Distance

Distance

Assimilation
16 kommentarer
Nerpson 22. maj 2016 kl. 16:31 
Looks like a Refract map! Well done! :D
Luis 14. maj 2016 kl. 4:52 
Its normal when you go near the "creatures"
|SPQR| Toruk 14. maj 2016 kl. 1:18 
How did you add the glitch effects?
Luis 29. mar. 2016 kl. 10:55 
Also noticed that, the devs should really fix the uploading to updating issue, so its easier to fix that
Deadlock  [ophavsmand] 5. mar. 2016 kl. 13:02 
@Clickbait Cancer I'll go ahead and fix that next time I'm at my desktop. Thanks for pointing that out!
[object Object] 3. mar. 2016 kl. 9:00 
Hey, I just found the "backward checkpoint". It's right after we get out of the sphere, when we have to go down the red road for the finish line. The very first check point when we get out is backward (basicaly the one at the cross)
Deadlock  [ophavsmand] 27. feb. 2016 kl. 12:26 
@thenukeluis No problem :) and let me know when you're done, I'd be happy to play it!
Luis 27. feb. 2016 kl. 12:24 
@Deadlock thanks :steamhappy:, making a level based on infected areas.
Deadlock  [ophavsmand] 27. feb. 2016 kl. 12:11 
@thenukeluis I copied the virus from the map "ground zero". It was a specific virus though as there are multiple ones from the map, each programmed differently.
Deadlock  [ophavsmand] 27. feb. 2016 kl. 12:10 
@MCrekna7 If it affects gameplay significantly, I'll test each one to find it otherwise hope it didn't affect your experience!
@DigitalDW Thank you :)
@Commander Crate Not sure if that's a suggestion or sarcasm? hahaha
Luis 27. feb. 2016 kl. 11:10 
How did you add virus spirits (the things that suck you in)?
Aventine 24. feb. 2016 kl. 15:36 
Add more lights! #more lag....
[object Object] 21. feb. 2016 kl. 1:36 
Exellent map, I love it :D
MCrekna1 20. feb. 2016 kl. 21:11 
one of the checkpoints was backwards, not sure which
Deadlock  [ophavsmand] 20. feb. 2016 kl. 12:44 
@MAMOHT Added Directional Light.
ДомПериДон 20. feb. 2016 kl. 10:49 
Too dark