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Rapporter et oversættelsesproblem
Do you want them? I've been testing it for the last while and all the sprites are functional...
I will look into it, though
However, after the Amplified DLC came out, since new equipment and weapons were added, I can't use this anymore!
Therefore, I was wondering if you were ever interested i updating this? I'm not going to demand that you do, and I would be happy to lend my services if you would like. And if not, would it be okay if I could use a copy of your files so I can complete the set? I'm not very good at audio editing and it might not get published, but I have a decent handle on pixel art and I just really want to play as my favourite character again.....
Thank you so much!
-Non
I'm sorry
It's a secret to everybody spoiler.
I was referring to the events directly after you fight the Mechonis Core. Not the worst spoiler ever, but there's a lot of people out there who haven't gotten that far in the game, so I abbreviated it further.
I had too.
First off, awesome mod! I love Xenoblade Chronicles and this game...and I love the voice clips you put into this mod. Thanks for posting it!
Second, I am having a very tiny issue that perhaps you can help me with. I posted about it on the Necrodancer forum and they said it couldn't possibly be an issue with the game itself, and I only have the Shulk mod installed. Anyway, the issue is when I record video of the game with the mod activated, my mouse cursor from the desktop is present in the recording over Shulk, but not in-game, and does not move. When I deactivate the mod and record, the cursor is gone. Is there anyway to fix this? I much prefer to play as Shulk due to the voice clips you put into it :P
Here's a video to get an idea of what I'm talking about:
https://www.youtube.com/watch?v=HHJ19m70iXs
Maybe for the non-sword weapons, you could fill it in with other non-Monado arts? Like say Stream Edge for the Blunderbuss? And for the ones that need visible representation that they need to be reloaded, maybe have a third of the sprite be greyed out at a time, like the regular cooldown animation in reverse?