Portal 2

Portal 2

Salvation - Part 4
51 kommentarer
Challah_Money 5. mar. 2021 kl. 23:16 
Dude, you NEED to increase the angle on the angled panel. Way too shallow and it took me so many tries I was sure I was off track.
canticle 18. apr. 2020 kl. 19:49 
Had the puzzle logic figured out but after the third time of just missing the landing on the fling I just noclipped it.:steamsad:
Winnie Wheatley 26. sep. 2019 kl. 17:06 
:theta:ne more great and short test! Enjoyed but final jump took about twenty attempts. Thumbs up! :steamhappy:
SpielSatzFail 7. jan. 2018 kl. 1:42 
I like the series, but I also have to critisize that hard to execute jump :-(
Fox  [ophavsmand] 1. apr. 2017 kl. 8:19 
Yea ik
dvdbillen 1. apr. 2017 kl. 7:50 
I don't like to criticize stuff people did for free but too hard to make the jump and then you have to do it again.
tu7650x 26. aug. 2016 kl. 16:58 
The first fling using the timed angled panel is so borderline momentum wise that it took several attempts before I made it... This IMHO is not good design... difficulty should reside in solutions difficult to figure out, complex sequence of operations to perform... not in making jumps difficult because the player has barely enough momentum to make it to the exit side.
pjparker16 15. juli 2016 kl. 2:26 
I dont know how I feel about this series, yes, the solutions are quite simple, but the executions of those solutions are horribly hard, which leaves you frustrated.
The Sojourner 7. apr. 2016 kl. 20:41 
So far, the puzzles (and even the looks for the most part) have been great throughout the series. Little things you can do for improvement:

> Check the lighting. It felt off in places. Maybe using some info_lighting entities might help. If you're using a light_environment, check the Pitch and Ambient keyvalues (Pitch should be somewhere around -90 and Ambient should be around 300+ for intensity).
> Add a soundscape. Try some of the Testchamber_Destruction.Intro_* sounscapes.
> One thing that caught my eye: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=661240089

Let's hope you've become a better mapper by the time I have posted this comment, and that if you have, you could look back on these maps with a little laugh :p2aperture:
Jaskador TTV 5. apr. 2016 kl. 21:41 
That jump is purely based on RNG to decided if you're gonna land or not, really annoying to have to retry 20 times in order to make it. This should be fixed so the jump always works. I mean, it doesn't "nerf" the overall understanding of the puzzle, beacuse this is just more frustrating than anything else. Other than that, puzzle is cool. Great work.
BlumCoLe' 1. apr. 2016 kl. 2:35 
Hey there,

I promised to make a comment for each map ...so here it is.

It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)

Just for the sake of completeness, the gameplay again: https://www.youtube.com/watch?v=xpmFDVp3EOg

The facts:
*puzzle was good, but I didn't like the ninja part ...it was very annoying (especially with one cube) that the time was so short, you can see how often I failed ^^

That's all. :P

I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)

Keep it up!
Fox  [ophavsmand] 30. mar. 2016 kl. 6:22 
@Mr Fraggle (UK)
Hehe good luck
Mr Fraggle (UK) 30. mar. 2016 kl. 6:19 
Not sure I liked this one as much but I completed it the second time around. One more to go.
Fox  [ophavsmand] 14. mar. 2016 kl. 9:24 
ok
BigBlackMomma 14. mar. 2016 kl. 9:24 
gotta masturbate to this
Aleskei 22. feb. 2016 kl. 14:53 
I expected my part 4 forward! :D
Fox  [ophavsmand] 6. jan. 2016 kl. 5:39 
@BrunoGottlieb
Yea
Bruno Gottlieb 5. jan. 2016 kl. 13:43 
I really liked this Salvation serie. This chamber whas very beautiful and the puzzle was nice and simple. Will it continue?
dven1 5. dec. 2015 kl. 14:24 
There, did all four maps. Good work!
dven1 4. dec. 2015 kl. 17:04 
Good puzzle, beautiful visuals!
Fox  [ophavsmand] 3. dec. 2015 kl. 10:37 
@Moon
Thx
Scotty 3. dec. 2015 kl. 10:36 
Nice visuals, good puzzle. I suggest making the timer one second longer, as it can be difficult and frustrating when attempting to get the first cube across.
Fox  [ophavsmand] 2. dec. 2015 kl. 11:56 
@Petutski
Thx
Petutski 2. dec. 2015 kl. 11:48 
Beautiful chamber! Shorter than your others.
Fox  [ophavsmand] 1. dec. 2015 kl. 9:52 
@bonkrood
YAY
bonkrood 1. dec. 2015 kl. 9:37 
fUN MAP, i LIKED IT. :)
Fox  [ophavsmand] 30. nov. 2015 kl. 6:44 
@walkerknapp3
Thx
water 29. nov. 2015 kl. 16:37 
If you get on the highest platform, put a portal behind you, jump through the portal on the ground with the cube, and then jump as soon as you land, you can make it to the platform without doing the puzzle. Other than that exploit, amazing map! Looks Fantastic! :)
Jade BGE 26. nov. 2015 kl. 7:58 
Enjoyed, thanks.
Fox  [ophavsmand] 25. nov. 2015 kl. 10:02 
@kwinten
Thx for commenting
kwinten 25. nov. 2015 kl. 3:42 
As cool as others map of the serie ! The mapping work is awesome !
But: Cubes should be differents (clean and rusty), map is too dark (more lights or env_ambient light) and the timer is too short (+3s). Good job, continue !
Fox  [ophavsmand] 23. nov. 2015 kl. 6:43 
@less than or equal to
THXX
Shane 22. nov. 2015 kl. 14:33 
good puzzle, try making the cubes different so you can keep track of them, just a thought. good puzzle
Fox  [ophavsmand] 22. nov. 2015 kl. 9:45 
@Free Beer
THX
Free Beer 22. nov. 2015 kl. 9:29 
I was really surprised at such a simple puzzle but the visuals were spot on. great job!
Fox  [ophavsmand] 22. nov. 2015 kl. 2:19 
@| \_/ ()
True story xD
Fox  [ophavsmand] 22. nov. 2015 kl. 0:12 
@quaternary
THX
quat 21. nov. 2015 kl. 17:30 
Lighten it up a little? Could hardly see it. Nice puzzle though, and after adjusting my monitor brightness I really liked the visuals :)
Stimich 21. nov. 2015 kl. 13:09 
Visually it's nice. Way too dark for my liking, though. Gameplay-wise it's nothing new and you can get stuck. It's also possible to skip most of the chamber. You gotta playtest your maps.
https://youtu.be/te1aLJ0R2tE
quatrus 21. nov. 2015 kl. 12:14 
Great visual atmosphere - maybe even too overgrown? Puzzle was quite easy to see the solution, but technically a little difficult to execute the cube fling and jump...Still well done thanks for creating.
| \_/ () 21. nov. 2015 kl. 12:02 
Weren't your previous Salvation tests more creative, longer and, well, cleverer? I wasn't expecting something so basic and simple.
Nah, who cares, I think this part 4 is visually the best one. Good job!
DeathWish808 21. nov. 2015 kl. 11:09 
Definitely packed that little chamber full of visuals. I liked it. The puzzle was simple, but still a cool map. Great job!

Blind run: https://youtu.be/hCRWlnzh84I
Fox  [ophavsmand] 21. nov. 2015 kl. 10:37 
@Space Core

LeL
Fox  [ophavsmand] 21. nov. 2015 kl. 10:31 
@moomanjohnny
Thx


----
Achievement Get:
Valve hireing comment.
not ruben 21. nov. 2015 kl. 10:30 
wow, this map is just simply amazing, it is so detailed and the test is fun too. 10/10 should be hired at Valve.
Fox  [ophavsmand] 21. nov. 2015 kl. 10:23 
@TreasureGhost
THX :DDDDDD
TG 21. nov. 2015 kl. 10:22 
I really like this map comparing to the others, you've gotten way better Redstoncraft.
Just a few things to notice: (correct me if I am wrong)
1. Lack of env_soundscape.
2.Holy Jesus Christ there is a shitload of details it is making me confused please remove some.
3. some of the floor destruction props are floating.

Other than that the map is solid, fun, fantisticly designed. Thumbs up!
Fox  [ophavsmand] 21. nov. 2015 kl. 10:22 
@Turrets turret
Thx finnaly design level hard :DD
Turrets Turret 21. nov. 2015 kl. 10:21 
a basic and classic test for those who know that cube trick, good!
the details was 10/10
Fox  [ophavsmand] 21. nov. 2015 kl. 10:19 
@Dawidekkuol
THX :DD