Tabletop Simulator

Tabletop Simulator

X-Wing table (with Automated Movement)
182 kommentarer
dzikakulka  [ophavsmand] 28. apr. 2021 kl. 3:51 
@Magic Turtle
That is true, there isn't a working 1.0 mod because there wasn't anybody to develop it, because all the players moved on to 2.0. That's just the state of X-Wing in TTS.

2.0 mod is actively worked on and you can report problems/suggestions on its discord.
Kordeth Invictus 27. apr. 2021 kl. 21:00 
sadly table broken, every 1.0 is broken, and the one 2.0 that has ships, the hit box is bigger that the square that they stand on, so things get really cluttered when you have medium and large ships close to each other but not supposed to be bumping
Lordka-VR 21. apr. 2019 kl. 18:26 
hi thx u very much for your mod but i have a problem, when i laucnch all planes of rebel, scum and empires, the carts dont appears. they are white; sorry im french guy; thx
chaos__infinity 29. juli 2017 kl. 19:01 
awesome thanks
Aether 23. mar. 2017 kl. 13:01 
Thanks! I've been hearing that there was a new table that was standardized, but wasn't able to find it. Cheers!
dzikakulka  [ophavsmand] 20. mar. 2017 kl. 4:24 
@Pliny the Turnt
All support from my end was shifted to this mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=862644552

(which has the zones fixed by the way)
Aether 19. mar. 2017 kl. 14:41 
Hey I've noticed now that the hidden zones don't actually hide dials, is that an issue on my end or did a new update make that happen?
dzikakulka  [ophavsmand] 15. feb. 2017 kl. 4:40 
@Snowgust
Nah, the floating ship problem was with TTS physics, there were some hacks and duct tape in scripting to make it work, but when latest TTS update actually did improve physics reliabilty, they became a problem :)

Since I got you on my friends list, you should try out this mod instead: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=862644552

It's friends only visibility since we're testing it but it actually has been a while already and it should be released publicly very soon.
Snowgust 15. feb. 2017 kl. 4:36 
Hello! I was playing a bit with the table and scripts and I noticed that the mats are actually "pressed" onto the table (by the onload script) but are not really 0-height. Wouldn't this be causing the "floating ships" bug?
dzikakulka  [ophavsmand] 9. feb. 2017 kl. 9:34 
@EDDEXK
You need to use the Complete Collection or List Spawner to get your ships, cards, dials etc. I'll post links below, as well as a link to an up-to-date guide. I'm currently working on a mod that will include all elements needed for play.

Collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=415295765
List Spawner: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=657471996
Guide: https://www.reddit.com/r/XWingTMG/comments/58ir9d/so_you_want_to_be_a_tabletop_simulator_star/
EDmonteiro 9. feb. 2017 kl. 8:47 
where are the ships?
dzikakulka  [ophavsmand] 9. feb. 2017 kl. 7:05 
There's no dedicated echo decloak moves at the moment. It's quite low priority right now, sheer amount of combinations you can pull off is pretty big, I'd rather do that once some general system for sliding adjustment is in.
fredrok 9. feb. 2017 kl. 1:46 
Hi, guys. Great job! This is really awesome. I noticed while playing tonight that Echo decloak does not appear to be working. Regular decloak token loads with her. Thoughts?
dzikakulka  [ophavsmand] 8. feb. 2017 kl. 16:34 
Please be exact. Which ships. Their source. I assume there wasn't any very vocal and clear warning about this ship not being of recognized type when you tried to use it the 1st time?
Haco 8. feb. 2017 kl. 15:32 
Large base ships has a small base ships ruler...
dzikakulka  [ophavsmand] 8. feb. 2017 kl. 8:19 
@llse
As with every TTS mod, you're free to customize it as you like and it would be great to shre it after you do! If you open a mod (whichis just like any other save), you're the host and have all the permissions to change anything in-game.

To change the table image, you gotta click Objects -> Tables and then any custom type, it will propmt for an image link.
To move tokens and other objects that are locked on the table, you have to press L while mousing over them to unlock them, then hold left click to pick em up and move wherever. L again will lock them there. Part two below.

dzikakulka  [ophavsmand] 8. feb. 2017 kl. 8:19 
PART II, character limit:
Playmats are done in a special way to prevent accidental unlocks. You have to click the "Scripting" buton at the top, open the "Green-Red Playmat" and "Teal-Blue Playmat" script, find the onload() function, and delete every line in it except the last, where you change the "self.interactable = false" to "self.interactable = true". Then click "Save and Play" from the plugins tab and viola, mats can be unlocked and moved like tokens et cetera.
Or you could fiddle with mats size bu changing other stuff there, it's not that hard to figure out actually :)

Cheers!
Ilse 8. feb. 2017 kl. 6:30 
To the makers of this mod. My friend and I have been wanting to play on a larger board for a while now. Iknow how to change the back ground of the table to what I want but all of the objects like the and tockes are in the middle of the large board along wwith the 2 play mats. Is there anyway to more them off to the sides ie the tockens and remove the play mats.
K T  [ophavsmand] 7. feb. 2017 kl. 22:40 
updated. Everyone thank dzikakulka!
Snowgust 7. feb. 2017 kl. 11:59 
The http://paste.ee links need to be updated to https to work
dzikakulka  [ophavsmand] 7. feb. 2017 kl. 0:43 
Paste.ee admins decided to allow TTS traffic for a while longer and look again at the problem (a lot of traffic comes from TTS). If that won;t work out, we'll re-host stuff.
HollowPonds 6. feb. 2017 kl. 19:36 
I had to open each failed link in a browser and then download it renaming it to the path TTS expected then saving it into the mods folders... that then got all the images.
Haco 6. feb. 2017 kl. 18:14 
Any new about floating ships can anyone fix the bug?
dzikakulka  [ophavsmand] 6. feb. 2017 kl. 12:49 
Looks like it's paste.ee blocking TTS traffic. Links work in browser, error out 403 in-game.
JaufreyTheShark 6. feb. 2017 kl. 12:42 
I am also getting the problem where the models are not working properly when playing with a friend. Most every model is a little marbel (Or dot as some people have been calling them) except for a few tie fighters and etc ships. Out of the many models available about 12 of them work properly for me
dzikakulka  [ophavsmand] 6. feb. 2017 kl. 9:50 
Weird, I'm opening the models links in a browser and they all work OK. It may be some hosting site blocking TTS from data.
Johnny Cheese 6. feb. 2017 kl. 9:30 
I believe it is an issue with the 3d models url.. older savegames with older url are working fine
dzikakulka  [ophavsmand] 5. feb. 2017 kl. 13:19 
@TokesHS
Any errors? It may be an issue outside the mod. Try disabling mod caching. Any way to reliably reproduce this?
X-treme X-Wing 5. feb. 2017 kl. 13:10 
Hey guys since the update on TTS. The mod is working / Not working.
Some times ships spawn as dots which are textured instead of the ships themselves. Don't know whats causing the issue. Didnt work when spawning from the chest, usin the list builder, remaking the table.
HollowPonds 4. feb. 2017 kl. 16:34 
Hello Sorry if this is the wrong place and I have searched for an answer but I keep getting an error when trying to get the All Bomb Tokens and the Cloak token. A port 80 time out. Is there anywhere else I can get the tokens from please?
The Hilltout Screamer 1. feb. 2017 kl. 11:07 
Lately ships have been floating after performing maneuvers, and sometimes the dials stop working. Other than that, this is a lot of fun. Hope it gets fixed soon
X-treme X-Wing 30. jan. 2017 kl. 15:25 
Hi Guys, i know you are really busy don't know if its just me but I cant seem to find Zeb in Sabines Tie? Does he need to be made or am I being stupid? Keep up the great work!
dzikakulka  [ophavsmand] 30. jan. 2017 kl. 14:46 
@Johnny Cheese
Not for now :( You can tap L while mousing over it but TTS physics is just.. gosh, it's flagging stuff as 'resting' when I'm tuggin it down forcibly cause it's 'resting' floating. It's unreliable.
Johnny Cheese 30. jan. 2017 kl. 12:45 
Is there an update on the floating ships situation?
dzikakulka  [ophavsmand] 29. jan. 2017 kl. 15:52 
@CrazyVulcan
Feel free to take, strip and retrofit anything :) It's all good old WTFPL license. I'd love to see what you can do with it too! Code isn't the cleanest and most transparent (one person can't see his own fuckups well) so seeing other fiddle with even sligthly similiar things always helps me learn.

Good luck :)
CrazyVulcan 29. jan. 2017 kl. 12:10 
@dzikakulka, Hello I am the mod author for the Star Trek Attack Wing mod on TTS. I have been looking through your code for automation of movement and am really happy with your system. I would like to ask permission to re-use your LUA code in my mod?
Haco 24. jan. 2017 kl. 1:14 
Ships continue floating over the map...
dzikakulka  [ophavsmand] 18. jan. 2017 kl. 5:28 
@negroscuro
I'm open to more detailed suggestion on this (prefereably on github). We can't use built-in physics collision system since asteroids and (most) templates are both non-convex and in general Unity physics is not super reliable. This is a technical problem.

@Kuurin
This is an issue. For now Echo doesn't have her special decloaks since they are very unique and I didn't want to hard-code some movements just for it (other moves use a general movement system). Some help on the code would get that in if anyone is up to measure her moves.
negroscuro 18. jan. 2017 kl. 2:13 
I would say doing a movement overlapping asteroids or debris does not get warned to the players after movement. I mean you move through one asteroide overlaping the maneuver template and you have to check it manually.
Kuurin 17. jan. 2017 kl. 20:39 
Echo decloak doesn't seem to be working for me. When I place a Cloak token on him I'm only given the standard 2 straight when clicking Decloak.
Demonchild 17. jan. 2017 kl. 14:31 
I guess they just havent been added yet
Demonchild 17. jan. 2017 kl. 14:29 
So far i have found it does not understand scariff and black squadron strikers, possibly some others havent really tested other than spawning in strikers. it gives a u wing and an upslion shuttle when spawning in those two.
dzikakulka  [ophavsmand] 17. jan. 2017 kl. 13:30 
@Demonchild
Explain why it doesn't work very well, what was the list (text) you used, what was the result, was there any errors printed or appearing on the note? Of course in a comment on the list spawner mod. We'll work on it.
Demonchild 17. jan. 2017 kl. 9:47 
Imported it out of that mod, Shame that mod doesnt work very well, might have been able to replace the complete collection with it. But just on that quick test i did it has issues. Spawned me a U Wing instead of the striker it was supposed to
dzikakulka  [ophavsmand] 17. jan. 2017 kl. 5:45 
@Demonchild
TIE Striker is included in the list spawner mod for some time already. Search the workshop for "X-Wing list spawner".
Demonchild 17. jan. 2017 kl. 3:20 
Has anyone made the dials for the striker yet for this mod?
dzikakulka  [ophavsmand] 16. jan. 2017 kl. 23:20 
@haco, @Johnny
I'll take a look. It's like the 3rd time movement behaviour has changed after TTS update, pretty damn annoying.
Johnny Cheese 16. jan. 2017 kl. 17:22 
Since the last TTS update, after a few rounds, the ships started not really finishing their move.. They just rover 1cm over the board.. Bumps still works, but when you make a maneuver, the ships slowly hover and stops before hitting the board..
Haco 16. jan. 2017 kl. 7:28 
Ships do not end their movement on the map they floating over it...
dzikakulka  [ophavsmand] 14. jan. 2017 kl. 3:08 
@-EDA- Guamie
Hey, thanks for the info, this has been just reported on repo issues, very simple change was needed (though no idea why it broke after all). Details: https://github.com/tjakubo2/TTS_xwing/issues/12