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I hate when I'm choosing for a super tall, I'm always choosing between this Building and the Messeturum of Frankfurt, Germany. Those two (along with One Liberty Place in Philadelphia) are the 3 most beautiful postmodern supertalls in the world, hands down.
If I ever decide to redo this asset with a 1024x1024 map it's the first thing on the list!
1. The building is now RICO enabled;
2. I did a major re-colorization of the diffuse map, it should look way more like it's real-life sibling
3. The ugly balcony textures have been replaced by alpha mapped trusses
4. I tweaked the nightlights a bit (they're still not great) and tried to get some lights going on the tower as well. Result: no dice, I just don't have the texturespace to do it right and proper.
There's not much texturespace left for proper illumination across the whole shaft, but I'll look into it!
Basically, out of my first two assets, 1k de la Gau is in more need of an update so I need to do that first. Real-life business is definitely interfering tho.
I'll push out a small RICO update first anyway.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=531960431
thank you, Thumbs up
@v_ware: I'm looking into releasing a 1:1.5 version...
Thanks for your time and effort you have put in to making it look so good.
But even more importantly, if you've heavily-repeated the texture like you say, to add a believable variety to it would blow up the size of this file quite a bit I believe (especially when you consider the high tris already). It looks fantastic in-game as-is, and imo this is a perfectly suitable compromise.
Either I straight up add illumination to the tiled windows, which'd look terrible because they're repeated up to the hilt, or I find one of the few remaining tiny spots in my texture map and add lights+alpha, and then go hog wild with extra geometry all over the building. The problem with the latter is a lot more overhead for IMO little results, and that I've got zero experience with having it come out looking right.
Also, this is what the building looks like at night [farm6.staticflickr.com]. While mornings and evenings are a somewhat different story (depending on the seasons of course), what you'll see with these 8-5 office towers is barely any lights that are kept on during the night. So I'm pretty much pretending that they've installed night clocks all over :)
Thank you for this. (and unrelated, but I love your steam icon -- used to use that for my own) :)
Do you mean summing up positives and negatives of different interchange types? Because oof that'd be a lot of work for very little pay-off. Might I suggest a course in traffic engineering if that's your kind of subject? ;) An alternative would be to check out internet sources on that kind of thing: kurumi, wikipedia, sabre roads, skyscrapercity's highway forum, etc.
dose this mean more 3 ways?