Age of Wonders III

Age of Wonders III

Racial Heritage Mod
420 kommentarer
rizzoyuen 15 dec, 2024 @ 3:24 
Better play with "Alignment Compatibility Mod" (Although not function well).
Senor Smoke 1 nov, 2024 @ 10:11 
may be one of the single best mods on Steam. makes AoW3 from a good game to an incredible game. 100/10 work
Femboy Crusader 6 maj, 2023 @ 3:42 
LOL In the last picture, there's a somewhat buff topless orc wearing a skirt. He's a little too buff for my tastes and I don't care for orcs, hut if he was a Tigran with long hair and slightly less muscular I'd definitely flirt with him and try to see what's under his skirt!
dnjswns0502 1 dec, 2022 @ 8:33 
thanks to 7thdoll, I setteld model issue too!!
( h and / is missing from your written address. {LÄNK BORTTAGEN}
+ TinyTooth has changed his name to offlane Spectre.)

If your window system does not use English language, your system include other languages in the path, AOW can't recognize document folder in game so that It create some weired string folder in Onedrive and use this folder as documents in game. so this folder does not have usercontents(mod), the model issue comes out.
HjAa 21 sep, 2022 @ 6:08 
That's super helpful!
ありがとうございます ^^
7thdoll 10 sep, 2022 @ 6:46 
I settled this problem.

ttps:/gtm.steamproxy.vip/sharedfiles/filedetails/comments/1538060953

This is 'strange document Bug'.
thank for Mr,TinyTooth 's comment in that forum.

解決しました。奇妙な文字化けをしたドキュメントフォルダが存在し、そこにAow3ファイルが生成されていました。そこにUsercontentsをコピーすることでこの不可視バグは終わりました。

PCのスペックやテクスチャに起因するものではありません!!!
7thdoll 9 sep, 2022 @ 7:22 
Sorry for late reply
Re-install is not good solution, and This bug(Spider Queen,Joker,Fire brute etc are invisible) haven't fixed.
I love this Mod so much that I made Japanese translate Patch.then,I wanna know cause of this bug...
HjAa 26 jul, 2022 @ 1:41 
Hi Dragon! This mod hasn't been updated since 2017 and Eomolch has moved on to other projects, so chances are slim. The good news is that if you're playing as greyguard, you can make any of the units dedicated to neutral through the strategic city spell Scales of Fortune.
Dragon 22 jul, 2022 @ 10:31 
any chance to add a neutral structure for those who want to be dedicated to neutral? All I see are dedicated to good and evil buildings to choose from.
HjAa 3 apr, 2022 @ 16:11 
This is a common bug not unique to this mod. The problem lies with your game files and you might need to verify them or re-install the game.
ずっと前私もその問題がありました^^
7thdoll 2 apr, 2022 @ 8:00 
I’m Japanese.
some unit are invisible.Is it possible to fix bug?
HjAa 2 mar, 2022 @ 13:38 
Indeed, this mod brings all the statues.
Guvenoren 2 mar, 2022 @ 3:32 
I suppose the Statue of the Woods is because of this mod?
CapitaineYolo 15 jan, 2022 @ 23:02 
Hello ^^ I have a question and figured I'd best ask you - do you know of a way to preview a units animations without having to enter the game? Thank you :)
HjAa 8 jan, 2022 @ 10:07 
It does work fine with Shadow Realm, no? You mean to add Dark Elves specs?
Dragon 7 jan, 2022 @ 9:56 
Any compatibility patch to work with the Shadow Realm Expansion?
Project 19 dec, 2021 @ 7:11 
Hello, added Russian translation in the mod, please add https://disk.yandex.ru/d/GDJDBv13T17x6w
Dragon 2 dec, 2021 @ 10:24 
I think I may have found why the Frostlings cannot build their level 1 dedicated to evil building, cause in the Tome of Wonders it says to get to the Hunting Lodge it requires the Barracks and not the level 1 building, what ever it may be called =)
Dragon 24 nov, 2021 @ 15:14 
the Frostlings dont have the deticated to evil building to build, it's just the Ice Totem which is the deticated to good building path.
Dunadd 30 okt, 2021 @ 9:55 
How about making the Embrace Darkness/Light buildings the first one in the chain and very cheap - 20 gold and 20 mana? As the mod is currently they're almost entirely irrelevant because by the time you've got together enough resource production to be able to afford 200 mana spare, on top of the resources to build the other three buildings, you've already recruited and levelled lots of units that don't have the good or evil racial traits.

The choice to be good or evil is what this mod's all about - and choices of that kind shouldnt cost lots of money or mana. The cost of making the choice to be good or evil will still exist in the form of units dedicated to the opposite alignment (or neutral) losing morale and maybe deserting.

Since all players could build them at the same token cost early on there wouldn't be any balance issues.
Eomolch  [skapare] 25 okt, 2021 @ 11:29 
Hi phatninja63, yes, that is intentional. I don't remember exactly why I had to do it, but may have been to prevent selling structures eventually enabling having both embrace dark + light active, which would be weird thematically.
phatninja63 11 okt, 2021 @ 6:24 
Quick question, Is it intended that I can't sell embrace light/dark buildings?
HjAa 18 nov, 2020 @ 5:53 
@Mel, plenty of previous comments on that subject. I had that problem myself and after several re-installs it stopped occurring at random.
GodlikeDennis 8 nov, 2020 @ 21:26 
Seems like that may be a you problem. Mine works fine.
Mel 8 nov, 2020 @ 15:42 
This mod's utterly fucked, almost every unit in this mod has invisible parts or missing textures.
Thynn__ 2 nov, 2020 @ 23:06 
Increible :D
AlexNewbie 13 sep, 2020 @ 10:31 
Need angel's reskin. i don't like their helms. Can somebody change helms into hars? Dark angel to red hair, light to glod and grey to white?
HjAa 20 jul, 2020 @ 2:08 
@El_Lobo Probably because her witch lightning ranged attack allows for friendly fire. I'm guessing that's the reason why the AI isn't trusted to use it.
El_Lobo 19 jul, 2020 @ 15:09 
Human hags need a fix. The AI don't use their ranged attack. Fought several times against this unit and it always walks straight to the front line to attack with the melee attack.
gladis 18 jul, 2020 @ 7:29 
I would vote for banning Human Hags as defenders (E. G. in Lost Libraries). They are just too bad and lead to imbalances when clearing.
HjAa 6 jul, 2020 @ 0:37 
Hi Eomolch! I know you're not working much on this one anymore but anyway. Would you consider adding Total Awareness to Glade Maidens, since they're Elven Support units and not that strong anyway?
Timujin 6 jun, 2020 @ 23:37 
Any compatability patch for this with chivalrious intentions?
2464042901 25 apr, 2020 @ 4:22 
No effect after subscription ,how to solve
HjAa 1 feb, 2020 @ 17:01 
Used to have that problem on my desktop. Deleted all files and re-installed several times. Suddenly it worked and I still don't know why.
Mel 1 feb, 2020 @ 11:02 
A lot of Racial Heritage Mod units have started to turn invisible?
God Of Sheep 9 aug, 2019 @ 11:03 
@InfraRed I've created a patch to fix that, links are blocked from comments so check my workshop, or search for it.
Silvarein 5 aug, 2019 @ 16:46 
Hey eomolch will we be seeing you in planetfall?
InfraRed 5 aug, 2019 @ 16:31 
Hi, when I built the tigrans moon path building, it didn't give the ranged frost bonus and chilling to shredders. Not sure if this is a known issue, thought I'd mention it.
HjAa 12 maj, 2019 @ 12:15 
@Dragon Are you sure you didn't already build the good totem?
Dragon 8 maj, 2019 @ 11:27 
@Eomolch I've notice that the Frostlings don't have the Evil side of the building, they only have the Good side of the building to build, the first level that is.
BelovedMonster 28 apr, 2019 @ 1:29 
Hi all. A poll has been launched to rate the 20 best mods of AoW3 as of 2019 and this mod is among them! Please vote for (or against) the selected mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=37
More info on the Steam forum: https://gtm.steamproxy.vip/app/226840/discussions/0/1680315447978004673/
Happy voting :D
That Human 2 apr, 2019 @ 21:14 
Hey, just wanted you to know that it appears that these units have a set higher production rate with the AI. This is not recommended as this means they will prioritize tier 3 units over tier 4, making the game too easy in end game.
skaz88 19 mar, 2019 @ 17:25 
Will you make an add on for the Shadow Elves?
tjimagineer 2 feb, 2019 @ 23:32 
Is the Ice maiden being an elemental intended( instead of a support which she appears to be) as she doesn't get the class bonuses for most things as a result of this?
GodlikeDennis 30 jan, 2019 @ 2:16 
AFAIK the airship has to be considered army leader to work properly in transporting troops.
tjimagineer 29 jan, 2019 @ 19:07 
The Human Airship seems to disable my heroes abilities that enhance the whole army. Is their a way to fix this?
steelwork 21 jan, 2019 @ 5:10 
would be cool to have new units for shadow elves! (for the shadow realm mod).
(they were dark elves in previous AOW's)
lastarchon 25 nov, 2018 @ 20:10 
liked this a lot, but had to un-sub after running into some game-breaking ones like Tigran False God with its frenzy-inducing ability. Really suggest removing that ability altogether.
Syhron 10 nov, 2018 @ 10:47 
I just wanted to point out that your "Molerider" is actually riding a Badger. I like the reference to Age of Wonders 2, where Dwarves had this unit. Still, here it's clearly a Badger ;)
Theobald 1 nov, 2018 @ 9:44 
Same bug/conflict about wolfkin path. May be an EBM light issue (not an Arsenal one in any case).