Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
(I wonder if you took Kraftwerk as the inspiration for this)
And too less influence by the music.
If you think using full RGB Range coloring music influence is too unrealistic for you, then you could make it influence daytime. for example you make a night lighting and coloring on slow passages and make it hotter and hotter as more intense the song gets - so if you have an extreme intense part you have lighting and coloring of a sunny hot desert/tropics midday, while totally low intensity would be cold snowy night of Alaska lol
The truck models are so large that you cannot see behind them, plus the color blocks sometimes are so dark that you can't see them (so there's no point to see behind the trucks anyway :P just kidding :) ).
So: great map, great track design (congrats on this part!!!), but in my opinion the color/grey blocks need replacement.
Although you'll get pretty tired after collecting euros for 22 minutes.
Noone?
Okay.