Total War: SHOGUN 2

Total War: SHOGUN 2

Additional encampment and regional specialty buildings (all versions)
70 kommentarer
Kaoru 23. juli 2024 kl. 7:12 
Is it possible to add resource benefits count again? Cuz i want to have the resources ready instead of roaming and capturing some town clans around the map that takes forever to go through.
reza 13. juli 2023 kl. 23:59 
plx fix this mod after patch update shogun 2 total war launcher in new mod manager menu status is outdated
Crius 12. apr. 2021 kl. 23:08 
can you add the resource?
lilunxm12  [ophavsmand] 15. aug. 2020 kl. 3:30 
@GIGroundNPound I'm not sure. I can't recall whether vanilla game has any building has multiple prerequisites, if there's none, probably you're out of luck.
GIGroundNPound 15. aug. 2020 kl. 1:11 
EDIT II: sorry again lol. I think I figured it out! In db->Unit Tables->Units I have to add your new armory to the Additional Buildings Level Requirement. Can I even do that though and add a 2nd building requirement?
GIGroundNPound 15. aug. 2020 kl. 1:02 
EDIT: So I did get the effects to register because I'm an idiot and didn't realize the SHO_BUFF""2"" in the effects junctions so I added them in! But the armory building is still not registering as an armory building lol. I am getting the buffs and effects, but not the ability to recruit units that require an armory.
GIGroundNPound 15. aug. 2020 kl. 0:29 
@lilunxm12, thanks so much for getting back to me! Funny thing is, is that I have gotten everything from your mod to work (the building slot that can be converted to special buildings and the additional encampment), but the benefit of the buildings is not being recognized or functioning lol.

For example, I built a 2nd encampment and made into an armory, but the game doesn't recognize it (cannot build bulletproof samurai bc is says I need an armory). I think I didn't do something right in the buildings_effects_junction table given the lack of the buildings doing anything.

I understand your time is precious, but I would happily pay you to teach me how to fix it good sir (shouldn't take long via discord/messenger) if you would be willing!? Also, may I friend you to prevent further paragraphs on your mod page lol? Thank you again for your time and help!
lilunxm12  [ophavsmand] 14. aug. 2020 kl. 15:35 
@GIGroundNPound Currently I don't have the game and PFM installed so I can't go through the detail. Basically, a new building chain is defined with stats and art work value cloned from the encampment chain, let me know if you have any questions.
GIGroundNPound 14. aug. 2020 kl. 13:52 
I am playing the Ultimate Immersion mod and was hoping you wouldn't mind letting me know how you enabled an additional encampment slot to be built sir? I would VERY much appreciate that and I am pretty experienced in PFM (so I'm not a total noob lol)! Thank you and thanks for your great work!
jayTAC 8. maj 2020 kl. 10:15 
nevermind got the resources back, just need to enter res_vars at building_effects_junction_tables
jayTAC 7. maj 2020 kl. 15:39 
what do you need to do to readd the resources income?
ReadsByLamplight 27. juli 2018 kl. 9:08 
hey. just an fyi with this enabled I am not able to build additonal nanban quarters as the Otomo. am I doing something wrong? this is the only building mod I have.
Haremworld 5. jan. 2018 kl. 11:22 
Could you include gold mining chain at original? Thanks for good MOD.
sleeve 10. maj 2017 kl. 0:00 
could you pls make a seperate mod just giving the unlimited legendary buidlings?
thx
NOOB SPAMMER! 27. mar. 2017 kl. 9:11 
Also one turn build mods do not work for this.
NOOB SPAMMER! 27. mar. 2017 kl. 9:09 
This mod doesn't give you wood (no pun intended). And it doesn't get you stone either.
geneticsman 14. feb. 2017 kl. 10:28 
Looks awesome, but can you also add the extra building slot per castle tier as Radious did? I would be over the moon if you could do that! :steamhappy:
Regent 23. jan. 2017 kl. 20:58 
great job. Author 10/10
HotPizza87 1. jan. 2017 kl. 21:25 
can confirm reload skill on barracks doesnt work.
KR 28. dec. 2016 kl. 12:23 
this is pretty great, but makes you OP because the AI wasn't programmed to specialize provinces with this mod. So, you'll be pumping out cheap, high level, armoured, improved charge units while the AI produces normal units.
Aaron Rhoads 10. dec. 2016 kl. 15:31 
Does this work with Nanban trade posts? doesnt show i can build multiple.
ristar85 10. juli 2016 kl. 3:00 
Would be great if you allow players to build as many construction sites as they want.
DeezhairyNutzTeaBaginYou 27. maj 2016 kl. 11:57 
wow this mod has come a long way since i first seen it good job man!
lilunxm12  [ophavsmand] 17. apr. 2016 kl. 20:24 
@~Best_{Un}Dressed~ please send me your save file so I can take a look. my email is lilunxm12@gmail.com
~Natural Lubricant~ 17. apr. 2016 kl. 19:31 
The reload skill buff from the barracks doesn't seem to work. when I mouse over the matchlock units I can build they still have the same standard reload skill.
IMAYHAVEAPROBLEM 3. apr. 2016 kl. 23:18 
awesome mod for specializing your regions :)
lilunxm12  [ophavsmand] 26. mar. 2016 kl. 6:09 
OK...I'm just lazy to spend time (the required tech is quite late), can't find a way to bypass modernization system with editsf either, so no screenshot for FoTS
mustachewarfare 25. mar. 2016 kl. 22:37 
Nice!!! Thanks for your awesome work (Didn't expect it was in FoTS because I didn't see any in screen shot and also tech requirement was not discussed in the description)
lilunxm12  [ophavsmand] 25. mar. 2016 kl. 19:48 
@mustachewarfare , it's already there, no railway though. Probably I should shorten the mod name to make "ALL VERSIONS" more noticeable
mustachewarfare 25. mar. 2016 kl. 16:51 
really awesome mod lilunxm12

one question: would you plan on adding this feature on FoTS as well? Or is this not likely since railway system needs to be considered (or possibly having construction site that doesn't include railway branch to avoid this issue)
Brigantes Celt 7. mar. 2016 kl. 0:04 
Ok, thanks for the information. :)
I have downloaded and tried the game with your mod & Radious's too.
I havent got as far as creating the speciality yet, but I have noticed the "construction site" slot.
It hasnt crashed so far... works fine.
I'm going to try it out with Shimazu clan today.
Again, great idea, to both you and the other modder Charsi, for coming up with the chance to enhance this game.
lilunxm12  [ophavsmand] 6. mar. 2016 kl. 20:38 
@Jolly Roger
forgot to say there's one scenario that your game will probably crash if you swaped Radious mod with mine. that is if you do take advantage of the extra building slot provided by Radious...
lilunxm12  [ophavsmand] 6. mar. 2016 kl. 20:34 
@EpicKingJames
yes
lilunxm12  [ophavsmand] 6. mar. 2016 kl. 20:33 
@Jolly Roger
Because I implemented this mod in a very different way, if you remove Radious mod and install mine, following effects should apply to your previously saved game:
1. you will no longer be able to build regional specialty from a encampment.
2. your already built regional specialty will not be affected (including resources) and still have the flaw(can't be dismantled). However, you may get chance to have three exact same regional specialty in one town(original+built from encampment+built from construction site).
3.modifications on castles and building cost/time will disapear
4.features from my mod will be activated
lilunxm12  [ophavsmand] 6. mar. 2016 kl. 20:33 
@Jolly Roger
If you use this mod together with Radious, I don't think it will crash but some random features from both mod may disapear as we modified the same table. The difference between this mod and Radious are
1.you will be able to dismantle regional specialties to empty slot
2.in order to build regional specialties, you will need to research a tech first and build a required "construction site" then upgrade it to desired specialty
3.the resources from additional built reginal special buildings are deliberately removed.
4.my mod does not modify castle slots and build cost/time
5.despite regional specialties, you can also build the second encampment
SØNNE 6. mar. 2016 kl. 8:14 
does this work with FOTS?
Brigantes Celt 6. mar. 2016 kl. 3:20 
Great mod Lilunxm12 ! :) I always wanted to build my own resources.
You said this was inspired by Radious building mod, which I use already.

My question is, can I use Radious building mod and your mod together without any conflicts/crashes?

And if not, is your mod basically the same as Radious's with this extra resource build effect?... which is to say, if I then disable Radious, enable yours, do I retain the Radious effects?
xXAutismXx 20. feb. 2016 kl. 10:59 
@lilunxm12 I will try it out then with a friend, will let you know if it works
lilunxm12  [ophavsmand] 20. feb. 2016 kl. 10:52 
@Lord of the internet, Kibbles
idk. If you want to try then make sure all players have this mod downloaded and enabled, otherwise the game is definitely gonna crash.
xXAutismXx 20. feb. 2016 kl. 7:44 
Does it work on Multiplayer campaign
lilunxm12  [ophavsmand] 18. feb. 2016 kl. 16:38 
yes
Maximus 17. feb. 2016 kl. 10:41 
does this work with Fall of the Samurai? or no?
Luke 6. feb. 2016 kl. 16:05 
It works perfectly. Thank you, I really appreciate it.
lilunxm12  [ophavsmand] 6. feb. 2016 kl. 15:25 
yes and no. I opened a new game and built a construction site. Confirmed that it wouldn't crash your game on start and work as expected (at least the lowest level of regional specialty). I don't really have time to do the repeating job of testing every building of every chain. If you encounter a bug, just comment here and send me a copy of your save game. I'll take a look if I have time.
Luke 6. feb. 2016 kl. 15:09 
Thank you for taking time out of your day to do this. Have you tested it?
lilunxm12  [ophavsmand] 6. feb. 2016 kl. 15:02 
@Artyom
https://mega.nz/#!wcVzAYhR!KXZoeoArwgXURdxvy06-_z49sRuKrYufPUmoNts8m24
put the .pack file in game_directory/data
Luke 6. feb. 2016 kl. 14:29 
You would do that for me? Please do. I'd love to actually have the resources ready for me instead of traversing a map that takes forever to go through.
lilunxm12  [ophavsmand] 6. feb. 2016 kl. 9:24 
@Artyom you can't. However if you really want it I can make a customized version and send you via email
Luke 6. feb. 2016 kl. 1:27 
So how do I make it to where resource benefits count?
uwu 26. jan. 2016 kl. 22:21 
My bad, must have been a bug with the game itself. Resetting resolution fixed.