Space Engineers

Space Engineers

Doctors Planet Pack #2 [Discontinued]
29 kommentarer
Luca 8. jan. 2020 kl. 9:48 
How do i use this modpack how do i get the planets?
Jawastew 18. aug. 2016 kl. 11:21 
PSA: not working for current Build 01_144_009 64bit
Doctor Octoganapus  [ophavsmand] 30. jan. 2016 kl. 20:53 
Yes I have landed and taken off before but you need some serious thrust power. Also its easier if you use mods but I have managed to take off in vanilla.
Gear Ratio 30. jan. 2016 kl. 18:35 
That's not to say that I don't like it. I think it's great!
I am curious though... Is it actually possible to leave the surface?
Doctor Octoganapus  [ophavsmand] 30. jan. 2016 kl. 17:52 
Well looks like you never read the description of the planet before going there.
Gear Ratio 30. jan. 2016 kl. 17:42 
A friend and I decided to fly around to various random planets I had downloaded, and were having a blast. Then I had the fantastic idea to try to take us to Vanos. Not realizing the insane amount of gravity on this planet, I casually sat back and looked away as we came into the planet's atmosphere. Soon, however, my friend commented on how we had already hit 3.5 G's, and that something wasn't right. I realized this and tried to pull away, but we were already too far. Instead, I now was focused on landing without crashing. That... went about as well as you might expect. Once on the planet's surface, my jetpack was rendered useless, and jumping was impossible.
To sum it all up: never go to Vanos. Ever. It's evil! :p2wheatley:
Doctor Octoganapus  [ophavsmand] 18. dec. 2015 kl. 6:29 
Anything you build is its own separate entity and there by would not be affected.
Psyborg 18. dec. 2015 kl. 0:40 
Ok, deleting the files fixed the issue with mod loading. Anyway, does that mean that if I've had built on those planets, then all my constructions would be gone as well?
Doctor Octoganapus  [ophavsmand] 17. dec. 2015 kl. 14:28 
I just updated the packs containing them - which means the DS downloaded them incorrectly. To fix simply delete the planet packs from your server mods folder and let it redownload them. This is a bug with DS's thats been around for a long time there is nothing I can do about it.
Psyborg 17. dec. 2015 kl. 14:17 
Looks like KEEN have been messing with planets... After the latest patch 1.113 Vanos and Faros disappeared from the game, although te files are still in the save. The game stopped loading them. When I try to spawn them on a DS, the server crashes. I can spawn them in single player though...
Doctor Octoganapus  [ophavsmand] 15. dec. 2015 kl. 6:08 
And sorry for the slow response my time is going into fixing my broken planets.
Doctor Octoganapus  [ophavsmand] 15. dec. 2015 kl. 6:07 
For me the only get saved if you change them in any way - as in mine them.
Psyborg 15. dec. 2015 kl. 4:49 
Regarding my previous post - seems that creating those nasty files is related to the newly introduced feature called "ore in rocks". I guess those rocks are generated in the same way as asteroids (the object gets saved only when you interact with it)... So, 5k rocks on the surface = 5k additional files....
Doctor Octoganapus  [ophavsmand] 14. dec. 2015 kl. 15:05 
It has come to my attention that Karvona is no longer working properly as a workshop mod. After todays update it no longer spawns any vegetation unless you extract it and run as a local mod.
Psyborg 14. dec. 2015 kl. 5:06 
First of all I want o say that all your planets look amazing and I've got them all on my DS. :)

Unfortunately I came to a problem with Vanos. When I get to the planet and start building, mining or doing anything, the game creates thousands(!) od files named: "P(Vanos-12345d120000)S((101, -1, 45))A(StoneCoverageIronCore__82).vx2" Yesterday I removed over 4,5k of those files from my savegame folder created only within 2 hours.....
Rum Monkey 13. dec. 2015 kl. 15:45 
Good to know, thank you!
Doctor Octoganapus  [ophavsmand] 13. dec. 2015 kl. 15:42 
The seed will change certain aspects of the planet but the more basic terrain generation will stay the same.
Rum Monkey 13. dec. 2015 kl. 15:41 
Quick question, does the "seed" number and size affect how the planet is generated? I noticed that on the save it has the planet name and then the seed number that was used when building it.
StealthCharm 13. dec. 2015 kl. 15:14 
Yeah maybe one day we'll get that sweet sweet volumetric water!
Doctor Octoganapus  [ophavsmand] 13. dec. 2015 kl. 15:11 
If water was actual water - then yes but otherwise no.
StealthCharm 13. dec. 2015 kl. 14:41 
Ok thanks! Have you ever thought of making an ocean planet with small island chains on it and maybe one or two large land masses?
Doctor Octoganapus  [ophavsmand] 13. dec. 2015 kl. 14:11 
Rocks trees and anything along those lines will only spawn when it detects the characters proximity. Spectator does not count.
StealthCharm 13. dec. 2015 kl. 13:51 
I've visited the "poor mans death trap" and didn't see the rocks from the screen shots I'm not sure if this is a bug or because I was there in spectator and not with my astronaut. Also good work with these planets they feel very unique and I can honestly say you are responsible for making the best modded planets on the workshop!
Rum Monkey 12. dec. 2015 kl. 18:01 
I will definitely jump on the server. Thanks! You should also release the server map for those who are wanting to do creative single player.
Doctor Octoganapus  [ophavsmand] 12. dec. 2015 kl. 17:59 
The server I administor has packs 1 & 2 on it.
Rum Monkey 12. dec. 2015 kl. 17:53 
I would love to see you take your planet packs and build a world with all of them in it. These planets are amazing!
DeAnti 12. dec. 2015 kl. 16:00 
GREATNESS look at it that way
Doctor Octoganapus  [ophavsmand] 11. dec. 2015 kl. 20:02 
That statement could be good or bad depending on how you look at it - which is it?
DeAnti 11. dec. 2015 kl. 15:11 
you're killing it