Total War: ATTILA

Total War: ATTILA

War between Religions! (Clovis submod)
74 kommentarer
Frejth King 7. sep. kl. 13:00 
the guy below me is low IQ and small pp
Jundullah 25. jan. 2022 kl. 23:54 
La ilaha illa Allah, Muhammadan RasulAllah
^1RossaStella 17. aug. 2021 kl. 17:29 
May the gods preserve Mitgard
Sanmaya  [ophavsmand] 15. mar. 2020 kl. 15:37 
@Theo.[GER]
No, i have no direct link to them

@Will zocken CIV; Total War
I totally agree with you, that why i changed that in this mod.
- Factions with the same religion get a +60 diplomacy bonus with each other
- I looked at the different religions and their differences and similairities: For sample, all monotheistic religions like each other better. Christians like other christians. The more developed religions dislike the less developed religions, etc. On that basis they get a diplomacy bonus or penalty vs other religions between +40 and -40
Theo.[GER] 15. mar. 2020 kl. 10:55 
Hello,
do you have a direct link to the old clovis - origio europae mod?
Will zocken CIV; Total War 12. jan. 2020 kl. 8:42 
funny, I am searching fo the opposite kond of mod, because I am a student of theology.

Sadly, it is realistic that different religions hate eah other and that the same religion does not make very good friends.

In nunbers that means that in TWA having the same religion brings just +10 diplomacy, but having different religions rungs -40diplomay, WTF!!!

I would like to have a change:

same religion: +40
familiar religion (just like I have latin christianity to the other crhistianities, or the northern paganisms to each other) +10

completely different religions: *-10
Sanmaya  [ophavsmand] 6. aug. 2016 kl. 11:24 
Changing a faction religion will be much easier yes, but changing a province religion to the faction religion will be much harder with this mod

With this mod religion will have a bigger impact on everything. Franks can be the one spreding chritianity true whole europe, even making other faction have chritianity to, but they will have much resistance
dziedzic 3. aug. 2016 kl. 20:06 
so converting the franks to christianity will be easier then (faster) ?
Thyran 28. juni 2016 kl. 16:15 
Cool
Sanmaya  [ophavsmand] 28. juni 2016 kl. 14:31 
not at the moment, currently i'm bizzy wioth a submod for Herakleios: War of Three Faiths
Thyran 28. juni 2016 kl. 11:31 
Are you planning to do something similiar that is compatible with Europa Perdita? :)
Vaskonios 3 15. juni 2016 kl. 21:45 
Ready to fight daech?
Keter 29. jan. 2016 kl. 13:37 
Woo Islam mod cant wait.
Sanmaya  [ophavsmand] 20. jan. 2016 kl. 1:04 
You probably will be able to do that, the Islamic Factions (Rashidun Caliphate) will have his own fighting style and his own bonuses, expecially good at expanding and conquering and in deserts.

I decided to start from scratch and not use the Clovis mod as base for my mod, so i have to make everything myself, takes more time for me to make, but i think i'll be able to.
Sanmaya  [ophavsmand] 30. dec. 2015 kl. 23:41 
cool :)
Sauron001 30. dec. 2015 kl. 21:51 
It is posted as updated now, it was last night my steam may not have updated. All good now.
Sanmaya  [ophavsmand] 30. dec. 2015 kl. 12:50 
It is updated. i tried it, and it worked for me

At which turn/faction is it crashing?
Do you use other mods with my mod? Mayby you use a conflicting mod?
Sauron001 29. dec. 2015 kl. 20:44 
Mod still crashes the game atm. Are you sure it is updated?
Sanmaya  [ophavsmand] 29. dec. 2015 kl. 10:09 
This mod is updated to the latest patch. Also a few minor tweaks.

A second mod will be released soon( mayby 31th?), adding Islam and some other features
Sandwich 25. dec. 2015 kl. 21:05 
pleace! do your duty as a history teacher and portray everyone equaly, make my dad [united methodist minister] and my Muslim freinds proud!
Sanmaya  [ophavsmand] 16. dec. 2015 kl. 2:36 
i prefer english ;)
But to answer your question, i think i should be able to
Робинзон Пузо 13. dec. 2015 kl. 9:17 
можно хотя бы обновить текущую версию?
Sanmaya  [ophavsmand] 13. dec. 2015 kl. 7:26 
i'll try to add Islam in three weeks, to bizzy coming week, but after this week i got time.
I'll update this mod first and then try to add Islam and mayby and (emerging?) Islam faction, depends how hard it is to make
{ L } 12. dec. 2015 kl. 15:11 
great mod!! when will islam become a playable religion!? i really cant wait 4 that!
Sanmaya  [ophavsmand] 28. nov. 2015 kl. 0:31 
Thank you
I Have Thrust Issues 25. nov. 2015 kl. 12:48 
This is truely inspiring, to see a molder of young minds take real, concrete interest in the belief of our forefathers. Godspeed sir!
Sanmaya  [ophavsmand] 16. nov. 2015 kl. 12:15 
thanks!

no it's included, so you only have to use this one
IMP. CAES. DIVI F. AVG 16. nov. 2015 kl. 6:25 
Wait so if the clovis mod is already included in this mod is it not necessary to use the clovis mod as well?

Nice mod btw :)
Sanmaya  [ophavsmand] 15. nov. 2015 kl. 1:11 
version 2.0 is now online
Sanmaya  [ophavsmand] 13. nov. 2015 kl. 13:10 
Making much progress at the moment, having some break true's. Will do an update soon, wich will balance the new religions out and make the mod even better and more exiting.

Future: will probably make a new mod soon, a 1 turn a year with Islam emerging after sbout 100 turns as a new major religion, (in year 630). This will give the player a real big late game challenge. The Islam and the emerging faction will be like an endboss. First result are looking good, but i'm doing it all alone and i'm new at this, so patience!
Sanmaya  [ophavsmand] 13. nov. 2015 kl. 13:05 
@The_Reptilian_Walrus it might be an idea to implent in the future, if i manage it. I learn fast while modding, but i only started modding two months ago


Bolshevik Walrus 30. okt. 2015 kl. 17:06 
@Sanmaya just have genocide result in the population being very unhappy and you would have to have an army in the region of garrisoned in the city and depending on the religious demographics of the region and the size of the army it could lead to a rebellion
Wolves in the Throne Room 28. okt. 2015 kl. 15:14 
Love your mods and I can tell you're a history man like myself. Have you ever looked into seeing if building permanent forts on the campaign map (ala M2TW) is possible?
Sanmaya  [ophavsmand] 28. okt. 2015 kl. 13:19 
thanks, i will


Mr.Jameson 28. okt. 2015 kl. 13:17 
nice! if u need help with historical info about it tell me xd
Jorik 28. okt. 2015 kl. 9:17 
fokin amazing
Sanmaya  [ophavsmand] 28. okt. 2015 kl. 8:39 
mayby in the future i can do such things, but i'll probably wait if a charlemagne DLC comes out (i think it will) , then a basque culture would fit better and have more impact on the game
Mr.Jameson 28. okt. 2015 kl. 8:24 
Bilbao sorry
Mr.Jameson 28. okt. 2015 kl. 8:23 
Good job man!!
Im from Bilbaoso i must ask u if you can make a mod of the Basque culture. something of Vasconum. thx it will be very fun!!
Sanmaya  [ophavsmand] 28. okt. 2015 kl. 6:22 
I'm very happy to announche that i managed to implement the diplomatic bonus or penalty's for the different religions. I had a close look wich religion got affinity or not with each other religion

Changing religion now makes a big difference in the attitude towards other factions with similair or very different religions
Jorik 28. okt. 2015 kl. 2:14 
NEVER EXPECTED A TEACHER TO PLAY TOTAL WAR SERIES AND EVEN MORE IMPRESSIVE IS THE FACT THAT YOU HAVE MADE A MOD.

ITS FANTASTIC!!!!
Brennus 27. okt. 2015 kl. 20:24 
Deus Vult :D
Violent 27. okt. 2015 kl. 11:35 
Paganism FTW!
Warmaster Horus 27. okt. 2015 kl. 9:33 
Hail to the Allfather!
Sanmaya  [ophavsmand] 26. okt. 2015 kl. 12:35 
@ noobington of course i'm into making historically accurate mods, all thou i also like 'what if... ' scenario's

@Fuzzyballs01 well, it makes it at least harder to win, it will take you longer. Ai will probably also not get stronger very fast, but this mod favours smaller factions, it's hard to get big and keep you population in check. Rebellions will happen more often
Revelation 26. okt. 2015 kl. 10:18 
@Robin exactly
Robin_ITA 26. okt. 2015 kl. 8:13 
Excuse me for my ignorance, but when you say "not save game compatible", does it mean that the mod will not take effect from my last saved game? So, for this mod to take effect I would have to start a new game?
Fuzzyballs01 ꦙ 26. okt. 2015 kl. 7:09 
this doesn't make the game harder
just slower because I have to keep my armies there for a while longer
Seahorn 26. okt. 2015 kl. 6:47 
I have yet to meet a male history teacher (myself included) that does not play Total War.
bonk 26. okt. 2015 kl. 6:25 
I wish my history teacher played TW.... 10/10