Project Zomboid

Project Zomboid

Secondhand Loots
51 kommentarer
✪ Tax 1. okt. 2024 kl. 7:52 
Isn't this already in the game? I am talking about the weapon conditions being random when you find them
Jasdan 17. dec. 2023 kl. 0:04 
Any alternative for this made for Build 41.78?
Captain Tofu 14. nov. 2023 kl. 9:26 
I like it! Makes much more sense and makes the game slightly harder. I wish, that there were less broken pencils. That is really excessive right now ; )
UdderlyEvelyn 15. juli 2022 kl. 15:24 
The icons from this are not in the vanilla implementation, would appreciate if someone would/could make a mod that makes partial stacks have a different icon, that'd be cool.
Axebeard 9. maj 2022 kl. 12:57 
Throws errors when picking items off the floor.

@Posh Beard
Is that right? How did I miss that lol
ShotofDepresso 7. juni 2021 kl. 21:50 
Obselete for B41, this happens by default
@madman_andre
Interlude 30. mar. 2020 kl. 12:25 
I think this mod might be causing a bug I am having. When ever I load up my server any items like tape or glue in storage containers in my base are all empty.
Totally Not An Illuminate Spy 10. feb. 2020 kl. 17:23 
@blindcoder Any Plans for B41?
Medicae_Clef 30. apr. 2019 kl. 19:53 
For Some Reason The Randomizer Only Randomizes 1 item In A Stack And Such
AbacateVito 28. jan. 2018 kl. 10:37 
There was an error at the "RandomizeItem" function (something like that)
blindcoder  [ophavsmand] 28. jan. 2018 kl. 10:35 
There's no reason it shouldn't. Watch out for error messages in console.txt
AbacateVito 27. jan. 2018 kl. 20:21 
Does it work with the actual vehicle build?
blindcoder  [ophavsmand] 11. aug. 2017 kl. 3:49 
The feature in the game is very rudimentary compared to this mod. The base game doesn't take zombie density into account, doesn't have white/blacklists for modders, don't have min/max settings for objects and other details.
Oryx 11. aug. 2017 kl. 3:35 
This was already implimented into the actual game wasn't it? Why exactly are people still wanting to run this in any capacity when it is already a feature in the game itsself?
blindcoder  [ophavsmand] 15. feb. 2017 kl. 10:04 
@Xeraphim
I'm still using it fine.
NKrypt1d 15. feb. 2017 kl. 6:25 
Is this mod still compatible? Loved using it in my MP server back in the day.
Little Teddy Lamborghini 23. maj 2016 kl. 13:08 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
Little Teddy Lamborghini 23. maj 2016 kl. 13:08 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
Little Teddy Lamborghini 23. maj 2016 kl. 13:07 
Something might be wrong with this mod. Ever since 34 was released items like wire and duck tape, if left in a container and then you close out the game, when you load your save the items are there but show zero remaining and when you transfer it they disappear.
DannerG 1. maj 2016 kl. 13:28 
NOT FIRST :D
:steamhappy:
blindcoder  [ophavsmand] 16. mar. 2016 kl. 11:05 
I have updated the mod. It should now work again.
blindcoder  [ophavsmand] 16. mar. 2016 kl. 2:19 
Oh sh...

@Benno / @FatPileOfWombatCrap / @BenJamin':
Which PZ version are you playing? Look in the mainscreen in the bottom right corner.
BenJamin' 15. mar. 2016 kl. 22:08 
The latest update causes items to disappear when looting them, instead of combining them.
blindcoder  [ophavsmand] 8. mar. 2016 kl. 12:05 
@FatPileOfWombatCrap
Ahh, that's so weird... I can't reproduce that here, it's probably the same issue B3NNO commented.
Do you happen to have a copy of your console.txt around where that issue appears? If so, can you upload it to vpaste or something similiar?
wombatvvv 8. mar. 2016 kl. 11:50 
There is a bug in this mod that stops any type of wire (both the vanilla wire and hydro wire) from being added to the player's inventory. It's a pity, because it's such a great idea. :steamsad:
blindcoder  [ophavsmand] 7. mar. 2016 kl. 2:22 
If you could get me a full dump of the console.txt file when this happens, that would help a lot. I coul not verifiy this here, unfortunately.
Upload it to vpaste or something.
Bejasc 6. mar. 2016 kl. 16:15 
I tried it with both empty bags, almost full bags, and bags with not much in it. Also with equipping it to main/offhand, and placing on players body, I couldn't get it to work.

It might be worth noting, that with necroforge, I was able to spawn some in (full durability), which came successfully into my inventory.

The same thing happens with Fishing Line. I could spawn it in fine, and fix a fishing rod okay with it, but as soon as it had been used, if I went to use it again, or place it in a container, the line would disappear (I don't have a trace for this one sorry, but I think it was similar, at a different line number?)
blindcoder  [ophavsmand] 5. mar. 2016 kl. 0:42 
@B3NNO:
Strange, I thought I'd fixed that with the last update. Is your bag almost full by any chance? Say less than 1 unit of capacity left?
Bejasc 4. mar. 2016 kl. 16:59 
I get that each time I go to pick up thread.
Bejasc 4. mar. 2016 kl. 16:59 
-----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@56649e9f
function: perform -- file: bcRandomizedItems.lua line # 36
[ZNetJNI] ZNetFriends::OnPersonaStateChange
Bejasc 4. mar. 2016 kl. 16:55 
I'm having an issue from this mod about Thread. Every time I go to move it in to my inventory, or equip it, or move it to one of my backpacks, it just disappears. I can drop it do the ground fine, but I can't actually take it? I've tried this multiple times with all the thread I've found, and it simply disappears from the container
blindcoder  [ophavsmand] 26. feb. 2016 kl. 11:40 
New update that handles an edge case where you might lose all merged items. Whoops...
The Withered King 2. feb. 2016 kl. 13:56 
Thank you. Usually, some modders want you to ask before downloading :3
blindcoder  [ophavsmand] 29. jan. 2016 kl. 14:16 
@witherkingbrony
Errm... sure? Just subscribe to it.
The Withered King 29. jan. 2016 kl. 13:36 
can i download this?
Glowth 16. jan. 2016 kl. 11:03 
Pretty cool :epicstickman::balloon:
blindcoder  [ophavsmand] 16. jan. 2016 kl. 11:02 
While this does work as intended, it is not taking into consideration a lot of factors that this mod does:
- Zombie density
- rarity of items
- Lucky/Unlucky trait
- Min/Max conditions for items (currenty Axe and Huntingknife, extendable by other mods)

Also, I believe that items like charcoal, vitamins and such are not combined in vanilla PZ now, but don't nail me down on that.


So while there IS some functionality like this mod in vanilla PZ, it's nowhere near as sophisticated.

[2/2]
blindcoder  [ophavsmand] 16. jan. 2016 kl. 11:01 
I just checked and there's some very rudimentary condition / filllever code in vanilla PZ now:

-- randomized used delta
if instanceof(item, "DrainableComboItem") and ZombRand(100) < 40 then
local maxUse = 1 / item:getUseDelta();
item:setUsedDelta(ZombRand(1,maxUse-1)*item:getUseDelta());
end
-- randomize weapon condition
if instanceof(item, "HandWeapon") and ZombRand(100) < 40 then
item:setCondition(ZombRand(1, item:getConditionMax()));
end

[1/2]
Glowth 16. jan. 2016 kl. 10:53 
The loot that I find is in random condition. Weapons, misc items and stuff in general that has a "condition" bar or "amount" bar of some kind is usually randomized in my games and this happened after build 33 came out.
blindcoder  [ophavsmand] 16. jan. 2016 kl. 10:27 
@Glowth:
I don't think so. While loot is now more random, it is IIRC not in random condition. Could you elaborate on that?
Glowth 16. jan. 2016 kl. 5:01 
Isn't this mod obsolete now?
blindcoder  [ophavsmand] 21. nov. 2015 kl. 4:12 
You can add it in the middle of a game, but it will only apply to newly generated items, ie: areas you have not been in before.
Bullwinkle 20. nov. 2015 kl. 14:53 
Can this mod be added in the middle of a game or does it require a new start?
blindcoder  [ophavsmand] 7. nov. 2015 kl. 8:22 
@ThesandClan1997 I did? Where? That should definately be corrected.
TheSandClan1997 7. nov. 2015 kl. 7:32 
you said half empty
blindcoder  [ophavsmand] 3. nov. 2015 kl. 10:17 
@Cethegus:
They will never spawn empty, but may have as little as 1 use.
CETHEGUS_drp 2. nov. 2015 kl. 23:57 
As I have found broken weapons (condition=0), i wonder if items with multiple use spawn empty? 'Cause i seem to find less loot.

Besides, thx for adding the autocombine. THX A LOT. Thats sth definitly missing! :steamhappy:
Doha 25. okt. 2015 kl. 11:11 
gooood!!
blindcoder  [ophavsmand] 24. aug. 2015 kl. 6:11 
I have reuploaded the mods, they should all work fine now.
blindcoder  [ophavsmand] 24. aug. 2015 kl. 4:13 
There's a problem with steam uploads from my system at the moment.
Please use the download from http://theindiestone.com/forums/index.php/topic/16060-secondhand-loots-randomize-condition-and-fill-level-of-loot/ until this is fixed.

Sorry for the inconvenience :-(