Tabletop Simulator

Tabletop Simulator

Smash Bros Deck Builder
17 Comments
Can you update this to include definitions of the various keywords you've added? There's stuff like Shieldbreaker, Round Ongoing: Defense, Charge, etc. How do the stages work?
keephercalm 28 Mar, 2024 @ 11:17pm 
where are the rules on how to play?
Famicom Punch! 14 Jan, 2021 @ 10:38am 
Well, I've got a love for Smash, and I know how to code - so I've decided to try and mod this to include scripting.
Send me a message if you're interested in continuing to work on this.
DexThorn  [author] 15 Apr, 2018 @ 12:42pm 
The Pikmin are similar to the Weakness deck. You set them to the side of the game and are told when to gain them. Only Olimar lets you get them.
osamuwuvt 14 Apr, 2018 @ 7:07pm 
Hey, great game it's good, however one question. where do you put the Pikmin? they have 0 cost
DexThorn  [author] 5 Feb, 2018 @ 10:54pm 
Im sorry about that! I completely forgot to add the rules to this one! This game is based on the DC Deck Building Games by Cryptozoic. here is the rulebook of that game: https://www.cryptozoic.com/sites/default/files/uploads/files/dc_db__rulebook_lo_res.pdf
KirbyMan 5 Feb, 2018 @ 5:07pm 
how do you play?
Ben Dover 20 Jul, 2016 @ 7:53pm 
Hey, so what are the rules to this game?
rollerman109 15 Apr, 2016 @ 5:45pm 
I noticed that a few things were incorrectly spelled, and also some other cards didn't make much sense. The "Bule Shell" was a main mispelled one I can remember.
A card that didn't make much sense was Giant Punch; "Discard a card. If it is cost 1 or greater, +5 power. Otherwise +2 power." This means that every card except for the starter cards gets +5 power, a lot more powerful than their original effect most often than not.
DexThorn  [author] 15 Apr, 2016 @ 2:25pm 
Sorry, table didnt fit in the first comment! DX
DexThorn  [author] 15 Apr, 2016 @ 2:25pm 
Cost......Main......Unlock......Total
2...........2/4.........2/4...........4/8
3...........9/22.......3/6...........12/28
4...........15/32 ....2/4...........17/36
5...........16/29.....8/11..........22/40
6...........6/11.......1/2...........7/13
7...........5/5.........0/0...........5/5
DexThorn  [author] 15 Apr, 2016 @ 2:21pm 
So here's a simple table I concoted for the number of cards in the game. The cost is, obviously, the cards cost. Main represents how many of each cost starts always availble, unlock comes from what you can get from the, well, unlockables, and Total is all cards from both sections. Also, x/y is X= the number of different cards of that cost, and Y= the total number of cards of the cost. Iv noticed a bell curve in the 3-4-5 range, which is what you should usually strive for. however, 5 is a tad high, so Im going to try and move some costs around to effectively give 2 and 3 some more cards. Im hoping to get 3 and 4 around the same, while reducing 5 and uping 2 a small bit. Thought id share with you what ill be doing with this for the next update. Hope it helps, and any other suggestions are welcome! Stay Awesome!
Giodude 15 Apr, 2016 @ 6:45am 
comment from people i recently played with, not enough low cost cards, having a hard time building our decks since a lot of them were a bit too expensive
Giodude 14 Apr, 2016 @ 10:11pm 
samus enemy fighter i think needs to be fixed, the all items give only draws and only allowed 1 draw per turn is very limiting
DexThorn  [author] 14 Apr, 2016 @ 7:55pm 
Yeah I have to go back into it and try and fix it more. They usually start out pretty powerful so i need to playtest it and or get opinions on the cards so i can tweak them acordingly.
DexThorn  [author] 14 Apr, 2016 @ 5:52pm 
Thank you! Im glad you enjoy it!
Giodude 14 Apr, 2016 @ 9:36am 
hi played the game just recently though the game was pretty fun and i like the concept of unlocking characters