Company of Heroes 2

Company of Heroes 2

Iron Hearts - 2: Lost in Snow
309 kommentarer
Opulent Omega  [ophavsmand] 16. apr. kl. 17:35 
@G A Z: Thanks for your thoughts. Chapter 2 was made back when I was still very new to modding and so it had quite a few flaws. It became evident very quickly after release that the chapter was way too long, so the future chapters were more compact, but still had a lot of content. You will find later chapters were designed differently to this one.

The gameplay design philosophy of the Iron Hearts series was a 'challenging but fair' experience. The lack of saving/loading is a limitation of CoH2's WorldBuilder but also acted as a feature where dying basically cost you the entire run and required a restart. This was the intended design.

Making such a campaign requires coding knowledge. Unfortunately I am no longer making mods for CoH2 and as such I am no longer updated on how to do it now. If there are other modders still active on CoH2 perhaps you may ask them.
G A Z 16. apr. kl. 10:32 
Very good maps so far I've reached the third map and as I see from other comments the limit of CoH2 Tools for saving and loading maps is very difficult to do. That's why it's frustrating for me and most players because I literally play a map for 2 hours and I get almost to the end and lose it for a moment of inattention and have to play 2 hours again to complete the map.

I have nothing against the author of these maps, but I would like it to be a little easier because there are still too many enemies in the maps and therefore the maps last 2+ hours in which there is no saving and loading.
Simply reduce the concentration of enemies by 30%.

As for the rest I would like the author to contact me purely informatively to explain a little and give me some tricks on how to make a singleplayer map and whether I need to write any codes to achieve something like this.
[BAJA] King Poot-Poot 23. mar. 2023 kl. 0:44 
It's cool that you're still replying to people about this mod and trying to help them with errors and what not. I think I might just watch a walkthrough of this one and try chapter 3
Opulent Omega  [ophavsmand] 22. mar. 2023 kl. 12:56 
@New Year Poot-Poot: Hey! Yes what you have said had been mentioned a lot in the past comments. This feedback was taken into the design decisions in future chapters. Unfortunately the save/load function cannot be implemented due to WorldBuilder limitations so that will remain the same in the other chapters too.
[BAJA] King Poot-Poot 22. mar. 2023 kl. 1:30 
I like the idea but one mistake and it's insta game over.. And the fact only your stormtrooper heals out of combat means everyone else in green cover waiting for him to clean everything up (They can kinda help but they don't do much against enemies in cover, it takes too long, flanking is not always possible and costs health)

And when you lose, you must start from the beginning. I appreciate the effort in the map but I don't really enjoy the difficulty and it's a bit too slow.
Opulent Omega  [ophavsmand] 7. mar. 2023 kl. 17:44 
@Groundkeep3: Hi there! Very sorry to hear this! May I ask which point you were at when this error occurred? And which point did you skip?
Groundkeep3 7. mar. 2023 kl. 15:34 
Got a "Fatal Scar Error - Execution Paused" after capturing one of the territories in the wrong order. The error keeps repeating when I unpause so I'm basically stuck. All this when I almost reached the end :(
American boss 16. dec. 2020 kl. 23:54 
Very good work, thank you! In addition, I am also learning to edit the mission map with the company of Heroes 2 tool, so I would like to ask, is there any way to modify the pop cap in the mission map? I want the AI and I in the mission map to build more than 300 pop troops, so it's better to play. Is there any way to do it?
Opulent Omega  [ophavsmand] 16. dec. 2020 kl. 9:20 
@The Killer of Big Cats: Company of Heroes 2 WorldBuilder.
American boss 15. dec. 2020 kl. 22:10 
What tool was used to edit the map of hero company 2? Why can't my company of Heroes 2 tools find any ability to edit maps at all?
Opulent Omega  [ophavsmand] 15. dec. 2020 kl. 20:14 
@The Killer of Big Cats: No you will need to launch it through Main Menu -> Modding Hub -> Manage -> Find this map -> Play
American boss 15. dec. 2020 kl. 20:00 
Can this map be used in campaign?
上帝小手 30. maj 2020 kl. 3:01 
???
Opulent Omega  [ophavsmand] 27. maj 2020 kl. 14:41 
Ein Pioneer 27. maj 2020 kl. 11:15 
Wheres chapter 1?
Opulent Omega  [ophavsmand] 26. jan. 2020 kl. 7:48 
@fox88: I understand your concern. However I am actually unable to implement save/load functionality due to the Worldbuilder limitations. I likely would have added it if it was possible.
RaviWolf 24. jan. 2020 kl. 16:25 
Love these missions and the personal feel of controlling a small number of single soldiers. However, given that they are incredibly long missions, the inability to save is not only annoying, but sometimes crippling, and encourages cheating.
Forlance 22. okt. 2019 kl. 17:38 
That being said, I would *highly* advise your team to consider dividing the missions into several smaller chunks, perhaps using the capture points to represent end parts for each segment of the mission. I did not foresee the amount of time this mission would require until I was well into it, taking upwards to six hours for mission completion and well into the night. This would have been fine if it did not cut into my sleep schedule, taking me well into five in the morning for mission completion. Hence for the sake of time, it would be advised that you consider having two versions of the map. A "hard" map version where it is as normal like it stands now, or the "easier" version where the map is divided into several "smaller" chunk maps to ease of consumption and player time. Otherwise the game design seemed solid for what it was trying to go for in terms of endurance.
Forlance 22. okt. 2019 kl. 17:38 
Unfortunately there was no error feedback message upon said crash, so I cannot provide you with any meaningful technical details save for the fact it hanged frozen for several minutes on the IS2 that was about to be slammed by several rockets, the game itself seeming to hog *every* resource my PC had to offer in an unoptimized mess. If nothing else, the mission was decent enough for what it is.

Forlance 22. okt. 2019 kl. 17:38 
From the visual report, the game seemed to hang in due to the flaws for the in-game engine. At least, that is what I have managed to narrow it down to at this time. So it would appear that the fault does not seem to lie with your team. Having been a while since my last playthrough of the game, I was not aware of the in-game faults that led to the contribution at the end where the game ultimately crashed.

Opulent Omega  [ophavsmand] 21. okt. 2019 kl. 5:36 
@SamPD: Hey! Thanks very much for the honest opinion!

We received a tremendous amount of feedback mirroring what you basically described (except the crash report - what kind of error was it? Scar execution error?), and believe me we implemented a lot of it into the next few chapter. You should find the pacing improve and the gameplay involves less cheesing and more on-the-spot decisions in the heat of the moment.

If you are still up for it, give the next chapter a try and let me know what you think of it. Thanks!
Forlance 21. okt. 2019 kl. 3:00 
Keep up the good work mate. (It's a pity that a save or checkpoint system can't be implemented duet to the in-editor limitations, but I think I saw what you were doing with those points, perhaps being some would be checkpoints if the editor were to permit it. Oh well.)
Forlance 21. okt. 2019 kl. 3:00 
I know that the hard difficulty is involved with this in the case of using patience and precise planning to achieve victory, but I found it was quite the slog to get through. If it wasn't for our two healing heroes in the game, it is doubtful the mission would have been completed as it is. Judging by the age of the map, I am going to guess that the patches for this game did not do this mission any favors. Even so, it was a solid attempt for what it was. Though it would have been nice to have at least one sharpshooter G43 or the like, if only to speed up the pacing if nothing else. Otherwise it was a fine experience as said.
Forlance 21. okt. 2019 kl. 3:00 
However as said, the moment I engaged the last IS2 with the shrecks, the game froze, then after a few minutes it eventually crashed. I must admit I am a little annoyed that my victory was stolen from me just moments away from it being completed, but I found the experience otherwise okay, save for the tedium. If I might advise, you might wish to see what you can do for the pacing of future maps.
Forlance 21. okt. 2019 kl. 2:59 
Crash Report and Review of M2....

The mission played fine right up till I hit the IS2 ace. Took me several hours of cheesing the enemies and utter patience to neutralize the enemy base, patrols, and other assorted units, but through persistence, I managed to get up up to the final position on the map. Throughout it all, I saw nothing to indicate any problems with the map file itself, and it seemed to play just fine.

Opulent Omega  [ophavsmand] 15. maj 2019 kl. 12:06 
@Anderson ABN: Sad to hear you were killed but delighted to hear you enjoyed the journey! Chapter 2 was by far the hardest of the series and we learned a lot from the feedback and incorporated much of it into chapter 3 and beyond.

Please do keep us informed of your progress and your thoughts. It's a pleasure to see your experiences of this campaign. :)
Anderson ABN 14. maj 2019 kl. 20:10 
Gah... After many attempts, I finally made it to the end when a lucky shot from the "boss" sniped my Volks... aaargh... This map was incredibly fun, and I wish that I had found it a lot sooner. It reminds me of the JointOps mod missions from vCOH. Thank you guys for creating this; it was absolutely incredible, and I can tell that a lot of work went into it. But, alas, I think I'm done with this mission now. Time to go to mission three! Great job, again, to the creators!
jay stack 6. feb. 2019 kl. 15:35 
yes i will look for it I might be wrong on some facts there but it was a movie and i will look for facts jay
Opulent Omega  [ophavsmand] 6. feb. 2019 kl. 14:20 
@jay stack: Did this event really happen or is it fictional? If it's real could you link me the Wikipedia page for it and I'll see if it's capable of being made. Thanks!
jay stack 6. feb. 2019 kl. 12:19 
Cold water Plant
can some good map makers have a mission of US Army Rangers and Danish underground to gather information and then blow the cold processing plant up then try to escape?
Opulent Omega  [ophavsmand] 17. dec. 2018 kl. 12:31 
@Microsoft Pyro: Hey! Yes this is somewhat intended. The map is designed to be compatible with most changes Relic makes to its units. This latest change to Stormtroopers in general is compatible with the map. Essentially, the Stormtrooper can now be equipped to be a slightly tankier version of an Assault Grenadier with the free MP40. It sacrifices his long range capabilities for short range power.
Imperial Guardzman 17. dec. 2018 kl. 5:30 
and its completely free i dont have to pay ammo
Imperial Guardzman 17. dec. 2018 kl. 5:26 
for some reason instead of a Stg44 i am able to buy no key weapon for Friedrich. is it a bug? because when i played it for the first time everything was normal:german:
Bobo the MurderHobo 16. dec. 2018 kl. 1:06 
@NickGalaz: Dude, calm your tits. He ain't getting any pay for doing this, and if it's too hard for you.. don't play the map. And it's not that hard to give feedback without yelling and calling people names, or demanding things for that matter. grow up ;)
Opulent Omega  [ophavsmand] 11. dec. 2018 kl. 11:13 
@NickGalaz: I create maps like these in my own time with no payment or recognition. At the very least it's to give the playerbase an extra choice if they would like to try something different, as perhaps I'm in the minority in that I like very challenging scenarios. I don't think I've done something wrong in creating these maps. I hope you can understand that.

Thanks for your feedback!
Opulent Omega  [ophavsmand] 11. dec. 2018 kl. 11:12 
@NickGalaz: Hey! You seem pretty upset there.

This map is definitely not for the casual player. The term 'casual player' is not meant to be an attack or a representation of your skills, I think we can both agree that this map is extremely difficult and not for the casual player, or certain players with experience.

What you have said regarding the difficulty of the map has been well stated already if you look through the previous comments. We have learned from this feedback and toned down the difficulty somewhat in the next chapters. Although having said that, the next chapters are still fairly difficult, just not as extreme as this chapter.
Nick Galaz 10. dec. 2018 kl. 19:37 
And finally... 2 hours and 30 min to COMPLETE??!! ARE U FUCKING CRAZY OR RETARD? THATS NONSENSE TO PLAY IN CO-OP!!!
Nick Galaz 10. dec. 2018 kl. 19:35 
Too hard!! So FUCK YOU. Dont tell me "this is a mod not for casual player" . Look retard, im no casual player, im level 16 in 3V3 and i have the 3 Prestige stars, so FIX YOUR SHIT, WE WANT SOMETHING ENJOYABLE NOT A HARD AS HELL MODE, too long and with lot of surprises (like the commissar arty spam, or the elite conscripts, or the ppshs squad just in the side of the cathedral or the INSTAKILL mortar). Fuck off and fix it!
Opulent Omega  [ophavsmand] 9. dec. 2018 kl. 5:16 
@Kool Kids Klub clan: It's well known that it is very difficult and it was not made for the casual player.

I wouldn't say it's impossible to complete as it has been done plenty of times now. The video goes through everything but there's a long optional section which is not entirely necessary to complete the mission.
LoloPard 9. dec. 2018 kl. 1:06 
impossible to complete, even on conscript... and alt-tabbing to watch your video make the game boring....
Flex Tape Monarchist 9. aug. 2018 kl. 15:33 
Thank you for the tip omega.
Opulent Omega  [ophavsmand] 5. aug. 2018 kl. 16:56 
@Wolffe256: Hey! Thanks for the feedback! You are definitely not the first person to mention the mortar area and I agree it could use some balancing. My tip for that area is to just focus on clearing the left or right of the woods so you can squeeze Otto through as soon as possible to kill the mortar. At full health, Otto can actually charge the mortar by taking the bottom most path without dying.

You can also watch some of the YouTube videos showcased on the Steam Workshop page to see how others made it through the area!

Happy to hear you are enjoying the story. Chapter 2 is definitely the hardest chapter of the Iron Hearts series so subsequent chapters are much easier. :)
Flex Tape Monarchist 5. aug. 2018 kl. 11:43 
Hey I managed to get passed the Soviet HQ but then into the woods we have to face 12 conscripts and a mortar team. Really? That is ridulous if that is how it is can you increase the amount of munitions we get from the supply boxes please cause my men were basically doomed if they went into combat and the ones who were rank 1 veterans I couldn't heal due to the lack of munitions. Or place more first aid kits around the Soviet HQ. I really want to enjoy this mod, I really do but it frustrates me so much. I love the story and all but the combat takes a lot out of the squads. I do however still enjoy playing the mod.

I absolutely love but there are areas that i think have need improving.
Opulent Omega  [ophavsmand] 3. juli 2018 kl. 4:11 
@𝓩𝓨𝓗𝓖𝓐𝓡25: It's because they are basically 1 man squads, so they only have the max health of a single man for a full squad. I cannot change this due to the game's Worldbuilder limitations without creating a separate mod for this. since the idea behind these maps are for a pick-up-and-play experience without the need for downloading separate mods, I cannot change this unfortunately.
Zyhgar The Phoenix 3. juli 2018 kl. 2:59 
why do all my men start with 10% health? and no way to heal them
Daytrader 14. feb. 2018 kl. 13:50 
ok thats great thx
Opulent Omega  [ophavsmand] 14. feb. 2018 kl. 12:25 
@Daytrader: Hey! You can play my campaign with the standard version. No DLC required! :)
Daytrader 14. feb. 2018 kl. 4:16 
I only have the standard coh 2, do i need any dlc for these great sp maps of yours.
Opulent Omega  [ophavsmand] 3. jan. 2018 kl. 9:13 
@Glavniy: Main Menu -> Modding Hub -> Mission List. If you can't find it there then Main Menu -> Modding Hub -> Manage -> Find map -> Play
Anvarli 15. dec. 2017 kl. 1:46 
как это запустить вообще?