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번역 관련 문제 보고
That said, I had fun and will keep my eye on this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=501392201
thanks for your support!
Well, tbh. its not about keeping some ideas hiden, but more like too early to make a definitive decision and make false promise.
Hope i wont dissapoint with next release!;-)
Dynamic difficulty: It wont be needed, in future releaseses, dont want to say more about this issue right now and make false promises, but belive me, it wont be needed.;-)
Thanks
Right now you cant purchase game anywhere, but if you want to support the game development, then visit game indieDB profile(not sure the link will work: http://www.indiedb.com/games/abyss-raiders ) time to time to check on news(there s lot of changes every week based on players feedback), tell your friends you like the game and support the game by voting yes when it ll go to greenlight(planned for next month). If everything ll go well there ll be early access pretty soon along with free versions releases.
Wanking issue, yes, its there :-/ ... it ll probably be removed in one of the upcoming releases and replaced with mission objectives texts and explanations(as there ll be more complicated objectives than collect/kill xy in future missions).
thanks for an amazing game that is killing my time that I am meant to be using to study :D
- added new playable character - Gudrun the Blade Dancer.
- difficulty lowered.
- various visual enhancements added.
- enemies casts their own light so they are now visible in dark places.
Bug fixes:
- game no longer crashes with outdated directX(you shuld still update it for best experience).
- grenade crash fixed.
- other minor bugs fixed
@Kedds: Well there is no other way(as far as i know) to change your sprite than use of sprite_index. As im not sure i understood proprely whats your problem with it, I can show you how i handle sprite changes in this project. Please note im changing animation based on position of mouse towards the player object. Hope that ll help you understand how simple using of sprite index is:
mangle = point_direction(x,y,mouse_x,mouse_y); // angle between player and mouse cursor
if (mangle < 45 ) sprite_index = spr_boris_right;
if (mangle > 315) sprite_index = spr_boris_right;
if (mangle > 135 && mangle < 225) sprite_index = spr_boris_left;
if (mangle > 45 && mangle < 135) sprite_index = spr_boris_up;
if (mangle > 225 && mangle < 315) sprite_index = spr_boris_down;
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_grenade_lob:
Unable to find any instance for object index '491866' name '<undefined>'
at gml_Object_obj_grenade_lob_Step_0
############################################################################################
@Raven: спасибо!
@Megalink: Thank you as well!
Sorry for your trouble and thanks for reporting this!
"FATAL ERROR in Vertex Shader compilation
ShaderName: sh_flash
D3DXCompile failed - result
at gml_Object_obj_boss_1_Draw_0"
@Preytorkamen: Dont wory, keep trying, work even harder and start with simple things first rest ll kick in sooner or later.
look for "advanced lighting" gamemaker tutorial