XCOM 2
Armor Pierce for Sword And Sniper Rifle
32 kommentarer
Dzūkian Mushroom Crusade 15. jan. 2018 kl. 10:21 
I think you should reverse the armour piercing values for the weapons. Kinetic weapons like conventional and magnetic would be the ones tearing through armour. Lasers beams create damage via heat, which could cause tremendous exterior damage, but would not penetrate layered surfaces.
Ravemaster99 11. jan. 2018 kl. 17:08 
Compatible? Yes? No?

Unfortunately, i'm one of those (many) people with many mods, so isolating problems is... problematic. Instead, some of us choose to not risk potentially problematic mods all together. Unfortunately, your mod is great and there are no alternatives.

Anyone can confirm?
Zirkalaritz 1. sep. 2017 kl. 12:49 
Is this mod compatible with WotC?
Wintermute 19. maj 2016 kl. 18:02 
I'm wondering - why does your mod contain like every class file in src folder. Is that necessary?
[=VF=]-Ray Jefferson 13. maj 2016 kl. 8:11 
This mod work with new dlc and new patch?
mlipski0 10. mar. 2016 kl. 6:25 
Any chance to more upgrade: Sword: +2/+3/+4 armor pierce Sniper: +2/+3/+4 armor pierce ?
I'm Mr Meeseeks, LOOK AT ME! 2. mar. 2016 kl. 1:49 
So i have this mod but i decided i wanted to adjust my own armor piercing onDefaultGameData_WeaponData. I changed the piercing of swords to 1,3,5. So, Since you didn't change the INI file, which i'm not sure why. Would the pierce add up? Or does your config overides DefaultGameData.Ini? Sorry for the complicated question, i would remove the mod, but the missing content..
=[NK]= Col. Jack O'Neil 18. feb. 2016 kl. 2:02 
Ahh, for some reason my game isn't piercing!? :(

It was working earlier.. I've got a bunch of different mods running, but none 'should' be effecting the sniper rifle information! :(

Any ideas?
Skymirror 17. feb. 2016 kl. 14:57 
@silvaril Yea no... I think you fail to understand that armour is allways ignored by ap rounds (easy to test with pistols) as Jynnent_ONyx said it is a ui bug and does not reflect the true properties of ap rounds.
silvaril 15. feb. 2016 kl. 3:13 
Heya

Your example screenshots above show a 2 AP weapon hitting for 10 damage rolled against 4 armor equals 8 damage applied.

If it was using the vanilla AP Rounds variant, it would be 10 damage rolled against 4 armor equals 6 damage applied, as 2 AP is incapable of piercing 4 armor.

In my vanilla (unmodded) game, the GateKeeper with 6 armor was always a priority for armor shredding so that my AP Rounds would work effectively instead of having the full armor value bounce them.
GiraffeAndAHalf  [ophavsmand] 15. feb. 2016 kl. 3:04 
@silvaril: This mod just adds piercing via a config file, it doens't change how piercing works. Tho if you look at the screen shot displaying the visual bug regarding pierce... are you sure that's really what's happening?
silvaril 15. feb. 2016 kl. 2:40 
Heya

Any chance of a variant that operates in the same fashion as the vanilla AP Rounds utility item?

The vanilla AP Rounds ignore up to 5 points of armor, but suffer full armor reduction from 6 points or more.

So 10 damage rolled against 5 armor equals 10 damage applied, while 10 damage rolled against 6 armour equals 4 damage applied.

The principle being that sometimes the armor is just too thick.
Bomjus 14. feb. 2016 kl. 18:25 
@sirwunderbar i already asked the maker of the DMR mod to include this with his dmr's and he said that he did it so unless a change in either mod reverted it (dont think so) it should still pierce just fine.
sirwunderbar 10. feb. 2016 kl. 21:47 
Could you include the DMR in this mod?
endersblade 10. feb. 2016 kl. 10:36 
Ahhhh, ok :-) I guess next time I shoot something I'll math and see if it worked. Thanks!
GiraffeAndAHalf  [ophavsmand] 10. feb. 2016 kl. 6:55 
@rendersblade: added pics. If you are seeing the strikethrough on their armor pips, then it is working as intended.
GiraffeAndAHalf  [ophavsmand] 10. feb. 2016 kl. 6:20 
@endersblade: It does~ work, but the game doesn't display it well. If you don't pierce all of the armor points, you do the correct amount of damage, but the game still displays the full "X Armor" message when you hit.

I will add a couple screenshots to the images here, which should explain it better :)
endersblade 10. feb. 2016 kl. 2:07 
I did this myself in the INI, and it doesn't actually seem to do anything. I've used it against a Turret, a MEC, and a Muton, all with armor, and the +Pierce on a sniper rifle doesn't seem to do anything. The armor still takes full effect. It seems to work on a sword though.
Deagroth 9. feb. 2016 kl. 17:23 
I have to agree with Col. Jack O'Neil, I would also like the ini because this would probably conflict with another mod that improves swords overall and adds piercing to them.

I saw this one first and loved the idea, the starting sniper rifles are usually meant for equipment, vehicles, and similar hard targets. Given how we specifically research ways to boost the performance of Advent and Alien weapons for sniper rifle power, armor piercing would scale with it.
Honey Badger 9. feb. 2016 kl. 7:59 
Does anyone else get a gloryhole vibe from the picture?
Albeoris 8. feb. 2016 kl. 13:01 
Good job! :)
=[NK]= Col. Jack O'Neil 8. feb. 2016 kl. 8:16 
I think the piercing for snipers is a brilliant idea!

Where's the ini just in case it conflicts with anything else please! :)
Idejder 8. feb. 2016 kl. 7:42 
If I wanted to just add the pierce to the swords, is there an ini I can edit?
GiraffeAndAHalf  [ophavsmand] 8. feb. 2016 kl. 7:21 
GiraffeAndAHalf  [ophavsmand] 8. feb. 2016 kl. 6:51 
OK I hear you guys (@Aklyon, @Albeoris, @Lambert2191). Removed the +5 aim to sword and sniper rifle, will make a new mod for that and upload it tomorrow if anyone is interested
Aklyon 8. feb. 2016 kl. 6:41 
I'd use it if you didn't add the extra aim, since that'll probably conflict with Accurate Swords.
GnaReffotsirk 8. feb. 2016 kl. 3:11 
It is glorious.. yes, Glow-ree-yo's

Hee-did-thehr-Neow!
Priestie 7. feb. 2016 kl. 23:59 
Okay... I know I'm not the only person thats seeing this... and noone said anything about it yet... So I'll take one for the team... bro the image for your mod made me think someone put together a topless mod for Xcom... which would be wierd, and totally superfluous, and yet... still kinda cool. :snaggletooth:
Albeoris 7. feb. 2016 kl. 23:20 
Please don't mix independent .ini item params in the same mod. This can lead to conflicts with others, even if well balanced.
OddBall 7. feb. 2016 kl. 23:01 
Like the pierce idea alot.
Could you also tweek the poison to ignore the armor and directly hit the hp pool?
Lord Lambert 7. feb. 2016 kl. 22:48 
Think I might be getting a conflict between this and Accurate Swords
cavalier 7. feb. 2016 kl. 21:38 
Like the feel of this mod so far. Haven't had any conflicts either. Keep up the good work.