Space Engineers

Space Engineers

Modded Sensor
34 kommentarer
avaness 19. jan. 2019 kl. 14:24 
Just a warning so other people dont make the same mistake: DO NOT TURN ON DETECT ASTEROIDS WITH HIGH RANGE
Fyury 22. okt. 2018 kl. 12:59 
Does anyone have an issue with the sensor not catching when an object goes out of range? It detects the object great when it first enters, but then never resets or triggers the other action when the object moves out again. Originally was doing this with enemy ships but subsequently have tried wtih other ship types as well as the player. Always detects when entering, but not existing. I've tested wtih ranges from 5m to 3000m. Help or suggestions appreciated.
R_Oerich 16. sep. 2018 kl. 3:18 
A great mod.. I use it with a radar script..
But can you cgange it so it does no remove the original sensor?
Elachi Dance Party 7. juni 2016 kl. 19:53 
Perhaps keen will fix it sometime, thanks though :)
Mr.AoKay  [ophavsmand] 7. juni 2016 kl. 18:23 
When I tested it, I set it to 10m and I just went up and down and it played and stopped a sound block. I had read what you said on reddit and in that case there is nothing you can do, unless there is another solution to it. Good luck!
Elachi Dance Party 7. juni 2016 kl. 14:16 
it worked for me too but it was detecting the surface even when it was in the sky with the range set at a few meters, I think it's detecting the planet voxel cube instead of the surface itself :/
Mr.AoKay  [ophavsmand] 7. juni 2016 kl. 12:24 
I just checked and if you turn on detect asteroid mode that should work. It worked for me.
Elachi Dance Party 6. juni 2016 kl. 16:34 
Does this not work on planets? I'm trying to set up a hover tank but it doesn't seem to detect the planet's surface :/
alexander 26. maj 2016 kl. 21:14 
Great mod! I've figured out how to use it finally. :)
Matrim 31. dec. 2015 kl. 16:03 
I have been using this mod in order to create a long-ranged tracking missile, and the mod works wonderfully.
Mr.AoKay  [ophavsmand] 25. dec. 2015 kl. 15:35 
I tried but you can not set it less than on meter. I think you might have to go into the source code for the Sensor and change the unit to centimeter, if thats possible.
Paranoidmarv 22. dec. 2015 kl. 20:30 
I would also like to know if sensor extents can be set to less than 1 meter. I'm making a sensor array that needs to be very precise.
Mr.AoKay  [ophavsmand] 26. nov. 2015 kl. 12:40 
why?
. 26. nov. 2015 kl. 3:22 
Possible to mod bellow 1meter?
Mr.AoKay  [ophavsmand] 20. nov. 2015 kl. 13:03 
Yes
Kira 19. nov. 2015 kl. 15:12 
dx11?
Mr.AoKay  [ophavsmand] 15. nov. 2015 kl. 11:42 
Woodzykiler Just tested my sensor with no other mod and it works fine even with detect astorids setting on. It might be one of the other mods you are using. I will tell you to make a new world and add one mod test it and then add anohter mod and test them together. Otherwise I dont know what to tell you as my sensor is working fine by itself.
Mr.AoKay  [ophavsmand] 15. nov. 2015 kl. 11:28 
There might be an issues with trying to detect astroids as you are on a planet, I will look into it but it might be something I cannot fix so just dont use that setting for now.
MrFox 15. nov. 2015 kl. 7:55 
HUGE list, about 25 outhers... it only happens when i was setting things up on my planet, and i select Detect astroids...
Mr.AoKay  [ophavsmand] 14. nov. 2015 kl. 19:09 
Just tested the sensor, also had a friend test it as well and our games ran fine, no locking or crashing issues. Are you using any other mods Woodzykiler?
Mr.AoKay  [ophavsmand] 14. nov. 2015 kl. 18:47 
Will do, Thanks for letting me know.
MrFox 14. nov. 2015 kl. 13:36 
crashing or locking up game... plz look in to when u have time
cpt.budder 12. nov. 2015 kl. 11:10 
ok thanks
Rikkavidu_GER 6. nov. 2015 kl. 7:57 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=548755453
This are german Sounds for Alarms, Infos and many ore. Have fun! Best reguards.
Mr.AoKay  [ophavsmand] 4. nov. 2015 kl. 17:31 
I would look into that, as I am new to modding and a full time college student, I dont know how long it will take me to make a new block or modify the ingame welder to to that.
cpt.budder 4. nov. 2015 kl. 9:37 
Hey I really liked your recent mod. I was wondering if you could make a block mod where it's like a projector block but if you put in the materials in it it will start constructing the blueprinted item. it starts to build the ship for you depending how much recorces you put in the block but it builds it in order like it you were welding it yourself. So when planets come out you could begin mass production operations such as miners or even fighters and capital ships.
Mojo 1. nov. 2015 kl. 15:00 
Not like it is against the rules. :)
Mr.AoKay  [ophavsmand] 1. nov. 2015 kl. 14:38 
Ya I thought so, but I didn't check before I started to work on this one. Plus its a good modding practice. The only reason I uploaded it was so my brother could get it so we can use it in our server.
Mojo 31. okt. 2015 kl. 21:13 
yup there is another 10,000M Sensor Mod out there...
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=504736273

:)
Mr.AoKay  [ophavsmand] 31. okt. 2015 kl. 20:00 
There fixed it! :steamhappy:
Mr.AoKay  [ophavsmand] 31. okt. 2015 kl. 19:54 
Well English being my third language can I get a break? lol :steammocking:
TheDuke540 31. okt. 2015 kl. 19:37 
I hate to nitpick, but there are numerous misspelled words in your title, picture, and description. :steamhappy: