Portal 2

Portal 2

Energy Redirection
57 kommentarer
| \_/ ()  [ophavsmand] 5. sep. 2024 kl. 1:39 
Thank you billblock, I’m glad you enjoyed it!
^_^
billblock 2. sep. 2024 kl. 15:10 
Great chamber! The energy cubes are a unique concept and the timing bits were fun to do, good stuff :steamthumbsup::p2cube:
| \_/ ()  [ophavsmand] 10. juli 2024 kl. 13:48 
lj86, Hopefully in a good way? xD
VRBANANA360 9. juli 2024 kl. 6:08 
i am going insane
joolsbaas 8. dec. 2023 kl. 10:25 
Veeery cool!:steamthumbsup:
| \_/ ()  [ophavsmand] 1. feb. 2023 kl. 0:04 
Thank you ^_^
fletchman133 24. jan. 2023 kl. 14:42 
I just saw a video on this chamber and it is asom
Kai 23. dec. 2022 kl. 5:49 
the best mod ever
| \_/ ()  [ophavsmand] 16. sep. 2022 kl. 1:18 
Such a wel-commented and well-eddited video! And it's of a playthrough of one of my maps. And it's one of my maps that I'm most proud of!

Even just the first few minutes brought a wide smile to my face. :steamthumbsup::p2blue::p2orange:

https://www.youtube.com/watch?v=cI_uquPKOYo&ab_channel=ngeruma
Knee_Slayer1969 1. juli 2022 kl. 9:00 
what if the energy BALLS is looking like emo style?
rave☣n. 12. juni 2022 kl. 12:37 
g:p2blue::p2orange:d
danyellow2 7. sep. 2020 kl. 0:53 
oki doki
Thank you! ^ ^
| \_/ ()  [ophavsmand] 7. sep. 2020 kl. 0:22 
I binded a lot of things to the cube model:
* For the mechanics - plasma ball emitter prop, plasma ball destroyer brush, timer sounds and I think also some logic relays or something, I don't remember.
* For the look of it - I placed the model of a plasma ball inside the cube and had it appear and disappear in conjunction with the destroyer and emitter respectively. The cube skin wasn't made by me, I don't know how to make that.
danyellow2 6. sep. 2020 kl. 23:02 
you can tell me how you make this cube?
lfairban 21. okt. 2018 kl. 10:08 
This was something totally unexpected. Great Map! Please make more of these.
Cleanerman247 28. dec. 2016 kl. 11:36 
I like the concept!
Wish there was more tests like that...
zwan33 3. apr. 2016 kl. 16:41 
I hated the timing part (5 seconds more would have relaxed it a bit), but loved everything else!!!
dire.fcs 9. mar. 2016 kl. 17:47 
Cool concept; the map was working good until the room where we call the 2nd reflector then the game crash (something about reflection_cube.mdl not precached). :steamsad:
StarTheCat2003 8. feb. 2016 kl. 11:04 
wodden board?
TG 31. okt. 2015 kl. 22:01 
I guess that wooden board has the materials of creating a cube. :P
| \_/ ()  [ophavsmand] 31. okt. 2015 kl. 14:38 
You should check out the map sp_a3_speed_ramp, where there's a dropper attached to
a wooden board. A WOODEN BOARD!!! I thought this is a joke when I saw it but it's there.
I at least made this 196*196*196 metal box above the dropper. :D

Thanks for playing, rating and commenting! :)
TG 31. okt. 2015 kl. 11:38 
Splendid map, IVO! The only (literally) issue I could see, the cube dropper is kinda weird, you could make a tube that shows the cube is delivered from the top.
Thumbs up!
phyneas 29. sep. 2015 kl. 7:04 
Very interesting (and good) puzzle, especially with the new element. With the ability to move those energy balls around, emitting and reabsorbing them, you could add some really interesting quirks to maps, with gels and flinging and movement in general!
ᛏᚼᛅ ᛏᚬᛒᚢ 24. sep. 2015 kl. 19:31 
i love your maps but the energry ball texxture is missing
| \_/ ()  [ophavsmand] 24. sep. 2015 kl. 10:00 
p0rtalmaster, Thanks for the suggestion! I'll be sure to use a soundscape next time. Getting to the second area is imo the weekest part of the map because many people don't look high up even though I thought it would be one of the coolest (getting up there you see the whole map, the exit is near but at the same time verry far, the whole flinging part I thought would be cool, etc.) but whatever. Oh, and getting stuck where you got stuck is pretty wird :D

Unowninator, I was absolutely sure someone would say that eventually :D

marcin19981998, If I'm ever gonna make another hammer map I think there's a 90% chance to be a part 2 of this one. It's not gonna be soon though cuz...life happened.

A big Tghank You to everyone wholeft a comment!
Proxima Centauri 24. sep. 2015 kl. 9:13 
Really good map. I'm waiting for more! :)
Unowninator 22. sep. 2015 kl. 21:49 
This would be a great item for Bee 2.4
The Sojourner 22. sep. 2015 kl. 21:21 
(Also, just FYI I managed to get stuck on the catwalk in front of the broken door on the way to the second area while trying to fling over there directly :P)
The Sojourner 22. sep. 2015 kl. 21:20 
Initially I was confused as to how to reach the second area. Once I looked up I saw a way. This map's surprisingly solid, and the concept is really well done (go team!) :p2cube:

One thing though this map could really use: a soundscape, especially since the music doesn't restart (Steam workshop issue, unfortunately :P). It's easy: just place an env_soundscape near the player. I used something like ug_sphere_water_01 .
TheGoldNinja101 15. sep. 2015 kl. 18:27 
ᛏᚼᛅ ᛏᚬᛒᚢ 14. sep. 2015 kl. 12:47 
i love this map i am a big fan of the enrichment spheres
TG 14. sep. 2015 kl. 4:20 
JOSE
jandlml 13. sep. 2015 kl. 19:36 
i liked the new cube. fun enjoyed this chamber
| \_/ ()  [ophavsmand] 13. sep. 2015 kl. 13:19 
Thank you, Andi, I appreciate it :)

Thanks a lot for the video, DeathWish808! I love your playthrough, especially when you ran out of luck in the upper chamber. :D
DeathWish808 13. sep. 2015 kl. 11:09 
Very cool concept! Would love to see more of this.

https://youtu.be/dRQTpK1vtq4 (4th of 5 played.)
Andi 10. sep. 2015 kl. 21:02 
Quite original and very well done. The hardest part for me the was timed portion of this chamber. I don't do well under the gun All in all, very clever puzzle, thumbs up.
| \_/ ()  [ophavsmand] 9. sep. 2015 kl. 12:40 
x2 but nvm :D

Thank you very much. I know that part is tough, however I have yet to hear that someone finds it give-up-on hard so...doable is the word I'd use.
quatrus 9. sep. 2015 kl. 11:31 
Wow creative new mechanic... Relatively easy to see what needed to be done but execution was sometimes very tight (7 seconds x 3).... Very nice atmosphere and textures. Thanks for creating.
| \_/ ()  [ophavsmand] 9. sep. 2015 kl. 6:18 
Hehe, I had just played your chamber when I read your comment. :D

Interesting that you say that the puzzle gets 10/10 because most people (including me) think that the puzzles in this map are a downside, while the idea, design and everything else makes it better.

About the details - I put overlays almost everywhere - stains, ashes, sprays on the walls, hints like arrows etc.; added all sorts of pipes, vents and metal trusses; big variety of textures and 3 secret areas. I'd like to think the details are at least as many as in valve's maps.

Thanks for playing and for the long comment! I appreciate it!
Fox 9. sep. 2015 kl. 5:36 
1.You should add more tips.

Now how I rate it:
Design - 9/10
Story - 9/10
Sound - 9/10 (U chose good sound)
Puzzle - 10/10
Textures - 9/10

Whole map rate 9.2/10(average)

My opinion:
You've got cool ideas for maps and testing elements.
In this map was one of them.
Design was great but I'll add some more details.

Btw:
You can check out my map if u want to see what to change: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=514666541
| \_/ ()  [ophavsmand] 9. sep. 2015 kl. 2:33 
Thank you all for playing and commenting!
Daoud Baba 9. sep. 2015 kl. 1:38 
Yes ! This time my game had not crashed before enter in the second area and automaticly don't crashed when I had called the second cube :) A good test with a geogous cube ! Timed part was cool cause I never have problem with that :sandwatch::bpflash::p2blue:
Rector 8. sep. 2015 kl. 21:38 
Loved the new mechanic! Though I disliked the timing puzzle, because 7 seconds isn't enough to do that much backtracking, unless I'm doing it wrong. But I really liked the last puzzle. I also don't like how many holes are there in the floor of the second chamber. I know its meant to be destroyed but I keep falling through it :GDHarder:

Thumbs up! :p2cube:
quat 8. sep. 2015 kl. 17:38 
Packing looks fine! :D

Last puzzle was my favorite. Had no idea how to get to the "timing puzzle" area, my solution involved walking on the rim of the observation room ...? D:
| \_/ ()  [ophavsmand] 8. sep. 2015 kl. 15:40 
I updated the map again so the water looks reflective and I tried to pack everything needed this time.

Thanks for the feedback, guys!
kwinten 8. sep. 2015 kl. 14:28 
Energy ball has no texture for me .. and the music stop when i die then respawn ...
But your puzzle is fantastic !! Your have good ideas ;)
I'm interested by your cube textures, could you share them ? ( Kwinten@free.fr )
Nobody No-One 8. sep. 2015 kl. 13:56 
Looks good!
Daoud Baba 8. sep. 2015 kl. 10:35 
No problem IVO :) I think I know here is my problem... My game crashed one time, and when I restarted Portal 2 , I directly load my previous save on your map. So if everything work fine in your test chamber, the problem must came from here :)
| \_/ ()  [ophavsmand] 8. sep. 2015 kl. 10:29 
I'm sorry to hear that, Daoud Baba. I have no idea what causes your problem :\

Now I'm absolutely sure that the cube skin works. I added a walkthrough video for the ones that are stuck.