Portal 2

Portal 2

Testing: Alpha
14 kommentarer
The Sojourner 11. juni 2016 kl. 0:31 
jandlml 4. dec. 2015 kl. 18:04 
interesting
water 1. dec. 2015 kl. 16:27 
Really nice concept! I managed to save the chair from the begining all the way through!
Skyferret 26. nov. 2015 kl. 3:51 
As much as I like Portal 2, I still like seeing a somewhat of a Portal 1 theme. The only thing I might suggest is keeping the surfaces in multiples of 128 Hammer units for better texture alignment. For round portal doors, I make a brush that's 128 X 128 X 32 and carve a 32 sided round hole in it then make it func_detail (then save it for next time). Other than that, I enjoyed playing it.
kwinten 25. nov. 2015 kl. 3:28 
Ok, but the button height is painful to reach
DeathWish808 23. nov. 2015 kl. 15:32 
Pretty cool. Was like an alt version of P1 start. Thumbs up, good job.
It would be nice to see another that provides more of a challenge now that you've introduced things.
Ignus 23. nov. 2015 kl. 14:22 
Interesting
elhalconmisterioso 23. nov. 2015 kl. 13:41 
The "anti-grav" rooms were very creative.
r_rodrigo_filipe  [ophavsmand] 23. nov. 2015 kl. 11:32 
Sorry, but you cant export a map back to the PeTI after you dont anything with hammer, and since the entrire map was based around hammer, its impossible to do.
Kazuto 23. nov. 2015 kl. 9:19 
Good :D use beemod :steamhappy: to auto portals
MoFF 22. nov. 2015 kl. 12:50 
Real good made :)
bonkrood 22. nov. 2015 kl. 11:51 
Fun start, I liked it. :)
Kazuto 21. nov. 2015 kl. 12:02 
and good job :D
good luck
Kazuto 21. nov. 2015 kl. 12:00 
Hey fix all auto poryal with beemod and the cristals