Space Engineers

Space Engineers

PFS - CCT - Akula Torpedo Cruiser
92 kommentarer
Exhale 13. okt. 2017 kl. 5:01 
Nice looking ship. However it clusterfucks and explodes upon loading
Lord Commissar  [ophavsmand] 16. aug. 2017 kl. 20:58 
burn the heretic!
DMMWolf 16. aug. 2017 kl. 20:57 
Glory to him and the Golden Throne!
Lord Commissar  [ophavsmand] 16. aug. 2017 kl. 20:56 
I serve teh emprah
DMMWolf 16. aug. 2017 kl. 20:44 
Nice name change btw was suprised to see new posts from this thread. Going 40k on us?
Lord Commissar  [ophavsmand] 14. aug. 2017 kl. 6:59 
for a 2 year old ship, this is not surprising. honestly i don't have the time or desire to fix something keen will probably break again. the entire ship is obsolete anyway, given the guidance systems that have been developed since.

as i tell all people who report problems, i don't care if you upload your own fixed or alternate versions, so long as credit is given. but with 140 workshop items, to try and keep them all up to date is pointless.
dagriefaa 14. aug. 2017 kl. 3:40 
One or both of the missile racks cause the ship to explode on load.
BlackArmor 28. nov. 2015 kl. 13:47 
Great look to this thing, well done.
Lord Commissar  [ophavsmand] 6. nov. 2015 kl. 5:30 
always
DMMWolf 5. nov. 2015 kl. 23:42 
Dark Lord are you running your system with thruster damage on?
Lord Commissar  [ophavsmand] 5. nov. 2015 kl. 7:42 
for those mentioning the recent catastrophic errors: I ran the ship through a test today, and everything seems to be working properly again. Of course, today is also patch day, so we can only hope it stays that way...
DMMWolf 22. okt. 2015 kl. 20:58 
P.S. Lovely interior though I must say.
DMMWolf 22. okt. 2015 kl. 20:56 
Dear Sir,
We at the Chimeran Office of Navel Procurement would like to apologise but we will not be placing an order for this vessel in numbers. While her weapon systems more than meet the reguirements dictated for the role of Artillery Captial Support Vessel, I fear she suffered severe issues relating to her propulsion and manuevering systems. Notably some of the vessels side thrusters have an unfortunate tendency to rip up some of the lighter plating around them, and the vessel suffered an unknown catastrophic failure upon activation of her FTL drive.

Sincerest Apologies,
Col. D.M.M. Wolf, Screaming Creepers SOG, Director C.O.N.P.
Celestite 18. okt. 2015 kl. 7:05 
its "bigger on inside"
Celestite 18. okt. 2015 kl. 7:05 
i think the image may be a little misleading because of the fighter design
Doctor_Chuckles 18. okt. 2015 kl. 7:02 
still, its a cool ship
Doctor_Chuckles 18. okt. 2015 kl. 7:02 
yeah, so much for patches, pistons worked fine now they rip themselves up. it was funny yo watch the torpedo system kill itself from the window though! judging by the dents and holes they are some strong torpedos. well, ill keep the blueprint with me and one day ill try it again
Lord Commissar  [ophavsmand] 17. okt. 2015 kl. 21:08 
there was extensive testing before the ship was released, and here's a video review of the ship proving that it once worked.

https://youtu.be/QrYMvzYz7EE?t=1664

but like i say, patches....
Lord Commissar  [ophavsmand] 17. okt. 2015 kl. 21:06 
1) either you didn't follow the directions correctly

2) you may be a victim of lag

or 3) SE has updated to a point where pistons are once again murdering themselves. that is the nature of things and something all builders have to accept. a creation that devastates your enemy is just as likely to devastate itself the following week. sadly, this is Alpha...
Doctor_Chuckles 17. okt. 2015 kl. 8:13 
your torpedo system failed misserably. i sit down and read the directions. as soon ans i extend the luanch system, the whole luanch rack snaps of and flys away. one of the torpedos dent the wall somehow, and one side of the rack starts and blows a hole in the wall. so i try the second torpedo bay, that ends up ripping the bay doors off befor one rack is fired for the first time. happy enough, i went on to reverse the luancher and load more torpedos. unsuprisingly, once the next torpedos load, one starts and wrecks the intire thing and detaches all torpedos from its old rack. as you can geuss, thats the end of the main torpedo system. then, as if it wasn't already bad enough, the ship starts to lurch forward with nobody even sitting or looking at a control panel. the thing crashes my game and npw here i am trying to ask you why such an awesome system murdered itself and the whole game?
Lord Commissar  [ophavsmand] 6. okt. 2015 kl. 11:51 
not bad, though i think it would be more practical to simply have retractable screens
Celestite 6. okt. 2015 kl. 10:58 
Doing good with this one
Celestite 6. okt. 2015 kl. 10:21 
two level down to get a more clear view of whats ahead and level up to see stats as ammo
Lord Commissar  [ophavsmand] 6. okt. 2015 kl. 7:36 
not sure i follow. you would raise or lower a chair on a piston in order to indicate a state for the bridge crew? (like red alert, yellow, so on)
Celestite 5. okt. 2015 kl. 13:16 
did you like it?
Celestite 5. okt. 2015 kl. 12:46 
a chair on a extendended piston can be used to make to levels of cockipit (status/clear)
Lord Commissar  [ophavsmand] 5. okt. 2015 kl. 12:25 
that entirely depends on you. i like to build outside in, as i find going the reverse tends to lead to very blocky or bulky creations. other people, of course, find the opposite works better for them.

what is your idea?
Celestite 5. okt. 2015 kl. 12:21 
may i share a pretty nice Idea?
Celestite 5. okt. 2015 kl. 12:19 
but just a thing: is building a exoskeleton(hull) first and then filling it better?
Celestite 5. okt. 2015 kl. 12:17 
ok
Lord Commissar  [ophavsmand] 5. okt. 2015 kl. 12:02 
it would probably be most helpful to point you to my guide for ship design: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=283042742&searchtext=aesthetics

it's mainly focused on large ships, but the principles are to me almost identical. the only difference is that small ships offer more opportunity for detail, and in many ways can also be easier due to not needing an interior.
Celestite 3. okt. 2015 kl. 8:34 
dark can you give me tip for large small ships?
Lord Commissar  [ophavsmand] 31. juli 2015 kl. 5:22 
the most recent update caused the fragmentation missiles to be massive. they are barely usable now, so we will be looking for replacement designs. the missiles in the main bay are still viable, though.
Prototypexmurdr 30. juli 2015 kl. 21:59 
HAHA I finally got it. Now I see what you meant I cant get it to move out of the launcher. any ideas?
Lord Commissar  [ophavsmand] 30. juli 2015 kl. 20:40 
like i said, there are things you must do before releasing the missile so you don't get kicked out. your original connection exists because the missile is counted as part of the ship. when you hit P, the missile is now a separate unit, and requires a remote connection.

missile battery must be on and recharge must be off
missile antenna must be on and broadcasting
akula antenna must be on and broadcasting
both the ship and antenna must belong to your faction
Prototypexmurdr 30. juli 2015 kl. 20:19 
Are you sure its P to release the missile? I hit it and have the engine activated and all it does is kick me out of the camera and shuts off the controler until I hit P again to get the controler to turn back on
Lord Commissar  [ophavsmand] 30. juli 2015 kl. 18:12 
for those asking about flying the KFT-II missiles - while looking at new issues from todays patch, i discovered that the batteries are set to recharge, which is why simply turning on the battery via the toolbar will not enable you to control the missile when it separates, as the missile will be off. Take the off recharge, then turn them on, then separate. I apologize for the confusion earlier.

Unfortunately, of course, none of that really matters at this point as the missiles are now very nonviable due to their massive weight. If we find a worthy replacement, i'll update this world.
LostInSmoke 28. juli 2015 kl. 20:06 
EPIC! I say mods for the win ;)
Lord Commissar  [ophavsmand] 28. juli 2015 kl. 20:05 
1) this is a world, you don't need mods first anyway

2) those mods dont require mods anyway. those are modders promoting their material
Mystra4 28. juli 2015 kl. 19:51 
I almost downloaded this even though it requires 14 different mods.
Then I found out that one of those mods requires 19 other mods.

Let's download the entire workshop for one ship! No thanks.
It does look good though!
Player One 28. juli 2015 kl. 12:13 
incredible cool shipdesign as well as the way you re presenting it :)
Lord Wraith SOL3 27. juli 2015 kl. 22:19 
nice pieace of engineering, very nice, well done
Ahjeti 27. juli 2015 kl. 20:09 
Отличное название для такой мощной машины. "Outstanding name for such a powerful vehicle" I like the detailing and gadgets installed.
BMN_Narrlequin 27. juli 2015 kl. 19:26 
looks awesome - too many moda for my taste tho
AirborneK 27. juli 2015 kl. 18:04 
@Dark Lord hey can you make a new ship please? I want a medium ship thats all about offence and raiding.
Lord Commissar  [ophavsmand] 27. juli 2015 kl. 17:11 
i think that's going to depend on what you define as OP. to me, if a component takes up the same amount of space and weighs nearly the same, yet outperforms its counterpart, then it is OP. That's creative balance, though, and some think survival component requirements justify that. While I don't personally see it that way, I can understand why others might. But it's a reflection of how i focus much more on the design aspect of the game where others focus on the actual gameplay part.

i'm not going to say more about AZ than i should. like i said it's a good collection, just doesn't suit my preferences for the most part. i'd encourage you to judge for yourself. He's also made quite a few updates from since i first looked at much of his stuff, so things may have become more balanced over time.
Foíβos Apóλλon 27. juli 2015 kl. 17:04 
@Dark Lord
I've never actually used AZ outside of a creative world. Is it really that OP?
Lord Commissar  [ophavsmand] 27. juli 2015 kl. 14:14 
it reminded me somewhat of a shark, but i felt that name was too generic, so i borrowed from russian. (it's also the alternative name for the typhoon class of submarines)
Drillz007 27. juli 2015 kl. 14:04 
what inspired the name for this ship?