Cities: Skylines

Cities: Skylines

Realistic Vehicle Speed
51 kommentarer
PaneraBreaad 16 aug, 2024 @ 18:00 
use play it 2.0
Malice 25 sep, 2022 @ 13:42 
Just don't use this mod, makes all emergency services slow and helpless and doesn't work with tons of mods.
Elias 22 jul, 2022 @ 9:51 
Sadly it affects the speed of police/ambulance/fire trucks, too.
So when they are on a mission, they will still drive with a random speed picked by this mod, which might even lead to a police car with sirens and flashing blue light to slow down the whole traffic behind it.
leftbehind 5 jan, 2022 @ 5:15 
@otrwalter TM:PE has this function built in - it's called Individual Driving Styles [github.com], and there's additional features that alter speed based on Road Conditions [github.com] and Reckless Drivers [github.com].
otrwalter 13 okt, 2021 @ 10:20 
Incompatible with TM:PE 11.5.2 :(
LOLLO2000GAMER 23 jun, 2021 @ 10:17 
A me non funziona non compatibile
MisterHamstring 10 maj, 2020 @ 7:20 
@MetalDrummer2000: you can adjust that with: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1548831935
MetalDrummer2000 2 maj, 2020 @ 13:55 
Trains still go too fast.
BallisticMuppet 5 apr, 2020 @ 10:05 
I find the TMPE one doesnt even do anything
nhatanh0475 5 apr, 2020 @ 2:31 
Note: This mods is already in TM:pe. Individual drive style.
DangerousRobot 14 feb, 2020 @ 13:40 
is it compatible with AVO if you have that as well?
Destinasy 4 nov, 2019 @ 22:09 
compatible with TMPE?
Jaster95 22 okt, 2019 @ 9:28 
Is the Mod compatible with the newest Update?
nhatanh0475 27 jun, 2019 @ 7:44 
@Oldhip (right hand traffic), the outside lane in the right lane and the inside lane is on the right. If the outside lane go faster then the inside lane will go slower, it mau block the way to the city (right hand) when it go too slow.
ValskraaCapo 28 maj, 2019 @ 6:21 
TM:PE
Oldhip 9 mar, 2019 @ 22:37 
Don't they go faster in the outside lane ?????
Jaco Broom 28 okt, 2018 @ 23:58 
will this work with CS: Industries?

freedom1 23 maj, 2017 @ 20:13 
@SamsamTS could the next update include the ability to slow cims down too?
SamsamTS  [skapare] 2 jan, 2017 @ 14:13 
@Kaiser Christian It is. Thx bye.
Vic 2 jan, 2017 @ 13:25 
Good mod but not compatible with 1.6
winne_wim 19 dec, 2016 @ 9:12 
no update ?
Drufsen 15 maj, 2016 @ 15:05 
Hi, i noticed that when ambulances pick up someone they just dissapear :steamsad: Do you have a fix to this or know what other mod might cause this?
charlesnew 9 apr, 2016 @ 23:08 
Is it possible to make cims slow too. I know it's about vehicle speeds, but I think it makes sense to slow down the cims too, just to balance it.
StopNLean 25 mar, 2016 @ 14:24 
great idea just update please game crashes at start up ..
Jonathan 24 mar, 2016 @ 1:30 
Hello! Is this compatible with Traffic++ 2.0?
MrKrabs 23 mar, 2016 @ 11:08 
Hi,

is it compatible with the slow speed mod from Scot?
skallben 6 mar, 2016 @ 15:05 
Tried it. Gives an error message and doesnt work.
skallben 6 mar, 2016 @ 14:45 
@samsamts Comments says its broken but I'll try it out. Thank you.
SamsamTS  [skapare] 6 mar, 2016 @ 13:37 
skallben 6 mar, 2016 @ 13:06 
Would it be possible to change the speed of the railroad tracks?
|TeM| Reikhardt 29 feb, 2016 @ 6:42 
As I though, thanks for your reply!
SamsamTS  [skapare] 29 feb, 2016 @ 4:18 
@[UKCD] Reikhardt The mod can safely be removed at any time.
|TeM| Reikhardt 29 feb, 2016 @ 1:09 
Just out of interest, does removing this mod break save games? I'm guessing not as I assume AI behaviour is not saved but rather accesssed by the game as it is required.
Alanra 28 feb, 2016 @ 3:31 
Just wanted to confirm that Left Hand Drive motorways are working as your mod intended, finally atleast these roads and my placement of on/off ramps is actually flowing properly now. Thank you so much. Also Kudos for seperating this I have found since game updated, to many popular mods trying to do to much in one package has caused so many issues for me and others. As an ex modder I like to work out where and why by isolating isues.

(Now to find mods that adds vehicles restrictions, give way and lane changing all as seperate mods)
Alanra 28 feb, 2016 @ 3:06 
Thank you I shall give this a try (confues about what inside /outside means in other countries now as live in UK). Regardless though, I appreciate your time in answering and also your efforts to help the community have a better experience with your mod.
SamsamTS  [skapare] 28 feb, 2016 @ 3:03 
@Alanra Yes, highway speeds are working as intended on left hand drive maps (last time I tested), hence the usage of outside/inside lane in description).
Alanra 28 feb, 2016 @ 2:56 
Does this reverse its operation for left hand drive roads, as outside is the fast lane, inside slow (or is it a lost in translation error on my part)? To clarify if a vehicle enters or exits a motorway (highway) it will be in lane 1 (I call this the inside lane) on the left hand side, the other lanes I deemed middle and outside (or fast).

I have recently gone back to vanilla on traffic ooperations and notice it gets this wrong often, it also on roundabouts junctions does not give way to the right, I don't know if it a fault of the game not properly set up for left hand drive, but if a mod like this would atleast impliment motorway lanes correctly I would be very intersted, as other traffic mods tried just don't get it right, so all unistalled and fresh map started.
SamsamTS  [skapare] 27 feb, 2016 @ 14:44 
@RustyCool Well I don't know any other mod that does that so I can't tell you much about any differences.
RustyCool 27 feb, 2016 @ 14:15 
What is the difference between this realistic speed and others realistic speed in the other mods? Is yours better in what ways?
Threnn 25 feb, 2016 @ 21:05 
Tremendous mod. One of my "must haves!"
SamsamTS  [skapare] 25 feb, 2016 @ 12:45 
@josepjorba77 Other mods in the workshop that also modifies AI (traffic++, improved AI, etc..), may or may not be compatible.
janfri06 25 feb, 2016 @ 12:37 
I don't understand what you mean by incompatibility issues with your AI. Does it means update problems to Snowfall, or with other AI in the workshop as in TM:PE?
BloodyPenguin 25 feb, 2016 @ 12:09 
@SamsamTS Good job!
@cylon33 No, it's not the first time :) For instance, my One-Way Train Track was a part of Extra Train Station Tracks once. I'm completely agree that mods that have unrelated functionality bunched together are a really bad idea (examples: Time Warp, Traffic Manager)
SamsamTS  [skapare] 25 feb, 2016 @ 8:31 
@Soviet Sanvich Let's put it that way: people who have compatibility problems with other mods. Said problems were caused by that specific feature, so I made the decision to split it from AVO (even though there was an option to disable it).
Soviet Sanvich 25 feb, 2016 @ 8:14 
Dunno why anyone WOULDN'T want AVO but I guess the choice is there!
Dumenicu Corsu 25 feb, 2016 @ 4:38 
I want subscride this mod . I must ?
vukica 25 feb, 2016 @ 3:22 
finally! A modder that separates mods by functionally instead of sticking unrelated stuff together.
Thank you!
derek328 24 feb, 2016 @ 19:59 
yet another quality mod. great stuff!