Counter-Strike 2

Counter-Strike 2

Atoll
25 kommentarer
Olivia 1. juli 2022 kl. 9:18 
Hello cs map name neighbor ! didn't know someone else made a map named Atoll :brownchicken:
Darth Durai 3. aug. 2017 kl. 3:40 
Nice, clean map - looks great!
vlad1m1r 20. juli 2016 kl. 7:11 
Симпатично и ничего лишнего. Спасибо.
Nogo 2. jan. 2016 kl. 17:17 
Nice, nice
Eddie 22. sep. 2015 kl. 11:37 
I would be grateful if some areas of the map that got a lot of action had more open space/less thight (Mostly talking about mid and B. A seems fine).
The outskirts of the map could need some "random" cover since it's almost impossible to save a weapon on this map when any possible hiding spot is accessable from two angles. At the moment, your best bet at saving for a round is either A-site or T-spawn. Any other spots are complete gambles.

The area between A and T-spawn really could need some work. It's a pretty useless and forgetable place at the moment.

I really loved the smoothness of the map thought. Good job on that part.
taekwon jay 18. aug. 2015 kl. 20:46 
HI, I was hoping if you can add more spawn points from 13v13 to 16v16. I want to add it to our server and test it out. Thanks.
Dżamela 16. aug. 2015 kl. 14:54 
The map has potential but in this condition i would rate it 5/10 for competitive matches and 6,5/10 for 1v1's. Walls aren't scannable, that's sad. Pretty good map tho ;)
Peasant  [ophavsmand] 16. aug. 2015 kl. 4:02 
@SQUEEZIT ᴼل͜ᴼ yes, tons of them, with an exception of the rooftops. :carrot:
Mac Ripley 16. aug. 2015 kl. 3:56 
Did you not use nodraw at all?
julian 11. aug. 2015 kl. 9:10 
A:
-Many areas to defend from, similar to A on cache
-One entrance for Ts, unless they push up mid and smoke off CT spawn
+Add another entrance to A site to make T rotations faster
+Extend the area outwards to make it less cramped and to make longer-range weapons more practical
+ http://imgur.com/gallery/5yDxcD8/new The green line is the proposed short-a and the blue line shows the extension of A
Overall:
-The abundance of headglitching spots irks me, and could give CTs a huge advantage in lower skill groups
-In its current state, slow takes and fakes are impractical. Faking B would be a legitimate tactic if it didn't take so much time to go from B to A without going through mid. It takes a lot less time for CTs to rotate than for Ts to rotate.

I love this map's setting, and I hope to see this map get better. I wish you luck in this and your future endeavors.:steamhappy:
julian 11. aug. 2015 kl. 9:10 
Mid:
-Mid control is incredibly helpful for taking B
-Back area for awper
-Mid can be watched from CT spawn
-Can be taken by Ts with proper use of nades
-With full mid control an A split is a possibility
+I'd remove the lone metal box by the mid-b connector
+Make it easier to smoke off CT for an A take
+Possibly elevate the back sniper area? that could give the CTs an advantage on gun round making B takes impractical



julian 11. aug. 2015 kl. 9:10 
Visually, it could use some tuning. The tropical setting is appealing though, and with some more detailed textures, this could be a beautiful map.
B:
-Defending involves throwing lots of nades and hiding behind boxes
-Can be easily defended if the entrances are smoked off
-Can be easily taken if they aren't.
-Pushing B on CT side is a viable option
-Jumping on the boxes enables you to snipe CTs at their spawn even when there's a smoke
+I would remove the mass of metal boxes on site and replace them with a few wooden boxes for cover
+The metal boxes not on the site (area where you can plant) could be removed entirely
+Shape the corridor between B and CT spawn so that you cant see B site from CT and vice versa
caterwaul 11. aug. 2015 kl. 1:39 
i like go b not a:steamhappy:
adamr0b 10. aug. 2015 kl. 15:19 
Maybe add alternate ways to get to a bombsite from t spawn because there is only 1 way if u dont push mid to attack the bombsite on the right of the map
pauli 10. aug. 2015 kl. 15:13 
its too simple, need alot more detail :/
OveR 10. aug. 2015 kl. 13:04 
This map looks like its made for TF2 not CS:GO, LOL! :steamfacepalm:
kuokkis 10. aug. 2015 kl. 13:04 
Looks very nice, but i suggest adding more props there :)
DagdA 10. aug. 2015 kl. 12:48 
@n0thing But CS maps don't necessarily take place in warzones, but rather somewhere with a bomb threat.
Crip Bidoof 10. aug. 2015 kl. 12:12 
What the people below me are stating, looks great but it looks almost "too perfect". There is not enough boxes and such, and overall it looks too nice for their to be a war taking place their, as almost nothing has changed from what it would originally look like.
Bandit 10. aug. 2015 kl. 12:07 
another note, add boxes and such to it. Barrels,signs,crates,etc
Bandit 10. aug. 2015 kl. 12:06 
looks great, just need a bit of touch up on realistic buildings and fixing the gravel grounds. overall nice layout
NOUS_oNe 10. aug. 2015 kl. 11:59 
Can you add a screenshot of the radar-map?
Peasant  [ophavsmand] 10. aug. 2015 kl. 11:38 
@TRM * Adderall * VitaePro phoenix and sas. :carrot:
Lou Ring 10. aug. 2015 kl. 11:37 
Which factions are you using?
Melazy 10. aug. 2015 kl. 10:23 
Great Job! Looks very clean.