Distance

Distance

Condemned
12 kommentarer
Jimmy Bungus The Wayward Chungus 24. sep. 2017 kl. 19:00 
Just now earned the diamond medal. The most fun I never want to have again.:steamhappy:
Red Skies 26. jan. 2016 kl. 19:17 
How to become motion sick, the track. Love it to death. One of the more evil tracks since it only gives a few seconds for the camera to flip to see where the next jump is supposed to be. Loved it.

However, even though I finished it and had fun, I don't know how I feel about a particular ceiling flip with no indicator (near the end), which seems to rely on a drivers jump timing only since you can't particularly rotate and boost up to it (at least I had no success anyhow. I just had to time it right and my car suctioned on). Got it on second try so not impossible but it's something I feel will bother me on replays.
Greater Than Less Than 22. jan. 2016 kl. 21:41 
Just finished this... jfc. Nice track.
VI_fizz  [ophavsmand] 24. dec. 2015 kl. 12:45 
Thank you! I put a good amound of time into this track, and being honest, I don't find it easy either. To me It's almost like hardcore black in a sense. :P
cjmRAZOR 24. dec. 2015 kl. 11:02 
I have only completed this track twice. The amount of rage quits. I never knew I could get so angry at a game..........But I love this track! You, my sir, are a great designer.
VI_fizz  [ophavsmand] 30. okt. 2015 kl. 21:10 
Well, I got busy with other stuff as people tend to do, so I couldn't get a chance to change the lighting. And now, my game desided to go back to the exparimental version despite the fact that I opted out. So I can't update this map, yay.
VI_fizz  [ophavsmand] 10. okt. 2015 kl. 10:47 
Since a lot of people are saying that its rather dark (frankly I agree), I think I might lighten it up when I get a chance this weekend.
Bob Frenchman 9. okt. 2015 kl. 18:39 
Way too freaking dark and annoying design.
Toats 9. okt. 2015 kl. 0:57 
yeah besides the darkness i found this rather enjoyably difficult. i feel like i might be able to do it in one go if i could see
nickolaij 3. okt. 2015 kl. 15:05 
I think you definitely did a good job and I can see what you mean about the lighting
VI_fizz  [ophavsmand] 3. okt. 2015 kl. 13:27 
Thanks for the positive feedback! I do agree that stuff can be rather dark. But I look at it as part of the challange. I wanted to make a hard level that was still fair. Hopfully I succeeded :)
nickolaij 2. okt. 2015 kl. 17:22 
Awesome level, its hard to find purposely difficult levels on the workshop now but this was good. The only comment i could have on the level design is lighting; some parts were hard to make out. Other than that, good job :D