Prison Architect

Prison Architect

Numbers 2.0.7 (Compatible With Update 11f)
18 kommentarer
sk.stayreyn.the.ender.guardian 31. aug. 2017 kl. 11:04 
(graphical bug report) somes signs looks bigger than normal in some directions. for exemple the long arrow seems to be 3*2 instead of 1*2 in down rotation. and the signs with words are bigger in left and right rotations.
Dak0ster  [ophavsmand] 9. nov. 2016 kl. 20:32 
I don't think there is a way. It's built into the game's engine I believe...? Could be wrong.
Star Sanctioned Dreamer 9. nov. 2016 kl. 18:52 
I'd love a mod like this, but is there a way to get rid of the shadows? (trying it out regardless, just wondering since having no shadows under the letters would make it more realistic)
Dak0ster  [ophavsmand] 10. apr. 2016 kl. 10:31 
It will work just fine. I have been exteremly busy. BUT I am updating this soon AND have another mod in thw roks as well!
stephaniecrook892 9. apr. 2016 kl. 21:01 
Is this still a working mod? I wanna sub to it, but it says it hasn't been updated since 2015.
Metalhead1652 15. nov. 2015 kl. 8:28 
oh well.....that's not really what I'm looking for then, if I need to calculate basic spaces I can do that with simple mathematics
Dak0ster  [ophavsmand] 14. nov. 2015 kl. 18:18 
This mod is COMPATIBLE with Prison Architect Update 1.
Dak0ster  [ophavsmand] 14. nov. 2015 kl. 18:17 
@metalHead1652 No. This mod just adds addtional objects to the game.
Metalhead1652 14. nov. 2015 kl. 15:42 
hmmm so does this also calculate optimal space (16 square meters for a 3+/10 room) because I like making REALLY big lavish prisons and I put tonnes of mods that help fix a tonne of problems (I.E: the rash influx of people bringing contraband in!)
Dak0ster  [ophavsmand] 20. okt. 2015 kl. 18:20 
@[yep]Thmyris It should! I'm not sure how well it will work with the campaign but the deveopers didnt change anything that would break this mod. Let me know if it doesn't! I honestly havent even had the time to test this myself. :D
[yep]Thmyris 20. okt. 2015 kl. 7:03 
does it work on release version ?
Dak0ster  [ophavsmand] 11. juli 2015 kl. 8:02 
@Araxiel Fixed! I never even saw that there. Not sure where it came from! Let me know if anything is changed. ***I did not test this hot fix.***
Araxiel 10. juli 2015 kl. 22:51 
In the materials.txt on line 574 there is a chunk about adding the visitation room (again, probably some copy-paste leftover?). It screws with the sprites of Numbers if any other mods are being used.:guard:
leftbehind 4. juli 2015 kl. 7:40 
Regarding parking spaces I recently found this mod (not tested it yet so no idea if it works with your mod): http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=316744714
Dak0ster  [ophavsmand] 3. juli 2015 kl. 17:47 
@aubergine18 I did notice the "yard" text wasn't working, I'm not sure why. I'll look into it.

Rotateable staff: I am in the middle of making them all rotate, But it will take some time.

Parking: Alright, I could make something work. :prisoner: :D
leftbehind 3. juli 2015 kl. 15:54 
A dash like those on roads would be very useful for custom road markings :)
leftbehind 3. juli 2015 kl. 15:53 
Very useful mod!

Would it be possible to get some Parking signs? I've made a carpark in front of one of my buildings using road texture and would be cool to ovelay

signs in the parking slots. :)

Also woud it be possible to make "Staff" rotatable so I can mark Staff-only parking spaces?

Buget: Localisation text for "Yard" is missing or borken.

Miketv9 1. juli 2015 kl. 6:42 
Nice work man :)