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Laporkan kesalahan penerjemahan
Regards, Sumi
Regards, Sumi
my planet modding guide
There are official guides by KSH as well which may be more in-depth.
Model: Grayscale
Depth: 16 Bits Float
Profile: gray built-in (Default)
You need float I believe. Integer doesn't allow decimal points, if that changes anything.
Model: Grayscale/Alpha
Depth: 16-bit interrger/channel
Profile: Gray built-in
I still get wrong forrmat errors from SE. Although I can open up the World Machine export image and it will have the same set up and work fine.
I been creating a Dune style planet but have ran into software limitations on the fact I don't own photoshop yet. With this limitation being my inability to export 16bit greyscale hightmapsI have a specific resource I designed for desert planets and have custom voxel textures as well. What I was woundering is if I could have your permission to use your wounderful hight maps. I think they are fantasticly done and though I plan to use my own when I get the software. I think yours would suit just as well for now.
I will give you full credit within the mod for providing the hightmaps, as well as being my template which I have based my planet on.
Nice work though! Love the planet.
Shift+F10, choose planet from the dropdown list, press the spawn button in that menu, click where you want to put it.
If you have this mod subscribed it should work fine. However, if they used an old version of the planet there's a good chance things will be in the wrong places (like inside the ground or floating in mid air).