Total War: ATTILA

Total War: ATTILA

Ai will colonize the burned WORLD!
320 kommentarer
NUTCRACKER 4. aug. 2024 kl. 21:25 
nice mod.

But vanilla there are some faction they do: played on very hard, and the WRE separatists colonised some razed colonies . later the huns free macedons and they become their ally....they walked behind the huns and colonised the fresh razed cities.some hordes did it too.
thefinnishguy 6. juni 2024 kl. 14:03 
I love the idea of this mod but it basically killed my whole campaign.

AI now cares only about colonizing, so my Very Hard campaign became Very Easy. Also, all that colonizing apparently slows down the Huns so much that they never reach Italy.

I don't recommend this mod to anyone playing western Rome. Maybe it's more fun with smaller factions?
JesusChristIsLord 22. apr. 2024 kl. 20:50 
Doggo, use this mod: AI. along with this mod and maybe try using 12 year turn year since it really slows down the campaign ai to be WAY more tactical and intelligent. im not kidding im on turn 140 year 406 and its still intense as WRE
변하은 5. apr. 2024 kl. 9:10 
How can we lower the colonization priority even further??
Slightltly Nervus Doggo 26. mar. 2024 kl. 3:40 
I would strongly advise anyone against downloading this mod. The author has done a good job, but it has some unintended consequences for the game. The AI focuses on colonizing provinces across the map rather than replenishing armies. defending its existing territory and putting up any kind of general challenge for the player.

At most, I would run this mod for 20 turns when the world becomes really desolate and then turn it off again.
FELDRIC 17. feb. 2024 kl. 15:29 
Could you create a mod that does the opposite?
AI colonizes in a suicidal plan, leaving its cities unprotected :(
GriffMeister 19. juli 2023 kl. 21:35 
Is it possible to adjust the chances of certain factions going out and colonizing settlements over others?

It's really absurd to see Eastern factions like Arran and Xvarazm in the Scythian steppes.
JGdaCaesar  [ophavsmand] 3. juni 2023 kl. 21:10 
@Gubernaut "So in the vanilla game without this mod does the Ai ever recolonize desolate areas and this mod just increases the chance?" yes.
Gubernaut 3. juni 2023 kl. 19:44 
So in the vanilla game without this mod does the Ai ever recolonize desolate areas and this mod just increases the chance? Or are desolate areas never repopulated by the Ai in vanilla? I searched about the mechanic and it seems like some people say the Ai will rebuild the areas but I'm not sure
Shokojunge 14. apr. 2023 kl. 8:57 
@DecipheR yes it says it right there "*Save compatible*"
DecipheR 8. apr. 2023 kl. 0:36 
Is this mod save game compatible???
Napoleon Of Erebor 4. apr. 2023 kl. 8:44 
Thx alot
martiska 13. feb. 2023 kl. 7:51 
this mod made game just moore interesting!! SUPER MODE thx jokker
JGdaCaesar  [ophavsmand] 24. jan. 2023 kl. 12:45 
@XTAKK resubscribe to the mod and then delete it from the launcher should let you remove it. I do agree that the priority is too high, it is a old mod I might look into updating it.
XTAKK 24. jan. 2023 kl. 4:30 
How do you remove the mod? I unsubbed but the mod is still active and I can't deactivate from the mod loader :(

I do enjoy the premise of the mod, but I did feel like it was a bit of an over correction. Not sure you can actually do much to determine how the AI sees its new goal of recolonizing the wastelands but the AI was suicidal in doing so in my couple campaigns. It would colonize a desolate region right in front of my army that had just done the razing the turn before.
JGdaCaesar  [ophavsmand] 18. dec. 2022 kl. 21:41 
@John_is_Cringe I love you more
John_is_Cringe 12. okt. 2022 kl. 23:26 
luv you
Chrissant 16. sep. 2022 kl. 18:36 
Much appreciated.
JGdaCaesar  [ophavsmand] 16. sep. 2022 kl. 15:44 
@Chrissant 짜노 yes you can use it.
Chrissant 16. sep. 2022 kl. 1:27 
Hi! Would you give your permission in adding this mod to a compilation of universally compatible mods for Attila?
GOW LIKE A BOSS 6. apr. 2022 kl. 14:30 
I've noticed the AI seems to just take the settlement, make one building, then not breakdown the ruins to make more buildings. Is that unavoidable, or does it just take them forever?
LuckyStrike 23. feb. 2022 kl. 11:33 
still works! the ai will even colonize the snowy bearen lands :D doesnt really matter i guess. sometimes i wonder if there could be a LITE version. so that the ai will not conquer bearenland and stay near me so i can profit
CoolStoryBruh 9. jan. 2022 kl. 14:04 
Still works for me. No DLC,
current mods running
Ai will colonize the burned world
Alani nomads,
skills overhauled
[mega] region trading
remove capital requirement for level 5 buildings
unofficial attila community patch
abetter reskin
8sat 6. apr. 2021 kl. 21:56 
hi is there mod that stops ai from colonising ,there for we can have everlasting wastelands?
Scotvince 2. jan. 2021 kl. 20:59 
Thank you.
JGdaCaesar  [ophavsmand] 2. jan. 2021 kl. 15:00 
This mod does not need an update. Just use it even if the launcher says updated. I don't really play Attila anymore
Scotvince 2. jan. 2021 kl. 4:43 
Update ?
dneddo91 25. okt. 2020 kl. 16:27 
outdated
StopNLean 28. juni 2020 kl. 22:52 
THE GAME HAS NOT BEEN UPDATED SINCE 2015 ALL MODS RELEASED AFTER THAT YEAR ARE OR SHOULD BE WORKING
Aimano 20. maj 2020 kl. 18:32 
Does this still work?
MiGHThi 18. feb. 2020 kl. 4:18 
Does it works with Medieval Kingdoms 1212 AD?
rcorse 29. dec. 2019 kl. 8:39 
The main problem in this mod is that AI colonize too much and randomly ^^
GamerSkullz 22. dec. 2019 kl. 9:00 
not working im affraid
BCS 21. dec. 2019 kl. 8:59 
What the mod does is sensible but It exaggerates. Why does a faction in the central europe bother to go to the other side of the map and colonize there! It would be better if this could be adjusted and provided to work a bit more sensibly.
SirRantsAlot 15. nov. 2019 kl. 8:21 
In my game it has no effect. Burned places stay burned as long as i do not rebuild them. Actually the white huns burned 5 cities of sassanides and the rebuild none of them. Or did i understand this mod wrong?
2. sep. 2019 kl. 19:34 
good!!!
Anisvara 21. aug. 2019 kl. 6:31 
I got sometimes colonisation of AI. Here, I am playing the Suebi and the 3 regions got colonised by the Angles. In the north I had colonisation too. The Geats colonised the abandoned region of the Jutes. Nevertheless the mod is a good idea. Here is a screen:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1836785829
rcorse 3. juli 2019 kl. 13:12 
does it work now? because it is apparently out of date?
Grinch 25. juni 2019 kl. 4:36 
ehre
Aurelmn Snow 19. juni 2019 kl. 7:43 
Thank you for this game saving mod!
Elliot_Ostrand 16. mar. 2019 kl. 13:27 
I'm just curious cuz I don't know exactly how it works yet, don't feel any preasure to change the mod if hordes do make poor decisions. I just read an earlier comment.

Thank you so much for updating even though you don't even play Atilla anymore, too much!
Elliot_Ostrand 16. mar. 2019 kl. 12:52 
What if it's a faction that loses all of its hordes when it colonizes, will it still have a high desire to colonize a burned empty city, in a waste land?
PolishHussar95 11. mar. 2019 kl. 15:34 
@gon16136 No shit .... BECAUSE YOU INSTALLED A MOD. What did you want it to say? "warning, you are about to play attila" ???
ringo 20. dec. 2018 kl. 18:48 
i feel like although this is an improvement, it's almost an over correction, AI are colonizing everything and arabs are now swarming east europe.
Mush 30. nov. 2018 kl. 8:12 
great mod, but its pretty funny when playing the slavs to see some sassanid minor sprint up north to colonise the steppes before i can; war with the sassanid horde by turn 5, my ass isnt ready.
Sean 29. sep. 2018 kl. 14:01 
This mod is a must-have imho. The razing mechanic is pretty silly, at least on the scale depicted in the game. I mean, sure you can burn down a village, but the idea that a few hundred guys could realistically have gone and torched all of Greece or whatever is pretty goofy. If the map was more detailed and had many, many more minor settlements (like 8-10 per province) then maybe it'd have worked, but the way things are all of Germany ends up unpopulated by turn 60.
So thanks for making this.
Literal AIDs 12. juni 2018 kl. 2:51 
This mod absolutely essential for mid-lategame. Thanks
twitch.tv/Mattikush 15. maj 2018 kl. 11:53 
Is this updated?
le fabulous unicorn 9. mar. 2018 kl. 8:00 
@gon16136 that is normal, it happens to everyone.

Thanks for the mod, sure it'll be great use when Atilla starts to pillage the world.
gon16136 8. mar. 2018 kl. 15:03 
When I launch the game , it displays "warning, the following mods are enable".