Distance

Distance

Cascading Jumps - Morning Competition 2
10 kommentarer
Sidewinder Fang 17. nov. 2019 kl. 7:20 
Having droppers dropping on walls while you're blinding the player with light rays is a really bad idea.
Spaghettacus 27. juni 2016 kl. 10:35 
Just really bad.
Irri 16. okt. 2015 kl. 16:42 
Fun to race in, even after several runs.
Boring Aesthetic.
Very fun and unique obstacles.
Jarminx 19. aug. 2015 kl. 5:39 
Featured here! https://youtu.be/9qkmPG0sZ4Y -- Gamers BPS will be featuring your track also on our Facebook community and Twitter feed! ;)
Jarminx 2. aug. 2015 kl. 21:51 
Wwwwooooww... You know how many times I blew up??? ROFL :p Wild ride!
Guizmodo  [ophavsmand] 26. juni 2015 kl. 23:38 
Thank's for your great comment Øḡrè 1 Θḡrè 2 . The effect of the sun is fully intended. I used 3 point of LightRay to do that. :ilike:
IUSTINUS 26. juni 2015 kl. 7:14 
This track has some really unique parts. And I dont know if you did this on purpose, but the use of lighting is amazing. Theres one particular part in the beginning where you start to turn sideways and the sun beams in front of you.

Great Job
Guizmodo  [ophavsmand] 24. juni 2015 kl. 23:15 
Some people don't know it, you can take my ideas and improve them. It does not bother me. On the contrary, I would be happy that my ideas help you.

--[FR]--
Certaines personnes ne le savent pas, vous pouvez reprendre mes idées et les améliorer. Cela ne me dérange pas. Bien au contraire, je serai ravi que mes idées vous aident.
Guizmodo  [ophavsmand] 24. juni 2015 kl. 23:07 
Thank's for having me sharing your impressions experienced in this level Omolog . Indeed the sound of saws is a little annoying because it is to the fact that each saw playing its sound and the volume of each of these sounds is added. I know that in Unity 5 there is a multi-track controller to manage all the sounds in an environment, but I don't know if programmers of "Distance" can be integrated it in the track editor. This would control the sound of each objects when they're grouped.

I am delighted that this level may please thee. I wish you a good game :ilike:
Host 24. juni 2015 kl. 21:45 
A lot of interesting ideas in this level: the sideways-moving saws; the roller-like saws; the ancient road "steps"; the checkpoints on the sideways tracks; the construction when you come out of the first teleporter. All cool things I've never seen before! The saws were a little bit annoying, though.

I like this track much more than Morning Competition 1.