Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1Divide et Impera - Caesar in Gaul More Factions Playable
28 comentarios
der Oberst 10 ENE 2024 a las 16:49 
Discovered that Roman leader cards appear on some of the Arverni armies instead of Gallic leaders. One even had the Caesar card another had Marcus Antonius, At first i thought this was restricted to this submod but it happens even without using this submod. I am not sure whether this phenomenon happens for other Gallic factions but for the Arverni for sure and especially after Versingetorix is eliminated.
DudeChris33 7 ABR 2022 a las 23:45 
Can you make one of these for rise of the republic? I want to play Carthage
MrBigglesworth 6 MAR 2022 a las 16:24 
Not sure where to ask this, but is DEI 1.3 currently compatible with CiG? After the first two turns all my generals/armies have virtually no movement points (they move a few steps and all their points are gone).
wayne9 14 ENE 2022 a las 5:14 
Hello. Can someone help me ? I can not see victory objectives in game only in main menu. Thanks.
chryssjanzonio 26 NOV 2021 a las 5:38 
can someone update this and other more playable faction mods?
II-KB(2ndSC.A) Pfc. Pyrrhus 13 JUN 2021 a las 1:16 
Why aren't the Arverni playable?
swamipolydor 28 JUN 2020 a las 9:19 
ultimique hominum existimati Morini
Dresden  [autor] 7 ABR 2019 a las 13:30 
NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).
Dresden  [autor] 19 MAR 2019 a las 13:03 
Its compatible with the current mod and game version
Chec 2 FEB 2019 a las 7:56 
Can you update this mod please ?
Mistweaver 9 DIC 2018 a las 10:11 
is there a way for you to add the Morinin faction to this mod? would love to play as them :)
Dresden  [autor] 9 AGO 2018 a las 10:24 
Updated for todays patch
TrJacobin 29 JUN 2018 a las 16:38 
Any way to include a mechanic in this mod to add the pressures from SPQR on Caesar? Like maybe after 10 turns they demand things? If not, SPQR armies can come to take Caesar away?
I feel that angle is so very missing in this DLC. Or, come to think of it, that WHOLE DAMN CIVIL WAR OF CAESAR
St.Michael 14 ENE 2018 a las 21:37 
Only DEI mods active and all units have transparency, any pointers?
Dresden  [autor] 4 DIC 2017 a las 20:11 
Updated for latest release/patch
Black Soull 1 DIC 2017 a las 1:43 
Need=)
Black Soull 1 DIC 2017 a las 1:43 
Not work....neew update=)
Dresden  [autor] 30 NOV 2017 a las 11:01 
Should be compatible with todays patch
Dresden  [autor] 12 OCT 2017 a las 12:01 
No, the way the DLC campaigns work you cant have too many factions unlocked
Scotvince 12 OCT 2017 a las 4:09 
Is it possible to unlock all others factions in CIG with Divide e Impera, or with the vanilla version ?
Dresden  [autor] 22 MAY 2017 a las 12:38 
Updated for 1.2
Dresden  [autor] 6 FEB 2017 a las 12:09 
Massilia should already be playable in base DeI
Apollyon 5 FEB 2017 a las 3:01 
cheers for this mod though great work
Apollyon 5 FEB 2017 a las 3:01 
I like to play as massilia in this campaign is there such a mod like an all factions playable mod or something
kevin.dasich 12 NOV 2015 a las 4:36 
There is actually a belgae faction in cig?
i thought that was just the group name for everyone north of paris.
maybe you mean the eburones?
AlexRoss 28 OCT 2015 a las 10:50 
please
AlexRoss 28 OCT 2015 a las 10:48 
make for vanilla identical
AlexRoss 28 OCT 2015 a las 10:45 
It can be the same mod for vanilla