XCOM 2
Elite Viper
179 kommentarer
lechkingofdead 2. jan. 2019 kl. 10:45 
is thi plable aliens mod stable a i do love the vipers
[CTC] Mordecai 10. nov. 2018 kl. 22:06 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1561432399
Should be pretty much the same just for WOTC.
MessiahofMelons 22. apr. 2018 kl. 10:00 
Unfortunatly still not updates and clashes with community highlander
Aegelweard 15. jan. 2018 kl. 13:12 
Patiently waiting for WOTC update.
Search 28. dec. 2017 kl. 14:25 
Does this mod clash with the Flame Viper mod as they both add Venom rounds? I am assuming both types of Venom rounds have different effects?
RagingBlizzard 9. dec. 2017 kl. 4:26 
do u have 2 start a new campaign?
shadowsoyaca 30. aug. 2017 kl. 14:32 
Understandable. Sorry for being abnoxious lol XD
Kobazco  [ophavsmand] 30. aug. 2017 kl. 14:28 
I plan on eventually making all of my enemies WotC compatible. It will take some time though and I want to play the campaign first.
shadowsoyaca 30. aug. 2017 kl. 14:12 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
Kobazco  [ophavsmand] 28. aug. 2017 kl. 16:53 
Oh. The lw2 version doesn't have that issue. I'll test and fix this up on getting home
Wolf-Rayet 28. aug. 2017 kl. 15:55 
Yeah, It's just a black shape.. Pity
3D Master 25. aug. 2017 kl. 10:08 
For some reason the elite viper no longer has a texture, and is just a black shape moving. I've tried unsubscribing and resubscribing; completely deleting the mod directory for full redownload, but it doesn't matter; the elite viper remains a black shape.
necro55 15. juli 2017 kl. 18:32 
Excellent! Looking forward to it!
Kobazco  [ophavsmand] 15. juli 2017 kl. 16:00 
Updates and planned as well as potential new mods with the expansion
necro55 15. juli 2017 kl. 15:59 
With the expansion coming, are you planning to update the non-LW2 creature mods you made? Im sure the LW2 ones will get love, but I have a heavily modded non-LW2 game, are you plannign on updating if needed?
CommanderShepard153 28. juni 2017 kl. 9:10 
Thanks for letting me know
Dragon32 24. juni 2017 kl. 14:26 
@hygorct, darktoto, CommanderShepard153:
No. There's a LW2-compatible version though.
CommanderShepard153 24. juni 2017 kl. 13:44 
Lw2 compatible?
darktoto 20. apr. 2017 kl. 19:01 
LW2 compatible ?????
hygorct 29. mar. 2017 kl. 22:41 
compatible with LW2?
Die By My Sword666 16. feb. 2017 kl. 15:13 
Still too many Elite Vipers then?
Boisegangpc 11. feb. 2017 kl. 21:26 
I've noticed that the Elite Viper's weapon lacks a "Friendly Name", so when you inspect them with Grimy's Hotkeys, it gives an annoying error message in place of an actual name for a weapon. Also, I can't configure Viper Rounds...
ChaosMadeFlesh 30. jan. 2017 kl. 16:17 
Are these gals compatible with LW2? :)
Dragon32 17. jan. 2017 kl. 10:31 
@udcplays:
Read the A Better ADVENT mod page, DerBK has extensive information on that issue.
Gas Town War Boy 16. jan. 2017 kl. 15:06 
im trying to use it with aba but it dissables the reinforcements do i just delete the reinforcments part of your code bc aba has your charecters included in the list of spawns
Regulus 31. okt. 2016 kl. 18:34 
So is there a way to reduce the amount of elite vipers that appear? They appear in pretty much every mission and push out other alien from appearing.
Kobazco  [ophavsmand] 17. okt. 2016 kl. 15:02 
Should work with an existing save.
Neph 16. okt. 2016 kl. 23:54 
is this compatible with a existing save or do you need to start a new campaign?
Eowyn 16. aug. 2016 kl. 18:51 
I've used this mod during my latest play through and it seems to put to many Elite Vipers on the map. Like, so many that all the Andromedons and other mid-game aliens have disappeared. Is there something in the ini that I can change to fix this? I'm really a fan of the Viper Rounds, but I feel like it gets stupid easy to kill them after a while.
Xeraphale 6. aug. 2016 kl. 9:25 
Presumably its just a case of sticking a ; in front of the correct line in the src file, but I'm not qualified to say which. Although, I would like to know too since the flame viper adds viper rounds and I prefer that version. Having said that, I really love this mod. The elite viper looks great and is a very welcome addition to my trophy cabinet!
Hupfstrudel 30. juli 2016 kl. 1:46 
is it possible to disable the additional ammo type?
Kobazco  [ophavsmand] 27. juli 2016 kl. 17:31 
Yes if you navigate to my mod go to Src/EliteViper/Classes/X2Item_ViperRounds.uc to edit the cost. Just be careful what you touch
SlowFatKid 26. juli 2016 kl. 7:48 
There a way to edit cost?
Phrozehn 23. juli 2016 kl. 8:44 
Yea, at first when I saw my soldier getting +10 tracer round bonus on my venom round I thought ther emust be some mod messing with the ammo. Then I looked and it was actually a Viper round.
Kobazco  [ophavsmand] 22. juli 2016 kl. 22:16 
Really? I was failry certain they should not be able to be given through proving grounds. Guess I'll go double check that in a bit.
Phrozehn 22. juli 2016 kl. 16:53 
So I just got a Viper Round as my first Proving grounds ammo... it's way too powerful. I haven't even MET elite vipers yet. Not sur eif intended but I wanted to let you know. These make TTracer rounds completely useless. I could understand if they were super expensive to buy, but this sort of breaks the game for me. Gonna sell em and use the ocnsole to just giv emyself venom rounds instead.

Is it possible for me to comment out the viper rounds? I'v elooked aroundi nthe mod and can't find it and odn't want to mess it up, and want to keep Elite Vipers (awesome enemeies!).
Kobazco  [ophavsmand] 7. juli 2016 kl. 23:25 
Alright I'll go ahead and add to the amount of corpses required in a few mins here. Currently updating the PSI op.
Zarkis 7. juli 2016 kl. 23:02 
I agree with DewFuel. Venom rounds should be more expensive and less op. Maybe remove the aim bonus and just add +1 damage in addition to the poison effect? Also, can you make them a project in the proving grounds with a build time attached? Would make more sense.

Another thing: I wouldn't mind if the value of elite viper corpses is higher then 3.
DewFuel 7. juli 2016 kl. 21:17 
100 supplies and 1 viper corpse is way underpriced for what is essentailly the best ammo other than bluescreens and maybe talons. plus it's on-demand, so it's relatively trivial to outfit everyone with venom rounds. would probably make it something like 100 sups, 20 elerium, 1 elerium core, 5 corpses to put it more in-line with it's power.
Kobazco  [ophavsmand] 7. juli 2016 kl. 12:11 
Yeah I saw I accidently name it that lol. Will fix soon tm
Emong 7. juli 2016 kl. 7:24 
Would it be possible to rename the corpse from "Elite Viper" to "Elite Viper Corpse", just for the sake of matching the base game's naming conventions?
MT6 5. juli 2016 kl. 1:36 
oh, thanks for the clarification :) (that being said, maybe you should keep them dropping regular corpses, for those people like me that need the extra corpses for the medkit upgrades.)
Kobazco  [ophavsmand] 5. juli 2016 kl. 1:26 
Oh I thought you meant like their OWN Corpse for elite viper. YES they do at the moment drop default Viper Corpses.
MT6 5. juli 2016 kl. 1:24 
in my previous play-through i ran out of viper corpses and vipers stopped appearing, so i couldn't finish the medkit upgrade, hoped this mod could help me avoid this issue in the future :(
Kobazco  [ophavsmand] 5. juli 2016 kl. 1:04 
I've been trying to update this for some time, but I'm having issues getting the Viper Corpse to appear in game and the autopsy reward to work
MT6 5. juli 2016 kl. 0:46 
do they drop viper corpses?
Kiberik 16. juni 2016 kl. 3:22 
Nice good job.
Kobazco  [ophavsmand] 8. juni 2016 kl. 20:47 
No not yet
Eduardo 8. juni 2016 kl. 15:33 
Does this enemy pack include an autopsy?
Cornelian 31. maj 2016 kl. 6:55 
Sweet new viper, tanks!