安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Glitches make this collection even funnier!
Where can I sign up?
And also, my comprehensive guide provides all the steps you should need to know. If you get stuck on one aspect, you need to back yourself on up and go back to the basic level creation tutorial on the VDC. Here.
https://developer.valvesoftware.com/wiki/Level_Design_Introduction_(Portal_2)/Getting_Started
Kidding. What's with the 2 portal guns I can't pick up. Weird for them to be there.
Thanks!
http://alloscore-aperturescience.tumblr.com/post/152790190284/how-to-put-wheatley-in-a-portal-2-map-a
Second, "over from the first Portal"? Do you mean from the original version of this series? Care to clarify what you meant, there?
And third, I do still make maps and stories, I just can't post it to the Portal 2 workshop because my publishing tool is broken, and the one fix I know of might put my files at risk. And I have a lot of files.
The ArinHansongnlel.
All you desire and so much more...
Still, in the original version of this series, there was no core transfer scene, it just sort of...happened. In a few seconds. Just, one moment you're talking to little core Wheatley, and 5 seconds later he's suddenly in an AI Chassis.
Past Me was a lazy know-nothing.