XCOM 2
AK12 Assault Rifle
106 kommentarer
REINHLEM 4. jan. 2019 kl. 10:23 
can i learn form you how to made this?
i want some more mod like this
Wolf Love 17. aug. 2017 kl. 9:53 
big gun and small magazine)))
Sloane Ranger 25. juli 2016 kl. 11:31 
you should make a sword, like a katana or something...
Boster 9. juli 2016 kl. 6:32 
I was wondering if anyone could manipulate this mod in order to add more inventory on it?
drake_hound 13. maj 2016 kl. 22:59 
Yeah this one really need a rebuild.
Cause upgrading magnetic weapons them causes the weapons to dissapear.

And I tried to rebuild this into something else but the shader is not letting me rebuild.
Daiggsta 13. maj 2016 kl. 7:12 
Seems like this may be affected by the latest patch - a lot of the items with unlimited quantities are no longer unlimited
kenanthebarbarian 27. mar. 2016 kl. 9:59 
@Yard1PL For some reason, after adding your weapons back in post-patch, several of them appear with missing textures. They just have this flat, purple color that doesn't take up weapon color or pattern.
corium 7. mar. 2016 kl. 8:47 
Saiga 12G or DVB 12G would be cool to see as a shotgun in Xcom 2.
Zvonimir 6. mar. 2016 kl. 21:09 
I dont know if its just me but attachments no longer appear on the gun, i did not have this prob back when the mod came out. Might be just me or mods conflicting.
Get Some 6. mar. 2016 kl. 7:30 
@Yard1PL, Gallant's weapon-mods dont suffer those issue. Maybe he can help with this problem? For example: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=633727095
Yard1  [ophavsmand] 5. mar. 2016 kl. 16:03 
Removing that file would cause all models to stop loading textures.
Get Some 5. mar. 2016 kl. 15:09 
Hello. Your gun-mods seems to be affected by the bug that is described on the following page on Reddit: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

Any chances of fixing it?
Твой Братишка 3. mar. 2016 kl. 1:55 
good job and good russian gun
Joe Rogan, Press Secretary 24. feb. 2016 kl. 16:44 
Funnily enoug Kerensky, the EU nations were always the first to crap out on me in XCOM: EU/EW.

That and the damn communists.

X-Communists, anyone?
Kerensky 24. feb. 2016 kl. 11:40 
X-Com European Union sounds like... a really bad game. I glad that wasn't what was made.
Emperor_Hood 24. feb. 2016 kl. 7:50 
i am a moron ^^
Emperor_Hood 24. feb. 2016 kl. 7:49 
oh shit ... soory xD .... didnt want to be rude and at that point it was a mistake -.- ....... SOORY ^^
Yard1  [ophavsmand] 24. feb. 2016 kl. 7:15 
EU - XCOM Enemy Unknown xD Not European Union.
MR.$$$$ 24. feb. 2016 kl. 6:59 
just saying~ your mods are awesome~
:steamsad:pity 2K didnt remaster the EU EW models~
Emperor_Hood 24. feb. 2016 kl. 5:48 
i hope you know that your LMG mod and the Sniper mod are EU guns -.- LMG (Belgian) Sniper (UK) and the HK416/7 is German+US ... just sayin
Emperor_Hood 24. feb. 2016 kl. 5:46 
low quality ?
Yard1  [ophavsmand] 24. feb. 2016 kl. 5:37 
The EU models are too low quality.
MR.$$$$ 24. feb. 2016 kl. 4:30 
2K should hire you~

any chance we got xcom1 weapon packs in 2?:steamhappy:
Kerensky 20. feb. 2016 kl. 13:26 
I think the slight comical/oversizing of the gun works very well. It's a much better match for the soldier design than your G36 line of weapons. The very thick default assault rifle 'fits' better with the way soldiers look and hold them, and that also works for this AK weapon.

Nice mod, I'm glad you just kept them as default stats. Nice visual alternative, and if people want to mess with stats, they can do so however they wish.
Emperor_Hood 20. feb. 2016 kl. 6:06 
could you make weapons like the PKM or PKP as a Russian version of the LMGs ? or MG3 for German Version or is it to much work for ya ? .... anyway good work so far ^^
Jimmy 20. feb. 2016 kl. 5:05 
i recieved a comment but i dont see anything related to what i said?
marshmallow justice 19. feb. 2016 kl. 22:42 
Ah I see. I await the mobility compatability update then :)
Yard1  [ophavsmand] 19. feb. 2016 kl. 22:23 
Yes, you can use all my mods at the same time. PlusOne adds 1 to the upper limit of the damage , Crit is how much extra damage crits do and CritChance is how much extra crit percentage a soldier get. Mobility is not as easy as other stats, but I'll soon update all my mods to allow for changing it.
marshmallow justice 19. feb. 2016 kl. 21:27 
When editing the stats, what does "PlusOne=1" mean? And how does the earlier CRITCHANCE=10 interact with the later Crit=2?

ps. is it possible to modify how much mobility these weapons give you?
DeadMarine1980 19. feb. 2016 kl. 15:07 
HEy can I use this mod and your M4 mod at the same time? Will I have a choice between the two weapons from soldier to soldier?
Jimmy 18. feb. 2016 kl. 7:15 
do the G3 off f.e.a.r
Jimmy 18. feb. 2016 kl. 7:15 
pffff
Yard1  [ophavsmand] 18. feb. 2016 kl. 5:11 
This is the BF4 model, I kind of assumed it was accurate.
Lelouch_vi_Britannia 18. feb. 2016 kl. 4:58 
http://bastion-karpenko.narod.ru/AK-12_TM-2012_11.JPG
IRL in's not too far, end of the window and the mag is more closer. And gas operating system on the barrel is more visible.
But idea is huge pack of RL-guns is very good.
Yard1  [ophavsmand] 18. feb. 2016 kl. 4:51 
That's how it is in the real life.
Lelouch_vi_Britannia 18. feb. 2016 kl. 4:50 
The idea is good enough, but why the ejection window is so far from magazine?
KeryMiler 18. feb. 2016 kl. 3:34 
Sir,this AK12's body is too bag and grip,magazine are too small,if you can fix it and let it look better,that will be a 5 stars mod. HK416 M1911 and DE are great! However will you add 2d picture of them?It;s look so strange to use default picture.
Thahat 16. feb. 2016 kl. 11:01 
hey! i love all your gun mods, but found something "strange" about this one and the LMG-one, the textures/shadows seem to act strangely on the "flat" sides of the gun (where the chambering and firing would happen in real life) this is especially obvius if you rotate en enquiped soldier in the menu or if you change the collor of the gun's scheme. thought i'd mention it.
MiiXD♫ 16. feb. 2016 kl. 6:18 
"This is a new weapon which doesn't replace any other weapon."

Is it possible to replace the beginner rifle with this?
rio 15. feb. 2016 kl. 16:24 
Looks 1000x better now, thanks :)
Yard1  [ophavsmand] 15. feb. 2016 kl. 12:17 
Specific proportions - AK12 fits the base rifle way worse than the HK416, so I had to resize it a bit so the animations would work.
FungusAmongUs 15. feb. 2016 kl. 11:58 
wait how come this one is so big but the HK is perfect?

Both look terrific, just wondering how that problem happened
ursuslord 15. feb. 2016 kl. 11:13 
Or Dragunow^^
Crazy Boris 15. feb. 2016 kl. 10:47 
Please, man! Get us the Barret for the sniper!
Grimgoth 15. feb. 2016 kl. 8:46 
Love it!!! moar pls! (is there a way to alter the magnetic wep looks? they look like crap imo :P
paulgsavill 14. feb. 2016 kl. 18:09 
Do you accept Bitcoin? I can't send Paypal to an overseas account from China.
paulgsavill 14. feb. 2016 kl. 18:08 
Finally! Someone who can do gun models. Please friend me, I desperately need a model made. You're a genius.
Star Colonel Ichaerus Ward 14. feb. 2016 kl. 16:30 
M4, M16, M60 or the Duke Nukem 3D Chaingun Cannon are weapons I'd like to see. Maybe more sniper rifle choices at some point?
Typhoon 14. feb. 2016 kl. 14:15 
disreguard there seems to be some issues with loading mods from both the dedicated mod folder and steam workshop.
Darkeng 14. feb. 2016 kl. 9:25 
Ohhh, my heavy Popov from Sovet Rus will not happy)