Total War: ATTILA

Total War: ATTILA

No AI Razing and No AI Start Migration
17 kommentarer
El Chapo 28. jan. 2019 kl. 13:34 
I agree with @Non Serviam

You can easily influence subjects, it shouldn't be included in this mod.
Sheph 30. sep. 2018 kl. 15:56 
What happens when the Huns occupy? Don't they settle down and become vulnerable? I agree that we should minimize vassalizing by AI because even when you conquer and vassalize it, that faction will hate you after two tries. It's better to let them liberate. Letting barb hordes vassalize can be done separately and is a good idea. Most of them die out anyways. When the Huns vassalize, it imitates history and we need more of that.
Updates?
Serviam 7. juni 2018 kl. 5:56 
I strongly disagree with making the AI unable to subjugate other factions. Otherwise this is a great mod -- if only that part wasn't in it... With clever politics and patience you can make a vassal state forsake its host faction. Armenia is the best example, playing as ERE I just had to increase relations, give them some money, make sure they don't convert to another religion.. and then when Armenia likes me more than the Sassanids I declare war on the Sassanids and Armenia joined ME and willingly became my vassal!
Nick Naughty  [ophavsmand] 6. dec. 2017 kl. 8:54 
@Michael

While I have plently of information on building tables, I haven't tried artillery placements yet, and I haven't changed agent numbers before.
Michael_v_Ancken 7. okt. 2017 kl. 4:04 
Hello Nick,

thanks for the informations. I included them in my data.pack and I hope it will work ;)
Do you have an idea how to change and increase the number of defensive artillery per town and the number of agents. It seems that the agents are (hardcoded?) - normal chnages through the fame_levels_table and agents_table won't work.

greetings
Michael
Nick Naughty  [ophavsmand] 25. aug. 2017 kl. 0:56 
Np, I'm just very late, hope it helps.
Michael_v_Ancken 24. aug. 2017 kl. 1:32 
Hello Nick Naughty,

better late than never ;)

thx for your answer
Nick Naughty  [ophavsmand] 20. aug. 2017 kl. 15:35 
Sorry for the very late reply, placed information in discussions as "Requested Modding Notes".
Michael_v_Ancken 6. apr. 2017 kl. 8:12 
Hello Nick Naughty,

can you tell me which datas you changed with PFM. I'm interested in: (1) no start migration (2) AI colonize 1 to 10 (3) AI resettle 1 to 10

I hope you can help me

greetings
Nick Naughty  [ophavsmand] 25. feb. 2016 kl. 14:08 
No problem, just getting all my mods updated asap :)
MaxRavenclaw 25. feb. 2016 kl. 13:28 
Thanks for the quick update, mate. Cheers!
Greywulf 18. jan. 2016 kl. 19:03 
this mod makes for an exceptionally more enjoyable campaign, no more empty wasteland covering half the map. thanks for creating and sharing it!
Nick Naughty  [ophavsmand] 21. dec. 2015 kl. 9:57 
Haven't removed them, just the option for the AI to gain more.
Adrian Maximillian 21. dec. 2015 kl. 5:09 
yeah... please remove puppet states from all ai factions especially that damn sassanid...
Nick Naughty  [ophavsmand] 17. sep. 2015 kl. 12:29 
No idea.

Go to radious mod and ask there if it compatible.
CNR14 17. sep. 2015 kl. 10:02 
is it compatible with radious mod?
Nick Naughty  [ophavsmand] 15. sep. 2015 kl. 16:59 
Updated