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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=460950282
Although I did remove all kinds of powerups entirely. I think even Paints are not very "elite", since its basic approach strategy is to get 21 random blocks and hit the Paint. Even if you scoop it.
I stuck with a 4 block scoop queue because that's what it was in AS1 and I felt that is enough. Also I didn't change the amount of white blocks since I find it a strategic challenge (at least with Pointman, Pusher hates them).