Sid Meier's Civilization V

Sid Meier's Civilization V

The Citadel - Mad Max: Fury Road (Brave New World)
116 kommentarer
Porkenstein  [ophavsmand] 26. maj 2024 kl. 16:07 
I've been tempted. For now you can get a mod that freezes you in the modern period and play on a desert map with citadel civs and raging barbarians
Aberama Gold 26. maj 2024 kl. 2:00 
Should make an overall haul mod, make Gastown and Bullet Farm separate Civs, along with the buzzards, scavengers and Roadkill etc, them have a custom map and there you have it. Max could be a great person.
Fry McFly 6. jan. 2022 kl. 10:55 
Such a "civilization" might make sense in a post-apocalyptic scenario, but not in a normal game of Civ V!
StevnG 18. jan. 2021 kl. 20:17 
ROCKK OOOONN!
SpiritTauren 27. jan. 2020 kl. 13:46 
Playing this alongside Fallout mods, because why not.
<3
⚙⛓Abyss_Sculk_Goddess⛓⚙ 24. maj 2018 kl. 19:25 
@Luigidoyle
I'd be looking forward to these mods too
⚙⛓Abyss_Sculk_Goddess⛓⚙ 24. maj 2018 kl. 19:24 
It just gives me a file called "The Citadel - Max Mad Fury Road (Brave New World) (v 2).civ5mod" but it doesn't give me a folder at all for some reason.
Luigidoyle 24. maj 2018 kl. 15:17 
Will a Buzzard, Roadkill or scavenger civilization ever be made?
Porkenstein  [ophavsmand] 23. maj 2018 kl. 19:21 
@René Marcusio
You should be able to unzip it with window's default zip program, or 7zip.
⚙⛓Abyss_Sculk_Goddess⛓⚙ 23. maj 2018 kl. 16:27 
What program do you unzip it with? It apparently doesn't unzip with winrar on my end.
Nigenius 29. juni 2017 kl. 13:53 
Thank you very much ;oD
Porkenstein  [ophavsmand] 11. maj 2017 kl. 16:06 
@NiGenius
This was happening to some people.
http://forums.civfanatics.com/attachment.php?attachmentid=397591&d=1440487028
Just unzip this in C:\Users\[Username]\Documents\My Games\Sid Meier's Civilization 5\MODS\
Nigenius 8. maj 2017 kl. 12:33 
Hey I m load the mod but I can t find it in the mod list when i start the game is this a buck and how can i fix it ?
konakona0080 1. sep. 2016 kl. 8:41 
V8!V8!V8!V8!!
76561198054247053 3. mar. 2016 kl. 22:27 
Plans to add more? Or another civ to counter? Max and The Green Place perhaps. Love the current mod! Also, is there a way to keep the civ specific music running?
KazooieX1 5. feb. 2016 kl. 23:33 
We will ride Eternal Shiney and Chrome!
Munqaxus 3. feb. 2016 kl. 17:48 
You should replace "Gas Town" with "Barter Town" just because it's more famous in Mad Max lore.:steamhappy:
Ickleslimer 25. jan. 2016 kl. 8:56 
You know, your previous comment was kind of incorrect. See, The Citadel is actually pretty level the whole way through. The growth and strength helps early on and very late game, the fact that for the middle game you've A) Likely already got oil and B) Got blitzkrieg style powerful units in the center game with very little cost to you, consequently, means that you're pretty powerful the whole way through. Not OP, because it just favours certain playstyles a lot more than others (The one I find works best is essentially just having one little compact area of pure "Fuck everything up")
Porkenstein  [ophavsmand] 24. jan. 2016 kl. 20:57 
@Ickleslimer

You monster...
Ickleslimer 24. jan. 2016 kl. 8:03 
I downloaded Apocolyptic Maps, and desert yields mod. Heh heh heh. Witness me..
Porkenstein  [ophavsmand] 17. jan. 2016 kl. 12:35 
@Misko

Yeah, I figured that the citadel would be really strong in the early and late games, but not so much in the middle game. I toyed with the idea of doing a Mad Max city-state pack, including the Buzzer's Roost, Barter Town, etc... but figured that it wouldn't have been worth it without doing some kind of half-baked scenario.
Breaking Penjamin 11. jan. 2016 kl. 22:02 
Awesome mod! The Citadel trait (mainly the +3 Food and +2 Faith) is imo really really strong for early game but other than that it's a solid and unique civ.

Have you considered also doing the Buzzers from the movie?
moldgirl 2. dec. 2015 kl. 15:42 
@Baron von Porkenstein

That could take a while since I usually play with tons of mods. if I find out which one was causing it i'll let you know.
Porkenstein  [ophavsmand] 2. dec. 2015 kl. 10:34 
@Well Meme'd

Huh... let me know if you figure out which mod was causing the conflict.
moldgirl 2. dec. 2015 kl. 10:30 
@Baron von Porkenstein it works now. thanks man!
moldgirl 2. dec. 2015 kl. 10:23 
@Baron von Porkenstein I'll try launching it by itself.
Porkenstein  [ophavsmand] 2. dec. 2015 kl. 10:21 
@Well Meme'd!

You may have a compatability issue that I haven't encountered yet. Does it show up if you launch it as the only mod?
moldgirl 22. nov. 2015 kl. 19:23 
I downloaded the ZIP from the link, unzipped it, put it in the mods folder, and enabled it. but, it does not show up in game. Am i doing something wrong? (PS im on Mac)
Porkenstein  [ophavsmand] 24. okt. 2015 kl. 13:17 
@Bloops

This method should work with SQL files as well. Another method is to package them into DLCs - I beleive that there's a link to the tool in that thread.
Saumonvert 23. okt. 2015 kl. 13:11 
What about the sql files ?
Porkenstein  [ophavsmand] 23. okt. 2015 kl. 10:04 
@cain.joshua.d
Try direct downloading it from civfanatics
http://forums.civfanatics.com/attachment.php?attachmentid=397678&d=1440670679
Just unzip it in C:\Users\[Username]\Documents\My Games\Sid Meier's Civilization 5\MODS\
Porkenstein  [ophavsmand] 23. okt. 2015 kl. 10:04 
Saumonvert 22. okt. 2015 kl. 12:53 
How can we play online with this mod ?
76561198054247053 21. okt. 2015 kl. 2:22 
Cant get this mod for some reason...and Yes, I have all of the the DLCs.
KnightwhosaysNi 28. sep. 2015 kl. 14:13 
There should be a UU that replaces the Great Musician with the Doof Wagon or at least a skin for the GM.
Porkenstein  [ophavsmand] 22. sep. 2015 kl. 0:18 
@SouthPaw

Which DLC's are you missing?
Iceman42 20. sep. 2015 kl. 9:14 
this is good. are you thinking about doing civs for some of the other people that are present in the wasteland? possibly from the new video game that was released? or maybe a scenario?
Appa 20. sep. 2015 kl. 7:23 
when i enable the mod it says im missing required depenencies what am i missing?
Golden State Federer 6. sep. 2015 kl. 16:01 
What a mod! What a lovely Mod!
Porkenstein  [ophavsmand] 4. sep. 2015 kl. 12:45 
@Human The Tree

Thanks. The War Rig actually does get XP from buildings now. I fixed it... grab the updated link. Unfortunately, the lack of an attack animation can't be helped, unless someone volunteers to make me a new set of battle animations. I'll get to changing the War Boy Lancer text.
Human The Tree 4. sep. 2015 kl. 8:01 
The desert Bias and immediate faith bonus work really well in combonation. My only two criticisms are 1. The Glitch where War rigs can't get any EXP from buildings, which is dissapointing. And 2. the war rig doesn't seem to have any fighting animation. Also you should have mentioned that the War boys are avaliabe at Combustion instead of combined arms.
Porkenstein  [ophavsmand] 3. sep. 2015 kl. 20:49 
@TheSmartVirus

Er, I'm an idiot. The Denmark DLC was for The Sea Peoples civ. Do you have BNW and G&K both?
Porkenstein  [ophavsmand] 3. sep. 2015 kl. 20:48 
@Darmok and Jalad at Tanagra

Don't tempt me, lol
If I were to add two more unique elements, it would probably be a religious building and a military building, I'm really not sure what role polecats would play, and I honestly have no modelling skills. But hey, if someone came to me and was like "hey, here's a gr2 model for a polecat" I'd just be like "sure, why the fuck not?"
TheSmartVirus 3. sep. 2015 kl. 16:52 
@Baron von Porkenstein

I didn't have the DLC, sorry for bothering you, Im new to modding so I got lost and confused, sorry!
Porkenstein  [ophavsmand] 2. sep. 2015 kl. 21:05 
@ThomasPC

Try enabling it alone without any other mods, and see if it shows up then.
Porkenstein  [ophavsmand] 2. sep. 2015 kl. 21:04 
@TheSmartVirus

Do you have the Denmark DLC?
Darmok and Jalad at Tanagra 2. sep. 2015 kl. 18:22 
Have you thought of working with the Unique Components mod creator to create 2 more unique buildings/units for Immortan? Those Pole Cars from gas town would be cool to have
TheSmartVirus 2. sep. 2015 kl. 16:00 
So I just got the mod, BUUUUTTTT I cant enable the mod, saying im missing mod dependencies? I dont know what that means and im new to modding...
ThomasPC 2. sep. 2015 kl. 15:07 
At first I tried Steam Subscription to download it but, it wouldn't show up in In-Game Mods menu.
Then I unsubscribed and downloaded it/extracted it to the mods folder for Civ.
It showed up in the Mods menu but when I enabled it, the Civ didn't show up in playable civs.
Porkenstein  [ophavsmand] 2. sep. 2015 kl. 10:22 
@ThomasPC

Try deleting the folder, directly download and re-extract it. Did you get it from steam or from my direct link?