Portal 2

Portal 2

Polarity 3
23 kommentarer
vallibus 19. aug. 2022 kl. 14:06 
Interesting map; fun to solve.
quatrus 27. feb. 2016 kl. 14:05 
Jump off the balanced cube which then falls into the funnel - seems just a bit ninja - but not particularly difficult to execute... will check for a walkthrough to see if I got it right....thanks again for creating.
89o 7. feb. 2016 kl. 3:01 
Wow. The solution I came up with seemed so weird I almost thought it was unintended. Turns out it was the actual solution :D
nintendo.erk  [ophavsmand] 27. aug. 2015 kl. 9:08 
Thanks :D
That texture emits orange light, Portal 1 uses it for behind walls and things like that. I used it because I think it looks cool :D
TG 27. aug. 2015 kl. 3:07 
Really really good test, the tricky move made me rage becasue sometimes i forget to jump, or i am falling with the cube, or i forgot to put a portal, by the way please use the black portal 1 brush blended with orange only when there is orange light, because it looks very weird.

Puzzle: 8/10
Design: 9/10
dire.fcs 12. aug. 2015 kl. 7:06 
Very good maneuver :steamhappy:
| \_/ () 14. juni 2015 kl. 2:52 
I have the same issue in all the maps I download from the workshop. I thought it's a general Portal 2 bug, but if it could be fixed it would be great.
nintendo.erk  [ophavsmand] 14. juni 2015 kl. 0:10 
Thanks a lot :)
I did give the logic_auto "on load game" output to start the music again and it works fine when I test but as soon as tha map is published it stops working. I also have that issue in my labvoratories map.
The Sojourner 13. juni 2015 kl. 22:20 
My only complaint about this map is that the music doesn't start back up when the player dies and respawns. That's it. This map is just about perfect (and yes, that one move is indeed a bit unorthodox, but what other choice do we have?). Very, very well done :p2cube:
nintendo.erk  [ophavsmand] 10. juni 2015 kl. 8:26 
Thank you both, GLaD you enjoyed :)
| \_/ () 9. juni 2015 kl. 0:23 
This puzzle felt a lot shorter than the previous two. I think it was easier too but everything about the map seems perfectly fine and I have no criticism about it.
Pipp 7. juni 2015 kl. 8:50 
Funny puzzle, very innovative. Thank you!
nintendo.erk  [ophavsmand] 7. juni 2015 kl. 1:57 
Thanks for the blindrun, always a good time watching :)
DeathWish808 6. juni 2015 kl. 9:32 
Wasn't sure if I did it as intended at first, but now I see I did. No other way I could see. A bit unorthodox, but clever.

Blind run: https://youtu.be/4gDvStc2Kqw
nintendo.erk  [ophavsmand] 6. juni 2015 kl. 6:23 
Thank you :D
quat 5. juni 2015 kl. 17:19 
funny twist on a classic move :D thumbs UP!
nintendo.erk  [ophavsmand] 4. juni 2015 kl. 8:33 
Thank you Jade, GLaD you enjoyed :)

@ dmuk & jgaultney : Fixed.... Thanks again.
Jade BGE 4. juni 2015 kl. 7:55 
That was good. Fun map and I thank you.
nintendo.erk  [ophavsmand] 4. juni 2015 kl. 4:08 
You got it :D
nintendo.erk  [ophavsmand] 3. juni 2015 kl. 21:36 
Oops, forgot to trigger the global_pti_ents. Will fix asap, thanks for telling me.
jgaultney 3. juni 2015 kl. 18:04 
The exit was just fade to black for me as well. I could still walk and jump and hear my
footsteps, in an all dark elevator.
dmuk 3. juni 2015 kl. 17:02 
Ninjas come in different degrees you know... The final move was definitely something that took a bit of planning, otherwise you'll end up stuck in the "attic"! The final exit faded to black on me, but I've been getting wierd effex all day... Good medium-ish test; will check out your other tests too.