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it doesn't work now. And will it update?
Dead. USE SAFE MODE BEFORE UNSUBB
Rush Hour II [Development]
Dead, removed from workshop
Rush Hour is no longer in development. For similar features please subscribe to Real Time instead.
@leonardmatthewteyssier What about long term?
The mod that replaces this one, "Real Time", is linked in the description
It might even work without errors when used with the actual game, but this mod disables a lot of new features Colossal Order implemented in the game in the last two game updates.
Just be aware of that.
[00:55:03.3] [!] [Rush Hour II] Couldn't unpatch everything!
[00:55:03.3] [!] [Rush Hour II] Cannot cast from source type to destination type.
0Harmony
at RushHour2.Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at RushHour2.Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
at RushHour2.Harmony.PatchProcessor.Unpatch (HarmonyPatchType type, System.String harmonyID) [0x00000] in <filename unknown>:0
at RushHour2.Harmony.HarmonyInstance.Unpatch (System.Reflection.MethodBase original, HarmonyPatchType type, System.String harmonyID) [0x00000] in <filename unknown>:0
at RushHour2.Patches.PatchManager.UnPatchAll () [0x00000] in <filename unknown>:0
[00:55:03.3] [Rush Hour II] Rush Hour II has finished disabling.
[00:55:06.9] [Rush Hour II] Log save point
Tired of these F**** updates that destroy everytime mods and saves :((((
"Rush Hour II is no longer in development. I know it was short lived, but Real Time is taking over from where Rush Hour left off.
This mod will continue to work normally, but it will no longer be updated.
It's been good fun, thanks :)"