Cities: Skylines

Cities: Skylines

Arrow Plaza - Growable 4x4 Lvl3 Office
37 kommentarer
treekiller667 15. jan. 2020 kl. 6:09 
I like this building a lot. It's different. On a side note I still remember playing the original Sim City and one of my all time favs was SC:2000 until I played SC:4. I'd love to still play it but it won't on my current systems. Anyways, thx for the asset.
Nutronic 17. juli 2017 kl. 12:07 
Looks nice this buddy well done.
HarryB 8. jan. 2016 kl. 3:08 
Great to see this SC3K building now in Skylines. One of my all time favorites! Magnificent work.
letter0479 7. dec. 2015 kl. 23:11 
감사합니당~
N377 30. nov. 2015 kl. 12:43 
I just noticed that this building looks almost exactly like the Rhein-Main-Center?! For reference: https://farm8.staticflickr.com/7156/6714124925_637e0c69d2_b.jpg
kx 13. nov. 2015 kl. 11:43 
You make beautiful CS renditions of SC4 and SC3K buildings. I am very excited to see more. Maybe throw in one or two of the nice high wealth SC2000 ones too when you get the chance :]
tony_r_68 (Zed68)  [ophavsmand] 11. nov. 2015 kl. 18:01 
"Any chance you could take a page from Reaper's playbook"... certainly the last book I'll take a page from XD

Well I might make variation for certain buildings but not just the height, design variations yes. (And I did on my two last ones).
Spec. Tater 6. nov. 2015 kl. 2:06 
Nice job - looks great. Any chance you could take a page from Reaper's playbook and make some height variations? I find that's nice for business parks and also to break up the repetition in cities.

I swear to god I HATE poopy Joe. Put him a rocket and launch him into space. Like... into the sun. Creators ought to be able to delete that crap from their pages.
Nico 5. nov. 2015 kl. 12:32 
░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS POOPY JOE
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░
Apostle 5. nov. 2015 kl. 10:10 
Nice lighting!
Breeze 3. nov. 2015 kl. 16:35 
The building has a quite wonderful light. And the color is random.
HAK3R 3. nov. 2015 kl. 10:21 
good job:steamhappy:
175 | Z. Zulnex 3. nov. 2015 kl. 9:06 
Very nice. Thank you.
Tronald.Dump 3. nov. 2015 kl. 8:16 
Worthly,good job.
Mega Master 2. nov. 2015 kl. 13:09 
incrível, muito massa.
Walking Roscoe on YouTube 2. nov. 2015 kl. 9:48 
Love this game. I'm new to the game also. Because of subscriptions like these, this game is better than SC
funky.3 2. nov. 2015 kl. 9:02 
Aah thank u very much, Im new in the game (noobie):steamhappy:
tony_r_68 (Zed68)  [ophavsmand] 2. nov. 2015 kl. 8:57 
@funky.3 : just click on the "subscribe" button. Next time you'll launch the game it will be installed.
funky.3 2. nov. 2015 kl. 8:53 
Where can i download the building?
tony_r_68 (Zed68)  [ophavsmand] 2. nov. 2015 kl. 6:55 
@Exiri : Can you pack me an fbx file and your illumination map so I give it a look ?
Stars 2. nov. 2015 kl. 6:53 
Might add: windows are always yellow no matter how many nights I let the game run for.

So in essence, any asset becomes a pulsating yellow beacon : /
Stars 2. nov. 2015 kl. 6:50 
Interesting thing is, I am aware of how all of this should function... should. Because whenever I try to have more than one type of gradient between 128 and 256 (not 192), my windows will ALL lit up at the same time, or they won't.

For instance: 4 windows, all 4 have a different i_map value. And we have placed 16 blocks of these windows on a wall for ease of reference. What happens: 16 windows will be lit, then dim, 16 other windows will lit, then dim, the 3d set of 16.. and 4th set of windows.

There is no possible way I can get the windows to be lit at different intensities/colours at the same time. So hence my question, how the fruggus did you? : P
tony_r_68 (Zed68)  [ophavsmand] 2. nov. 2015 kl. 6:12 
@Exiri : There's only one i_map, the game decides randomly to assign one color for the lights of a building, this color goes from a bit blue/greenish to yellow.
If you're curious about how I made the soft shadows inside the windows I made a tutorial here : http://community.simtropolis.com/forums/topic/69212-tutorial-detailed-nightlights/
I re-explain the lightning system briefly in the beginning of it.
Stars 2. nov. 2015 kl. 4:45 
So what, there's two i_maps? Not sure my asset creater would accept that...
*one for blue
*one for yellow

Just saying it doesn't add up to have two versions of the same texture map, because my asset creater will go mental if I try to feed it more than one of each : /
OwiHH 2. nov. 2015 kl. 3:29 
pretty easy . simply use different grays within the _i texture.

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-2-whats-new-with-modding.878916/

" It used to be the illumination map acts as a mask where a value of 0 (black) means no illumination and a value of 255 (white) means full illumination using the diffuse texture information.
We preserved this behaviour but squeezed the color value to range between 0 and 120 instead, where 0 still mean no illumination contribution from the diffuse texture and 120 means full contribution. We hereby freed the range 128 to 255 to allow windows to be lit randomly. A value of 192 means neutral, so if you want a building to be unlit at all times, the illumination map needs to be solid 192. The likelihood of a window to be lit at a given time and its intensity are randomized for values within 128 and 255, the closer the value is to a boundary the more likely it is to be lit and stronger.
Stars 2. nov. 2015 kl. 2:40 
One question though, how the actual FRUGGUS did you get the illumination to behave like that? : /
Breeze 1. nov. 2015 kl. 21:25 
Can I see the texture of your image? d, n, s, i. I want to make them more Pilotti building. :)

I like your work.
Phaz 1. nov. 2015 kl. 3:04 
Thanks!
Katalepsis 1. nov. 2015 kl. 1:27 
Amazing work. Your illumination maps are simply the best, no other way to put it.
k_medlock 1. nov. 2015 kl. 1:16 
your buildings look really nice! awesome job! :-)
sam 31. okt. 2015 kl. 21:32 
Lovely!
MrMaison 31. okt. 2015 kl. 21:24 
Another Great building by Zed' Real-Estate and LOD Brokers:) Thumbs Up!
Junna 31. okt. 2015 kl. 18:51 
Oh lawd, this is so nostalgic.
BoldlyBuilding 31. okt. 2015 kl. 16:51 
I haven't had much time lately to work on my CSL stuff, and obviously it's been ages since I've continued work on SC3K things for CSL, so I'm glad to see you're doing these buildings!
Blackdragonbird 31. okt. 2015 kl. 16:38 
Whe need MOAR glass! =D

You can still do a commercial version. Simple make the walls more concrete and keep the original roof. Would be cool. A coffe in the top. =)
Atys 31. okt. 2015 kl. 15:57 
Very cool :)
sigge 31. okt. 2015 kl. 15:39 
Looks so awesome! :caster_happy: