Reassembly

Reassembly

The Triumvirate
27 Comments
Iron Trident 9 Nov, 2017 @ 5:04pm 
These ships are powerful against spike plants.
Deltonus 25 Jan, 2016 @ 5:00pm 
With some more items, this mod would be amazing!
danny420dale 3 Dec, 2015 @ 10:55am 
Thrusters need just a bit more hp and thrust, otherwise the faction is awesome even before getting into the big guns!
Cora 16 Nov, 2015 @ 1:10pm 
Do i detect a Robotec / Macross fan?
Tardnado 28 Aug, 2015 @ 12:44pm 
This faction is awesome, I really hope you keep updating it!
Genoscythe 25 Aug, 2015 @ 3:18pm 
I think the kinetic harpoon could get a buff, it is not really useful against smaller ships and does not deal enough damage to deal with capital ships. I'd say make a one-directional counterpart that deals more damage too.
Orange Juice Goose 22 Aug, 2015 @ 9:31pm 
Yeah, sentinels are no longer a problem, I was using the shotgun turret to little effect due to their high HP low size armor, and ridicoulous lasers, but since the default crystals have terrible cockpit placement its possible to kill them with the shotgun splash, the core is a scary place.
TTFTCUTS  [author] 22 Aug, 2015 @ 8:58pm 
Yeeeeeah... that thing has a sort of fine tuning problem. Too strong and it one-shots everything, too weak and it bounces off everything. It excels at destroying weak parts but the crystal pieces are anything but weak.

Still cuts though many ships like a hot knife through butter though.
Orange Juice Goose 22 Aug, 2015 @ 8:05pm 
I was so stoked up for the spike launcher as I thought it would be capable of killing those damn crystals without risking my life... when it bounced off the skull ship, all I could think was "FUUUUUUUUUUUCK" 11/10
Selsun [Danger Dolphin] 19 Aug, 2015 @ 10:57am 
I didnt see that Cheese
cheese sandvich 18 Aug, 2015 @ 6:57am 
I think steam messed up with the picture for this. it was displayed as one of the three mods for reassembly but it had a creation from beseige as its picture.

it could be just my computer messing up but you might want to look into this.
| h4 | 16 Aug, 2015 @ 1:28pm 
noice
TTFTCUTS  [author] 16 Aug, 2015 @ 8:25am 
Conga Lyne 16 Aug, 2015 @ 12:01am 
Is this associated in any, shape or form with:

https://www.youtube.com/watch?v=3mRkL7fGsHI
TTFTCUTS  [author] 14 Aug, 2015 @ 8:23am 
Yup, that's right, and thanks :p
Bob11097 13 Aug, 2015 @ 7:35pm 
Sorry for posting here, but you were on forgecraft right? Also nice mod. I like the triangles :P
MysticVoid7x9 23 Jul, 2015 @ 2:07pm 
The no-C-gain thing happens after using the "reload" command to regenerate a map. The way to fix it is to save and reload (or restart the game) after using that map "reload" command.
Bec 19 Jul, 2015 @ 1:36pm 
Oh, so this is the faction that wiped out my factions existence. The only faction more OP is zombierock's Aquatic faction
Trihorn 18 Jul, 2015 @ 4:25am 
I'm almost done testing out this faction's fullest capabilities :)
TTFTCUTS  [author] 3 Jul, 2015 @ 1:03pm 
Yeah, the no-C-gain thing is an issue in the game itself as far as I know - not something I have control over. Glad to know it's working now though.
Baby Shark 3 Jul, 2015 @ 10:36am 
The wormhole worked. I earned money unlocked the faction and made a working save file with them.
Baby Shark 3 Jul, 2015 @ 10:15am 
I did. Don't I need to regenerate the galaxy to get a new faction to spawn? Or should I go through a wormhole after installing the mod to get them to generate?
TTFTCUTS  [author] 3 Jul, 2015 @ 8:08am 
Did you regenerate a galaxy to do so? That happens to me immediately after doing so if I don't save and quit first, whether I'm using mods or not.
Baby Shark 2 Jul, 2015 @ 9:17pm 
When I install the mod it loads properly and I can find The Triumvirate ships in the map and defeat them like normal, but I can't earn any C with any save/faction and killing the biggest ships I can find doesn't unlock The Triumvirate faction. Your mod looks really cool but it doesn't work for me. : (
GATC 26 Jun, 2015 @ 11:31am 
No problems
TTFTCUTS  [author] 26 Jun, 2015 @ 11:27am 
Woops, thanks for the heads up!
GATC 26 Jun, 2015 @ 10:59am 
Hello, there is currently a duplicate block ID in your mod:
The "Kinetic Lance" projectile of your "Spine Launcher" share the ID n°26 with the Fighter Launcher.