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Very nice visals. Thanks
The design is beautiful, but each room possed some sort of incompletion. In other words, some parts of the rooms were more polished than the other parts. Usually these kinds of un-polished places are hidden or placed were it blends in and doesn't get noticed.
These are the problems I saw in the map:
* Some textures seemed randomly placed or goes through extra rooms (the door corridor, after hitting the swtich to open the door, near the radio easter egg).
* Nodraws or untextured walls can be seen at some places which lets you see through walls or the void.
* No death penalty for exploring where a player shouldn't.
* Experienced frame issues at some points of the map.
Other than that, it is a great map, but not the best in the series you have given.
good job, I'm waiting for the next map :).
Seriously, I am glad to see you back making maps
I'll still be hangin' around the workshop for if you ever need me to playtest anything.