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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
The Windows are done by illumination texture. I used Blender for the mapping process. Every surface got it's own texture, so there is no repeating window pattern. Looks more natural but you need a larger texture. For creating the actual texture i used paint.NET . Look up the CS wiki for Asset Editor for more information about illumination texture.