hey, does this work for the Nazi Zombies gamemode?
roachisserie chicken  [ophavsmand] 16. nov. 2016 kl. 23:49 
Yes, as does all TTT maps.
Clipper2018 16. nov. 2016 kl. 16:10 
Dose this map need csgo content to work proporly?
Alexandreaa 17. sep. 2016 kl. 6:16 
in youtube
Alexandreaa 17. sep. 2016 kl. 6:16 
whats dat running animation
JD Vance needs new pants 3. sep. 2016 kl. 1:14 
HAHAHAHAHAAAA YES
FireMoonbow 25. maj 2016 kl. 0:23 
ok
roachisserie chicken  [ophavsmand] 24. maj 2016 kl. 23:37 
Probably not. I don't do hammer that often.
FireMoonbow 24. maj 2016 kl. 16:17 
do you think you can make the map Hangar 18 from codwaw pls?
LeanPibBrisky 18. maj 2016 kl. 14:47 
great map fam
Sleeeepykai 14. maj 2016 kl. 7:43 
shoot.
roachisserie chicken  [ophavsmand] 14. maj 2016 kl. 7:28 
TTT requires CS:S, so yes.
Sleeeepykai 14. maj 2016 kl. 6:54 
yo roach,does this require CS:S? reason why i`m asking is because it doesn`t say in the desc.
roachisserie chicken  [ophavsmand] 13. maj 2016 kl. 18:31 
no, it's a TTT map.
xXSoulSniperXx 13. maj 2016 kl. 16:13 
Is their any zombies to kill like they break your barricades???