Don't Starve Together

Don't Starve Together

Shared islands
82 kommentarer
Vidarr 29. apr. 2022 kl. 10:17 
It crashes (breakes) the game after loading
aart 3. jan. 2021 kl. 3:27 
i think you explode the dynamite like you activate a flare
Just_Natasha 1. feb. 2019 kl. 14:40 
How do you explode the dynamite?
walylucifer 4. apr. 2018 kl. 18:48 
@蝴蝶小小小蝴蝶 me too. the archiving always broken.
astropedic 18. dec. 2017 kl. 10:15 
epic mod :D
󰀛Baku 24. aug. 2017 kl. 6:56 
nice mod
Steviekins 27. maj 2017 kl. 2:59 
how do i get rid of them

The Evil Demonic Flower 10. nov. 2016 kl. 13:26 
you should make it so that people can get rid of the sanity cost from the Graboid
zzy602359176 29. aug. 2016 kl. 2:12 
Why do I live on the island after 40 days The game will crash
Goatama  [ophavsmand] 30. juni 2016 kl. 2:08 
@all

Sorry for the delay in answering and implementing feature requests. I have a full time job and a lot of other things. I promise I'll keep taking care of this mod (eventually). :steamhappy:
Goatama  [ophavsmand] 30. juni 2016 kl. 2:06 
@POLKOVNIK__GRACH don't known what you mean. Sanity is decreased when you jump in the Graboid in the same way it's decreased when you jump in a Worm Hole.
Goatama  [ophavsmand] 30. juni 2016 kl. 2:03 
@Deja Vu taking care of. I'm really really busy at the moment.
Goatama  [ophavsmand] 30. juni 2016 kl. 2:03 
@GhostPhreak it's not so easy, but we should try.
Ghost Meep 13. juni 2016 kl. 4:42 
Can you make the islands spawn the original biomes resources?
Savanah beefalo, swamp tentacles, rock field, etc
POLKOVNIK__GRACH 3. juni 2016 kl. 2:30 
how to make sure that the reason is not removed when you jump into it ?!
POLKOVNIK__GRACH 3. juni 2016 kl. 2:30 
как сделать так чтобы рассудок не снимался при прыжке в неё?!
Deja Vu 29. maj 2016 kl. 10:35 
@zkiss
Would it be possible to make it so that the Graboids of previous owners delete themselves and the island quota goes down by 1 so whoever crafts the next Graboid can have access to the island. Also the Graboids that get crafted and there is no free island to go to, delete themselves as well since people just get confused why the Graboid does not work?
Deja Vu 29. maj 2016 kl. 8:58 
@zkiss
How exactly does "islands_unbind_days" work? Does it mean the Graboid that was previously built remains in the world and other players can use it or the Graboid gets wiped and new Graboid can be built to get to the new island? Does the items/prefabs remain on the unbind island? Do the unused Graboids be deleted or still remain in the world?
Lollerman0110 28. maj 2016 kl. 2:31 
way better than the personal island mod imo :D
Goatama  [ophavsmand] 6. maj 2016 kl. 2:52 
So weird. I'll investigate asap.
Deja Vu 5. maj 2016 kl. 2:45 
Alright, the problem gets more puzzling by the moment. I've ran out of theories and my best guess would be perhaps some 3rd party mod item got used in Graboids password and later the mod got removed, thus resulting some weird bug where the island can be accessed by everyone. Anyway the previous weird glitch is also present. It seems 1 Graboid portal can lead up to 3 different islands as of currently i have found. No idea how it happened. Most other Graboids work normally, but some are sort of glitched out.
Deja Vu 4. maj 2016 kl. 3:36 
Ok, some more investigation is done. It seems somehow for some reason, when you have multiple islands as a player, and after you jump in the same Graboid multiple times, it sometimes teleports you to a different island alltogether.

I think there should be some sort of limit how many islands can player have and after that they shouldn't even be able to craft a new Graboid to avoid any exploits.
Deja Vu 3. maj 2016 kl. 10:03 
There is some sort of weird bug that at some point, someone somehow in my server can access all islands. I don't know how or why it happens, but it does. My island was private and only i knew the password, yet it got raided.
Goatama  [ophavsmand] 24. apr. 2016 kl. 1:53 
Ok, I'll add "max islands per player" feature in the next days.
Deja Vu 22. apr. 2016 kl. 10:30 
@agus013
I think that would be a good idea to have a configurable value on how many personal islands a player can have in 1 world, overworld and caves. This prevents the islands from running out too quickly. SOme endgame players who have a ton of resources can simply take up all the islands.
La Falconeta 21. apr. 2016 kl. 20:54 
there is a limit of island per player? must be i think
Goatama  [ophavsmand] 20. apr. 2016 kl. 1:41 
Thanks a lot @Katevie. Yes, let them die alone :steammocking: mwahahahahahh!
Katevie 16. apr. 2016 kl. 7:19 
This mod made really easy to fight against griefing in servers, you just leave them out to die alone xD I really appreciate it, no i love it! Keep up the good work :)
kr0l1k 15. apr. 2016 kl. 9:22 
Di nulla,grazie a te di essere un così attivo membro della community italiana, compimenti di nuovo @zkiss
Goatama  [ophavsmand] 14. apr. 2016 kl. 1:16 
Grazie mille @kr0l1k
Kumibozu 13. apr. 2016 kl. 13:41 
thanks
kr0l1k 13. apr. 2016 kl. 11:53 
Bravo,mod davvero bella e funzionale. Ottimo lavoro
Goatama  [ophavsmand] 13. apr. 2016 kl. 8:33 
@missjuxx so glad to hear you like it :steamhappy:
Goatama  [ophavsmand] 13. apr. 2016 kl. 8:32 
Thank you @Danill
soufflé girl 13. apr. 2016 kl. 8:20 
this mod makes playing in public server so much better. I can't live anymore without it!
Hollow 13. apr. 2016 kl. 7:50 
Best mode ever! :) thanks

Goatama  [ophavsmand] 13. apr. 2016 kl. 7:08 
Grazie @IT Boy
Super IT 13. apr. 2016 kl. 6:39 
one of the better mode maded, gj!
Super IT 13. apr. 2016 kl. 6:39 
una delle mod meglio riuscite a mio parere, complimenti.
Goatama  [ophavsmand] 13. apr. 2016 kl. 5:47 
Thank you @FoxRedTail :steamhappy:
LucaFox 13. apr. 2016 kl. 5:14 
Tried this mod and liked it. It works perfectly! Thumb up!
Goatama  [ophavsmand] 13. apr. 2016 kl. 3:33 
All the islands have (quite) the same size, which is "islands_size" in the modoverrides.lua (but it's also configurable in the mod settings). Islands are generated only once, when the mod is inserted in the host, using a procedurally perturbed circular shape with ray "islands_size". This parameter cannot be changed at runtime and works only when hosting.
Kumibozu 12. apr. 2016 kl. 22:44 
could it be possible to edit the islands size e.g islands size = 20? would this only working when hosting or does the Graboid generate islands allowing bigger and smaller islands? thanks :steamhappy:
Doctor William Von Tacos 11. apr. 2016 kl. 12:14 
k
Goatama  [ophavsmand] 11. apr. 2016 kl. 7:51 
c_spawn('dynamite')
Doctor William Von Tacos 9. apr. 2016 kl. 18:13 
wahat is the spawn code for dynimate

Deja Vu 28. mar. 2016 kl. 5:50 
@zkiss
As far as i know, when you don't set the configuration option, it uses the default value, so that can't be a problem i think (I did update the configuration anyway btw). The error log does mention Less Lags mod which might be be a culprit, so perhaps a workaround is possible?
Goatama  [ophavsmand] 28. mar. 2016 kl. 1:28 
@Deja Vu

Also in a running server where you only upgrade the mod, maybe the dynamite recipe screws up. Please tell me if it happens so I can fix it.
Goatama  [ophavsmand] 28. mar. 2016 kl. 1:22 
@Deja Vu

The crash you posted is due to a misconfiguration: the parameter "islands_unbind_days" is mandatory (0 means never). Maybe you upgrade the mod without updating configurations in modoverrides.lua. Anyway I add a fix for that. Thanks.
Deja Vu 27. mar. 2016 kl. 22:31 
There is a server crash now when jumping into Graboid after gicing it 3 random (wrong items, not the password items) http://pastebin.com/pNe5W9Fv